“We all know interspecies romance is weird.”
― Tim Burton
yup
ive been working on the raid frames a bit more, adding aura tracking (concentric rings for specific auras - mostly HoTs and absorb shields cast by the player by default - and the little red guy for people who've had bloodlust). plus some missing support stuff for specific class specialisations. i'll probably put it up later today ¯\_(ツ)_/¯
I'm trying to create a UI at the moment but I'm struggling to find the best and most consistent bar layout.
How do you guys deal with creating UI's that don't have any gaps but also don't fall apart when you have to switch talents and add an extra spell?
Is that even possible?
Last edited by mmoc30274401ab; 2018-05-21 at 06:22 PM.
I mean, if you're talking purely aesthetics here, this is why I build all my "action bars" as WAs. I only see what I need/want to see, and the actual physical action bars can remain hidden.
If you're talking about Bar Button 1 using a talent specific spell, and you want that button to remain populated when a different talent is chosen, I use talent macros for this. So for instance with my DH for havoc, if I'm using felblade, the macro will show that skill in slot 1, but if I do not run felblade that spell slot will use demon's bite instead.
The process of keeping relevant abilities populating your action bars is kinda a bit of foresight in the sense that you need to have action toggles like macros for when abilities change or better talent builds come out for whatever class/spec. I generally set my main action bar up the same way with every class/spec, boiling down the basics of 1 energy builder, 1 big attack, 1 energy dump attack, 1-2 AoE attacks(depending on how the class plays and available abilities), your interrupt and then the artifact abilitiy. This is the bread and butter of every tank/DPS spec in the game, so I keep that simple setup for all my toons. I always place my abilities in the same keybind slot, so I know my AoE abilities are in keybind [whatever] and my interrupt is in keybind [whatever else], etc. This way, regardless of how long it's been since I've played a specific toon I have the basic idea of where each specific button is without having to look at my physical action bar.
Then as Aok said, I have some miscellaneous bars for things like potions, racials, shackle/imprison/incap abilities, food, hearths, mounts(though I also use oPIE for mounts/spec/hearths), immunities and trinkets. Again, I plan these accordingly with every class. Things that aren't necessarily used often enough to occupy a main action bar slot, but have uses.
This is my setup I just finished working on for now, I use the WoW Default Personal Resource Display skinned/Resized by KUI Nameplates and created fake "Action Bars" using TellMeWhen and attached them to the Personal Resource Display.
Out of Combat: i.imgur.com/JG7Jivl.jpg
Combat Gif: gyazo.com/bb0851ad2911813dabfb215226b7f9a3
Can't post links yet