Originally Posted by
Distefano
I basicly just use the trial and error method to solve these kind of problems. I would start looking at the below portion of the code:
I've tried a few things with that section but it either breaks or doesn't change the size. I have a few if statements for the party frames but none of them work as it doesn't recognize the frames as the party frames. I've gone wrong somewhere in naming/calling the party frames.
I had a feeling it was something to do with this code as I don't know the equivalent for the party frames but when I change raid to party it breaks again. *shrug*
Code:
self.Health.PostUpdate = lib.PostUpdateRaidFrame
self:RegisterEvent('PLAYER_TARGET_CHANGED', lib.ChangedTarget)
self:RegisterEvent('RAID_PARTY_UPDATE', lib.ChangedTarget)
self:RegisterEvent("UNIT_THREAT_LIST_UPDATE", lib.UpdateThreat)
self:RegisterEvent("UNIT_THREAT_SITUATION_UPDATE", lib.UpdateThreat)