http://talent.mmo-champion.com/?prie...00000000000000
this is the spec i am thinking of going to replace the old Utility Healer spec. first off if Surge of Light 2/2 (holy) & Spirital Guidence (holy) swapped tiers then i would drop Barrowed Time 2/5 for Surge of Light 2/2... but i dont think that Surge of Light and Spirital Guidence will be swapped.
i am going with focus on spell power > crit / int > mana regen / spt. i was told there will be crit gear for this spec but i dont know if the crit gear will have heavy spirit or MP5.
Ref:http://www.wowwiki.com/Spell_critical_strike
For a level 70 character:
* Every class except Warlocks uses: (Intellect/80) + (Spell Critical Strike Rating/22.08) + Class Specific Constant
* Warlocks use : (Intellect/82) + (Spell Critical Strike Rating/22.08) + Class Specific Constant
* Class Specific Constants:
o Druid - 1.85
o Hunter - 3.6
o Mage - 0.91
o Paladin - 3.336
o Priest - 1.24
o Shaman - 2.2
o Warlock - 1.701
o Rogues and Warriors have a spell critical strike chance of 0% no matter what their Intellect is. However, the Warrior ability Thunder Clap uses Spell Critical Strike Rating to determine the chance to crit. Rogue poisons use this and Spell Damage as well.
personally i think Priest's Constant to Crit is way to low, among healers it is the lowest. Priest have cloth but they have the lower variables among healers. personally i believe priest should have the basic healing spells with utilities from each classes, since they wear cloth.
Changes to spells
Lesser Heal
Heal
Binding Heal
what are theses spells good for 90% of the time no one uses theses. replace these for abilities like
druid's Natures Swiftness = Priest can call it "Divine Swiftness" synonym for "god speed" expression
change Desperate Prayer from caster only to friendly target... similiar to paladin's Lay on hand with out the mana to the target...
this way priest have utility to their basic healing spells ability to make there next spell either mana free or cast time free but not both together.