The UI is mostly just ElvUI and WeakAuras. I might upload it sometime tomorrow if you'd like to mess around with it.
The archaeology addon is just my fan update of stArchaeologist by Safturento. I also use his old stAddonManager, but that still hasn't needed any updating.
VXT, I don't really know what mikkis is using but when I tried to remake his ui I used the textures from http://www.wowinterface.com/download...ars2.html#info in the aTextures folder is castBorder.tga or something like that. There is also a Masque skin in the addon folder if I remember correctly.
large quantities of information that get flashed up on the screen or given priority space are now rerouted through to just the chat frame for one thing. quest objective progress, raid warnings etc.
anyway ill take that as compliment, rather this than another picture of elvui
Is your minimap hidden in combat? I've sometimes got use out of it in boss fights, that mythic Highmaul fight where I had to quickly see where a certain marked player was and get to him instantly springs to mind. Obvs perfectly do-able without the minimap but, I just like to see it i guess. Other than that tiny thing, Looks like you're not tracking trinket procs and their cooldown anywhere, personally I would have had SnD+RS placed together leaving a bit more available space to put trinket bars in.
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There's a reason ElvUI is popular - it's fully customizable and functional out of the box. Ofc if one were to do nothing with it it looks ugly and generic. But the UI is first and foremost supposed to work and improve performance.
just getting back into it. still need dozens of trackers and need to tweak the buttonskin to get it right where i want it
http://abload.de/img/wowscrnshot_070316_136gu6q.jpg
i'm having a problem though. i don't like the big actionbars at the bottom, but they work really well for me. for everything that i really cba putting into weakauras and shit i can just glance down and see 'oh, spell reflect is still off for 13 odd seconds'. functionally it works wonders, but aesthetically it bothers me. does anyone have a suggestion or a tip? i'm all eyes. thanks a bunch, you.
I agree that this is much preferred to all the nonsense that many center, although written information is not the pinnacle of data transfer personally I just mute all raid warnings and DBM clutter, rerouting it to the chat is a good idea.
If you could provide your intent with the UI it would be easier to critic it. But coming from the end raiding scene I think it is highly functional, except of how you have positioned your buffs (and debuffs?) and I miss some indication of (important) available abilities.
I think you have far too many duplications all over the place. For example your 'S&D', 'Revealing Strike' and 'MfD' are shown at two-, three- and three places, with names, icons, timers. And ultimately 'revealing strike' isn't particularly important, yet you keep it in the center of the screen with three duplications. Same goes with 'slice and dice', all you need is a big ass icon telling you if it isn't active.
You could just download the ui if you want :P
https://www.dropbox.com/s/709yeh4e8m...%20UI.rar?dl=0
ya yr second point is something I've noticed on a new character with skills I'm unfamiliar with, I've actually introduced a toggle for him where the collapsable action bar pops up in combat and hides again afterward which works quite nicely in tandem with the player nameplate.
this is very much a casual experimentation though, I'm designing it whilst dicking about doing quests with Lyn on the beta. i did actually move chat down a bit recently! it occasionally overlapped the nameplate on more erratic movements of the camera.
i like this, though the soft stylised sans-serif and square angled pixel fonts seem slightly at odds with each other.
no easy answer to the action bars, you could try scaling them them down so the overall bar width mirrors that of the castbar and unitframe, or attempt to embed them as a block under another element like the chat or the minimap.
What I would do (and intend to do in Legion) is use a bar mod that will allow you to hide your action bars, keybind everything you want, then hide them. Then create a HUD like this and type in your keybinds as static text displays - get your wa's/cds/priorities and keybinds all in one:
Science the shit out of it!