First things first, yes, I'm crazy to love Blood PvP. Fairly new to the arena [on my DK] and just have a question or two. First things first, you get to bash my profile. =D
Ghoulljin:
http://www.wowarmory.com/character-s...ng&n=Ghoulljin
Alright, now that's out of the way; Here are my questions:
Dancing Rune Weapon -- when the skill is triggered does the 'weapon' act like a mob with an aggro table for PvP? I do indeed notice it does not always stay on my selected target and I do see it jolt for healers a lot. So, does high-like threat abilities attract the weapon? Is there a way I can help keep it on a kill target?
Mm, the third glyph -- Should I keep DRW? Once again, mixed reviews on it overall. I was thinking of getting the Rune Strike glyph for a prime utility-killer of rogues and kitties. I'd love some feedback on this.
Thirdly, when the hell are DKs getting a disarm reduction in some spec!? =p I have thought about swapping to the Swordshattering rune as Blood to assist with extra Rune Strikes and the disarm reduction, but losing Fallen Crusader is burst-changing. Thoughts? (Sorry for the early QQ)
Rune Tap vs Blood Worms
Is that even a question? Blood Worms can be completely stupid, yet helpful. When a healer is trying to get a drink off those little guys will keep 'em in combat, yet easily killed; it's unique though because they could be far back, but keeping you in combat. Yet, I find myself with Diseases so easily -Annihilated- by most classes (I mean cleansed =D), DS healing to survive is not always a good answer for healing, including high avoidance targets. So, without Rune Tap is normally a result in a deathwish.
I would love some feedback on these whacky questions.
btw, BB is srsy biz on rogues.