Thread: Post Your UI

  1. #15321
    Deleted
    Quote Originally Posted by Arborus View Post
    I'm using the player model in two different auras with no problems.
    So am I, apart from previewing the auras. That's where it breaks and shows the Lich King model instead.

  2. #15322
    Quote Originally Posted by Kaitain View Post
    No, weakAuras seems to not want to display the character model in 2 different auras.
    So I decided to look into that, since I know the weakauras' code to some extent. And since it was trivial to add support for unit's models I created a patch for that.

    Take a look at this:


    Now, does anyone know of a good way to contact the maintainer of WeakAuras, I'd like to submit that patch, so that it can be used by everyone
    If anyone wants it now, here is the patch: http://pastebin.com/61WRfFyZ

    Btw, to ensure that the aura always shows the right model, add the event "UNIT_MODEL_CHANGED" to the list of events that trigger the aura.

  3. #15323
    Quote Originally Posted by Kyuo View Post
    So am I, apart from previewing the auras. That's where it breaks and shows the Lich King model instead.
    Even in the preview, it's showing the correct player model for me.

    http://puu.sh/btUKx/d2c7c4bb76.jpg

  4. #15324
    Quote Originally Posted by InfusOnWoW View Post
    *SNip*

    Im gonna sound so stupid, how do i use this? or does anyone know how to add textures to the models in weakuras? i did wanna use the moonkin form for my unitframes.

  5. #15325
    Small update to the data texts and some layout stuff.

    http://puu.sh/btXvf/e9aec85586.jpg

    http://puu.sh/btXwg/45d8cc5a6c.jpg

    http://puu.sh/btXxL/efe28c99c4.jpg

    Bottom left square toggles the chat, bottom right square toggles the map on click and Skada on ctrl-click.

  6. #15326
    Quote Originally Posted by InfusOnWoW View Post
    <snip>
    You could probably try his Wowace page http://www.wowace.com/addons/weakauras-2/ The last update was in August, but it says he hasn't logged in since June.

    And where would one add this patch to?

    P.S. - I hope with your knowledge you will fix the time it takes to load 1000+ auras some day. I believe in you!

    *edit* Actually I think the in-game cinematic, full-screen map disabling auras thing is probably more important to fix.
    Last edited by magicaldandruff; 2014-09-10 at 11:39 PM.

  7. #15327
    Wow, so many fancy UIs on here Mine looks more like vanilla ui.

  8. #15328
    Quote Originally Posted by InfusOnWoW View Post
    So I decided to look into that, since I know the weakauras' code to some extent. And since it was trivial to add support for unit's models I created a patch for that.

    *snip*

    Now, does anyone know of a good way to contact the maintainer of WeakAuras, I'd like to submit that patch, so that it can be used by everyone
    If anyone wants it now, here is the patch: http://pastebin.com/61WRfFyZ

    Btw, to ensure that the aura always shows the right model, add the event "UNIT_MODEL_CHANGED" to the list of events that trigger the aura.
    Awesome! Great work.

  9. #15329
    Quote Originally Posted by carebear View Post
    i.imgur.com/YYqRrzA.jpgi.imgur.com/YYqRrzAm.jpg

    Going to be changing it a bit aesthetically. Mess with textures and colours but for now I think the layout is okay. A typical layout for me really, so nothing amazeballs.

    Think I'm going to drop the party frame down the side so that the top party member is in-line with the ToT/Player/Target setup.

    I don't have one line of chat, I have an old addon that minimizes chat whilst inactive and then maximizes it when I get a message through a certain channel.

    To see any changes that I go through, stream is in my sig. I actually have a decent internet connection these days.
    Can you please upload this? Please?

    This is my ideal UI. Like I picture what I'd like my UI to look like and this is what I think of.

  10. #15330
    Deleted
    Speaking as someone who would marry visual simplicity if they could, I don't really... Like, is there something particularly character pane-y about Akama, and spellbook-y about blue swirly thing, and talent pane-y about red swirly thing? Otherwise that seems to me like shiny animations for the sake of having shiny animations. Not that there's anything wrong with that.




    I noticed that it was possible for my important non-rotational player auras+cooldowns frame to get so full that the Blade Flurry icon gets pushed out during some encounters, so I changed the icon size to make room for six of them instead of five and also made Blade Flurry be indicated by the two separator lines around my energy bar changing color instead of the icon being shown.

  11. #15331
    Quote Originally Posted by Constie View Post
    Speaking as someone who would marry visual simplicity if they could, I don't really... Like, is there something particularly character pane-y about Akama, and spellbook-y about blue swirly thing, and talent pane-y about red swirly thing? Otherwise that seems to me like shiny animations for the sake of having shiny animations. Not that there's anything wrong with that.
    In terms of the links between the animations and the menu items, some are more obvious that others. It's a WiP. Talents is one of the harder ones to be literal with. I thought the monkey for Customer Support was pretty cool though.. :-)

    But yes you raise an interesting point. UIs sort of have 2 quite different jobs to perform. The essential one is that it has to work, i.e. it has to be a tool that lets you interact with the game to a level where you are enjoying playing it. The other aspect is that games are a form of visual entertainment, and the UI is very much a part of the game.

    So yes, they're deliberately shiny animations, for the sake of being visually fun and enjoyable. I've come to like ramping up the eye candy** with everything out-of-combat and all things to do with customising my character. Getting excited about your character developing is one of the major appeals of MMOs, and imo WoW's default options for getting up close and personal with the characters are pretty weak. Of course if what you find fun to look at is no eye candy, that's also fine.

    In contrast, my in-combat UI elements are every bit as honed, stripped and minimal as they can be.

    ** - and eye candy is not always as simple as it seems. Just like making candy is not just about chucking in sugar.
    Last edited by Kaitain; 2014-09-12 at 08:27 AM.

  12. #15332
    Field Marshal Bran's Avatar
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    Inspired by many different UI's here, particularly Katye's.
    In raid:
    http: // imgur. com/ 1Py9Rgi
    No party:
    http: // imgur. com/ cYNoPzM
    (can't post links yet)

    Will try to get an in combat shot soon. Feedback appreciated!

  13. #15333
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    Not bad. Also just an FYI, you only have to put 1 space in there, it was painful having to remove 3 spaces at different locations =/. But overall nice UI.

    Quote Originally Posted by Bran View Post
    Inspired by many different UI's here, particularly Katye's.
    In raid:
    http: // imgur. com/ 1Py9Rgi
    No party:
    http: // imgur. com/ cYNoPzM
    (can't post links yet)

    Will try to get an in combat shot soon. Feedback appreciated!

  14. #15334
    Field Marshal Bran's Avatar
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    Oh lol sorry! I put in one space (perhaps in the wrong place?) and I still couldn't post it, so I guess I went a little overboard :P

  15. #15335
    Deleted
    Quote Originally Posted by Kaitain View Post
    In terms of the links between the animations and the menu items, some are more obvious that others. It's a WiP. Talents is one of the harder ones to be literal with. I thought the monkey for Customer Support was pretty cool though.. :-)

    But yes you raise an interesting point. UIs sort of have 2 quite different jobs to perform. The essential one is that it has to work, i.e. it has to be a tool that lets you interact with the game to a level where you are enjoying playing it. The other aspect is that games are a form of visual entertainment, and the UI is very much a part of the game.

    So yes, they're deliberately shiny animations, for the sake of being visually fun and enjoyable. I've come to like ramping up the eye candy** with everything out-of-combat and all things to do with customising my character. Getting excited about your character developing one of the major appeals of MMOs, and imo WoW's default options for getting up close and personal with the characters are pretty weak. Of course if what you find fun to look at is no eye candy, that's also fine.

    In contrast, my in-combat UI elements are every bit as honed, stripped and minimal as they can be.

    ** - and eye candy is not always as simple as it seems. Just like making candy is not just about chucking in sugar.
    This is genuinely a fantastic post.

  16. #15336
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    Quote Originally Posted by Bran View Post
    Removed the spaces for you, so people can click easier

  17. #15337
    Field Marshal Bran's Avatar
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    Youda best! Thank you

  18. #15338
    Got a new computer, so settings were transferred over and tweaked a little due to resolution and such. Here's one character at least.

    http://imgur.com/wbBJ3F8

  19. #15339
    Quote Originally Posted by magicaldandruff View Post
    You could probably try his Wowace page http://www.wowace.com/addons/weakauras-2/ The last update was in August, but it says he hasn't logged in since June.

    And where would one add this patch to?

    P.S. - I hope with your knowledge you will fix the time it takes to load 1000+ auras some day. I believe in you!

    *edit* Actually I think the in-game cinematic, full-screen map disabling auras thing is probably more important to fix.
    The maintainer though was active, so I wrote him. He did add the patch to the WoD branch. If I'm not mistaken that's actually the 6.0 branch, so once 6.0 comes out in ~1 month that should be released. If you really want to use it now though, you would need to download a patch utility. It seems that there are only command line tools for that though. So e.g. this http://gnuwin32.sourceforge.net/packages/patch.htm. You would need to start a shell in WoW\Interface\Addons and run the patch tool with "-p1 -i PATCHFILE" as arguments.

    If you have never used a patch tool, it's probably easier to just open the patch file in a texteditor and to manually apply it.
    The format of those are pretty easy to read: There are the obvious filenames in the lines starting with --- For each file there are "chunks" starting with a @@, the first number is a line number where that chunk needs to be applied. The "-" lines are removals and the "+" lines additions.

    Yeah the load time has been bothering me too, I do have no clue about that part of the code though, so I doubt I can improve it.

  20. #15340
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    Quote Originally Posted by gnimelf View Post
    Can you please upload this? Please?

    This is my ideal UI. Like I picture what I'd like my UI to look like and this is what I think of.
    I've already changed it!



    Here's a small 'highlight' from twitch of it in combat.

    http://www.twitch.tv/carewow/c/5105246

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