So I decided to look into that, since I know the weakauras' code to some extent. And since it was trivial to add support for unit's models I created a patch for that.
Take a look at this:
Now, does anyone know of a good way to contact the maintainer of WeakAuras, I'd like to submit that patch, so that it can be used by everyone
If anyone wants it now, here is the patch: http://pastebin.com/61WRfFyZ
Btw, to ensure that the aura always shows the right model, add the event "UNIT_MODEL_CHANGED" to the list of events that trigger the aura.
Even in the preview, it's showing the correct player model for me.
http://puu.sh/btUKx/d2c7c4bb76.jpg
Small update to the data texts and some layout stuff.
http://puu.sh/btXvf/e9aec85586.jpg
http://puu.sh/btXwg/45d8cc5a6c.jpg
http://puu.sh/btXxL/efe28c99c4.jpg
Bottom left square toggles the chat, bottom right square toggles the map on click and Skada on ctrl-click.
You could probably try his Wowace page http://www.wowace.com/addons/weakauras-2/ The last update was in August, but it says he hasn't logged in since June.
And where would one add this patch to?
P.S. - I hope with your knowledge you will fix the time it takes to load 1000+ auras some day. I believe in you!
*edit* Actually I think the in-game cinematic, full-screen map disabling auras thing is probably more important to fix.
Last edited by magicaldandruff; 2014-09-10 at 11:39 PM.
Wow, so many fancy UIs on here Mine looks more like vanilla ui.
Speaking as someone who would marry visual simplicity if they could, I don't really... Like, is there something particularly character pane-y about Akama, and spellbook-y about blue swirly thing, and talent pane-y about red swirly thing? Otherwise that seems to me like shiny animations for the sake of having shiny animations. Not that there's anything wrong with that.
I noticed that it was possible for my important non-rotational player auras+cooldowns frame to get so full that the Blade Flurry icon gets pushed out during some encounters, so I changed the icon size to make room for six of them instead of five and also made Blade Flurry be indicated by the two separator lines around my energy bar changing color instead of the icon being shown.
In terms of the links between the animations and the menu items, some are more obvious that others. It's a WiP. Talents is one of the harder ones to be literal with. I thought the monkey for Customer Support was pretty cool though.. :-)
But yes you raise an interesting point. UIs sort of have 2 quite different jobs to perform. The essential one is that it has to work, i.e. it has to be a tool that lets you interact with the game to a level where you are enjoying playing it. The other aspect is that games are a form of visual entertainment, and the UI is very much a part of the game.
So yes, they're deliberately shiny animations, for the sake of being visually fun and enjoyable. I've come to like ramping up the eye candy** with everything out-of-combat and all things to do with customising my character. Getting excited about your character developing is one of the major appeals of MMOs, and imo WoW's default options for getting up close and personal with the characters are pretty weak. Of course if what you find fun to look at is no eye candy, that's also fine.
In contrast, my in-combat UI elements are every bit as honed, stripped and minimal as they can be.
** - and eye candy is not always as simple as it seems. Just like making candy is not just about chucking in sugar.
Last edited by Kaitain; 2014-09-12 at 08:27 AM.
Inspired by many different UI's here, particularly Katye's.
In raid:
http: // imgur. com/ 1Py9Rgi
No party:
http: // imgur. com/ cYNoPzM
(can't post links yet)
Will try to get an in combat shot soon. Feedback appreciated!
Oh lol sorry! I put in one space (perhaps in the wrong place?) and I still couldn't post it, so I guess I went a little overboard :P
Got a new computer, so settings were transferred over and tweaked a little due to resolution and such. Here's one character at least.
http://imgur.com/wbBJ3F8
The maintainer though was active, so I wrote him. He did add the patch to the WoD branch. If I'm not mistaken that's actually the 6.0 branch, so once 6.0 comes out in ~1 month that should be released. If you really want to use it now though, you would need to download a patch utility. It seems that there are only command line tools for that though. So e.g. this http://gnuwin32.sourceforge.net/packages/patch.htm. You would need to start a shell in WoW\Interface\Addons and run the patch tool with "-p1 -i PATCHFILE" as arguments.
If you have never used a patch tool, it's probably easier to just open the patch file in a texteditor and to manually apply it.
The format of those are pretty easy to read: There are the obvious filenames in the lines starting with --- For each file there are "chunks" starting with a @@, the first number is a line number where that chunk needs to be applied. The "-" lines are removals and the "+" lines additions.
Yeah the load time has been bothering me too, I do have no clue about that part of the code though, so I doubt I can improve it.
I've already changed it!
Here's a small 'highlight' from twitch of it in combat.
http://www.twitch.tv/carewow/c/5105246