Professions
Currently there is a wide variety of professions and all are good in their own ways. We have such professions as
-Alchemy
-Blacksmithing
-Enchanting
-Engineering
-Herbalism
-Iscription
-Jewelcrafting
-Leatherworking
-Mining
-Skinning
-Tailoring
Pros Of Professions For Players With The Profession
-Alchemy (Transmutation of one item into another, Making Trinkets, Increased effect and duration from Flasks and Potions, PVP Flask)
-Blacksmithing (Opening doors with Keys, Adding an extra socket to own gloves and belt)
-Enchanting (Good for Ring Enhancements, Breaking down armor into materials)
-Engineering (Good for Auction House, Trinkets, Repair Bots, Mailboxes, Reagent Vendors, Pets, Helmets, Item Enhancements, Ressurection, Bombs, Flares, Teleporting, Healing Mechanical Devices, Allows collection of Engineering materials from corpses of mechanical units, Allows collection of Crystallized Shards.)
-Herbalism (Good for Buff that heals 3600 hp over 5 seconds, Allows collection of materials used by other professions)
-Iscription (Good for Making Shoulder Enchants, Extra Hearthstones, Milling of Herbs)
-Jewelcrafting (Good for Prospecting Ore into gems as well as Creating Titanium Powder which can be turned in for A Dragon's Eye or a new Recipe, Chance of a better cut gem, Allows better quality epic gems, Has a daily quest to get Dalaran's Jewelcrafting Token which buys a new recipe or Jewelcrafter's Gem, Makes Icy Prism which contains Rare Gems and Can Also Contain Epic Gem and Dalaran Jewelcrafter's Token, Makes Trinkets)
-Leatherworking (Has bracer and Leg reinforcements)
-Mining (Smelts Ore into Bars, Gives a buff that increases stamina, Allows collection of materials used by other professions, Mined veins can produce gems)
-Skinning (Gives a buff that increases Critical Strike Rating, Allows collection of materials used by other professions)
-Tailoring (Gives Cloak and Leggings enhancement, Creates Mount, Allows collection of more cloth than anyone else)
Pros Of The Profession For Players Without The Profession
-Alchemy (Good for Potions and Flasks in PVE)
-Blacksmithing (Good for creating Plate Chest/Boots/Helmets/Bracers/Waist As well as Weapons/Shields Creating an extra Socket into the Waist slot Making a weapon and shield plating Making enchanting Rods)
-Enchanting (Good for Item Enhancements)
-Engineering (Good for Making Mounts, Pets, Guns, Scopes, Arrows, Combining Potions to take up less inventory space)
-Herbalism (Good for providing materials used by other professions)
-Iscription (Makes Trinkets, Off-Hands, Makes Glyphs, Allows Hunters to rename their pets, Allows Enchanters to Enchant a Vellum, Creates Scrolls to boost stats)
-Jewelcrafting (Cuts Gems, Makes Necklaces, Rings, and Focusing Lens)
-Leatherworking (Makes Leather and Mail Chest/Bracers/Waist/Boots as well as Cloaks, Makes Leggings slot Item Enhancements, Makes Bags)
-Mining (Good for providing materials used by other professions)
-Skinning (Good for providing materials used by other professions)
-Tailoring (Creates Cloaks and Cloth Armor Bracers/Chest/Waist/Feet/Gloves, Creates Bags, Creates Leggings Item Enhancement)
Some basic information:
So each profession is good in its own ways. Alchemy helps others with flasks and potions as well as gems with transmutations. Blacksmithing helps plate wearers get better gear. Enchanting helps peoples gear have better stats. Engineering helps guns do more damage as well as collecting Eternal Essences for other professions. Herbalism helps out pretty much every profession more so Inscription and Alchemy based on that they use herbs and herbs would probably be the main focus of a herbalist. Inscription helps out by providing Enchanters something to enchant to besides a piece of armor that just gets Disenchanted as well as providing off-hands and trinkets to players. Jewelcrafting helps out by cutting gems that help players increase their stats, as well as making rings and necklaces. Leatherworking helps out Leather and Mail wearers as well as PvPers. Mining helps out pretty much every profession more so Alchemists, Jewelcrafters, and Blacksmithers because the Plate armor is made from smelted ores, Jewelcrafters can prospect ore into gems, and Alchemists can transmute into Gems and other Eternals. Skinning just helps out Leatherworking. And Tailoring helps cloth wearers acquire new gear.
With that being said, I feel that there is not enough help for professions like Tailoring to survive. Alchemists can make any kind of flask with no cd and each kind of epic gem every 20 hours which im sure brings in alot of gold. They can also use flasks during PvP, not to mention they get an increase on its effect, it takes them 2.83 days to learn a new recipe. Jewelcrafters can make epic gems by prospecting titanium ore without a cd, they also have a daily quest that they can do to get their epic gem cuts. Each pattern would take 3 days to acquire and there is a necklace that drops that can be purchased to take less time to get tokens. Inscribers can learn a new recipe every 20 hours and instantly with a Book of Glyph Mastery. All armor crafting professions have no cds on anything they need to make. Leatherworking relies the most on Skinners to get the materials for them to make their armor, which has no CD. Blacksmithers have to rely on Miners to get their Titansteel CD which is only 20 hours which equals 9.1666 days of time provided that they need 12 cds to created a single piece, 12 being the most extreme case. Tailoring has a 3 day 20 hour CD from single piece of cloth that they need to collect for them to make a piece of armor, and 2 pieces provided that they are specced into the spec of cloth that they need. Which means anywhere from 7.66 days(for the ilvl 200 gloves) to 38.333 days(for the ilvl 232 waist/boots)
And no there is no other profession, item or daily that you can do to get more cloth before the cooldown is up. 3 days 20 hours for 2 pieces. So in the same time you made 1 piece for a cloth wearer you could be making 4 pieces for a plate wearer. And Engineers dont even need an item with a CD to create their armor. Not to mention that the only way to get Infinite Dust for Imbued Frostweave is through Enchanting which anyone knows a stack is 90g on most servers because of what better way is there to get your new gear better than getting that awesome enchant for it(and how long do you think it should take for infinite dust to become cheaper to make tailoring a feasible "profession" after making Abyss Crystals shatter into Infinite Dust or Greater Cosmic Essences (I can already see everyone farming Infinite Dust and letting Greater Cosmic Essence go for 6g ea), and by profession i mean the thing people go to school for to become for the rest of their life to make money with and support their families with. Not to mention that current recipes can only be found from doing end game content. So why cant armor crafters as a whole have a daily quest that lets us learn special patterns and lets us benefit more from our "profession". What kind of message does this send to plate wearers? And what kind of message does this send to cloth wearers. And what are they supposed to tell their kids? Sorry guys but I only make a Tailors paycheck maybe if I only spent so much time and money in Jewelcrafting Alchemy or Mining then I would be able to afford you those new epic gems for those new epic boots it took me 40 days to save up for you. Anything armor crafting related should just be consider a Secondary skill that way more people can take advantage of these other professions. There are also other ways around this.
Can tailoring have a profession dedicated to gathering tailoring mats as well? That would make things more interesting instead of having Tailoring rely on all players to find the cloth that only drop off certain mobs when killed and looted instead of only the herbalists and engineers when the Eternal Essences prices become more feasible to farm then say Herbs for Flasks for Elixirs or Inscribers. Which I agree that they arent really even the same thing. Herbs are pretty easy to find. And Elixirs only last a short time. But being that you can mill Herbs for Inscription wouldnt one say they take a little amount of herbs to last forever? Ive had the same Glyphs for my toons since they came out in BC. Plus thats why they make so much money because Flasks are in HIGH demand, daily. And with the current rate of people leveling its likely the same people would need trinkets that the Inscribers create(turned into the darkmoon faire) So heres a test for everyone. We should all throw a stack of Frostweave Cloth on the Auction House for 1g more than the lowest price, and well see how long it takes to sell it. If you try the same with a flask or elixir I would be surprised if you found the same result with the Frostweave Cloth. Oh ok no one is really leveling Tailoring atm. But hey you can now hopefully make a bunch of Heavy Frostweave Bandages and vendor them instead of waiting an hour til after they sell if they do sell, which would be time spent waiting minus the AH cut minus your listing fee. Yea i think i'll just vendor them. Which is kind of like Saronite Bars you can sell a stack to a vendor for more than theyre worth. And im sure that everyone is out raiding which means more Elixir Use, getting better gear, which means Enchanting and Jewelcrafting. Which means Mining and Doing Jcing Daily as well as other instances for Greens for Enchanting Mats. But hey if you happen to get new pants be sure to run a Heroic for The Runed Orb and An Herbalist for the Eternal Life, then go and farm certain Northrend Spiders for the Iceweb Spider Silk. And once you do that if you still have enough time visit the Tailor to get them to create the Leg Enchant which you can finally get after hours of farming and searching for the Herbalist. Dont forget to tip a lousy 5g. Then you can thank yourself for wearing cloth. Because if you wore Leather you could have just visited a Skinner for Arctic Fur and Icy Dragonscale and run a half hour heroic for the Orb. And if you wore Plate you could have just done the same and visited a Leatherworker and tipped a lousy 5g. But if you have tailoring you could just visit the tailoring vendor for thread for those pants. And lwing you would still need to visit a Skinner for the Arctic Fur. So pretty much its payout and payout to raise your level so you can provide this service.
Anyway, my complaint here is that it definitely takes too long to create a single piece of tailoring cloth. Especially when other professions can surpass Tailorings Productibility. 4 pieces of plate per 1 piece of cloth is kind of sad. I have always been passive about WoW since I started playing sometime During BC. The only reason I picked up tailoring was for the shadoweave set bonus and the only reason was so i didnt have to feel bad for a whole week while losing a shot at better shoulders. The set as a whole took 52 days to acquire all the mats which was pretty lengthy. I mean it wasnt horrible since only shadow specced tailors could actually use the items. And there was no use to have other ones because not many warlocks hit a high enough level to need a huge soul shard bag. And even if they do they dont need but more than 1 of them. And thats not counting the gold spent leveling the profession. Then after that they have nothing to use them on. Now you can make Glacial Bags which is a pretty cool idea. But it used to be just healers who wore cloth would take up Mooncloth Tailoring and then they could save those CDs for Bags which alot of new players need regardless of their level. And the items are no longer BOP with Shadow Spec Tailoring. They are BoE and dont need a Tailoring Profession at all to use.
Im fine with the Tailors should only do this or that attitude and have no qualms with Only certain slots for each profession. I do have a problem with Professions as a whole. How some make more than others. All of them should be needed to be used just the same amount. The biggest problem I have is with being able to make 4 pieces of Plate for every 1 piece of Cloth. Id like to help cloth wearers 4x as much as I can now. And yes losing rolls does suck and happens to 24 other people too. Which is why I'm greatful for Armor Crafting Professions. So should Cloth wearers get rolling priority over Plate wearers? I dont know too many people who would go for that. And now it doesnt really matter as the only Armor Tokens that drop, drop in hard mode encounters. I dont think too many people would be arguing that they need gear more. And with the current rate of content these days coming and going, 40 days to make 1 piece thats like a whole patch. I'm glad I paid my $15 this month just so i could make not even a whole piece of armor. But I'm definitely paying my $15 next month for a shot at Onyxia's mount. Oh, wait. I can't because "I'm not geared enough to get in". Wow that sucks man I'll try again in another 40 days when I can get that other piece. Oh wait, Cataclysm is out now? Damn, I almost got that mount that dropped that one time. Man if only I was geared enough. Oh, wait. It still drops?!?! WOOOOOOOHOOOO. Lets get 15 other people who actually wanna go and hope they dont roll on the mount. Ok yea 5 hours went by I have enough people to go with me now. Oh crap! We died with Onyxia at 89% WTH MAN!!!! Oh, ok. Does anyone remember how this fight goes? Oh noone has the achievement either. Damn let me look it up on wowhead. Oh ok. Now I know. /rw GTG!!!. Oh nice we downed her. On snap no mount. Maybe next week. (Next week comes) oh snap no mount. (Next week comes)WTF Man I lose with a 94 against 100.!! (Friend I complained to) Cool story bro wow is so fun. Didn't you know were all trying to get the Aligator Flying mount now from the Underwater raid. Yah were so pro I almost got it too. If only I rolled a 99 like the other guy and not a 2. Maybe next week tho. (Meanwhile thats only 2 $15 subscriptions out of 11 million?) So when do I get to be pro? Especially when I see posts on the forums such as, I am rich from my profession. I guess in my next life I'll find something enjoyable about wearing Plate so I can get geared faster and be pro with everyone else. I can see now all the hate from everyone coming to this thread. Well why do you play WoW. I guess equality just applies to the real world (not of warcraft). I guess ill just go back there where I can get ahead with making the decision that suits me best not the one thats more accepted. NERD Rage FTW!!!