Originally Posted by
Copain
Not really. They have to talent into it, and it cost rage, which means they have to be fighting in bear form to get the rage (They have a skill to build rage that reduces armor IIRC though), and they do not normally fight in Bear form. Also it has a min and max range, so tehy gota fight people, then run away from them, then interupt.
So basically they have to Shift to bear form, attack their target (or get hit) then run away, then use the interupt. Not really a useful ability.
Take this into the field of battle and you will not use it unless you are just stalling for time (like in AV , you do not want someone to get a flag, neither of you kill eachother and it just drags on tell one of you gets bored).
And no, they really do not spend their time in Bear form most of the time.They shift to it to stall or live, but they will not go picking battles as a Bear and hope to kill someone within a reasonable amount of time.
To be fair we need to understand a bit about each class and the snares/interupts/snows/stuns/CC they use.
An Arcane mage has slow, a spammable snare which I agree is annoying. The downside being it can be removed by just about every type of remove magic/snare type ability. And as a Mage they WANT the target to be away from them, as they are very fragile (If you try to talk about how strong Iceblock is, then I never want to hear a complain about bubble again).
Hunters are another class that wants people away from them, and outside of the daze, they do not have much. The frost trap is avoidable and easy to freedom out of if you have that ready. They have the shot to keep people away from them, but it will not boost their speed. They have their aspect, which dazes them on contact, an engineer can shoot a handrocket to easily grab them. They have Disengage, which really has not proved any problem for me. Wing clip is a bit of a pain, but if they are in Melee range, that is time for you to land some hits. Also, as a physical range class, our plate shines, any time I die from them, it is a very slowww death.
Priest have Fears, not really any others I know of beside the fear. Which is just a fear on a CD that we can remove. They can Mind control you, but with limited range, removeable, and a cast time, I have yet to have a real problem with it.
Shamans have Earth bind, but it is something that has 5 HP and can easily be destroyed (or in far away situation, avoided), one can also use HoF to remove it. It also has a short time and has to pulse to renew it.
Warriors have charge, but not a lot of burst, and as with teh Druid charge, it has a min and max range, so it is not a reliable stun/Interupt, but it will close a gap.
The Lol grip is a bit on the cheap side, combine it with the chains of ice and it can hurt hard, but if WE get gripped, that just helps us attack them.
Rogues have their poisons, which they might not always use the slow move poision on their weapons. Sprint is a distance closer, which is a bit annoying since they can already stealth toclose distance while remaining safe (But to be fair, they typically do not bother stealthing for more than an opener, since damage breaks it). Deadly throw cannot count as a distance closer since they need combo points (Built from attacking with their skills, which are melee range) to use it.
No real Explanation for Warlocks, heh.
The Pally has something that prevents many skills from working (justice judge) which hurts people who are kiting/running (Druids, Rogues, Hunters to a point, Shamans, and so on), with a SLLLIGGGGHTTT (Not that useful, but it is there) passive speed boost to help get closer. They have a distance incapcitate, which can be removed via trinket, but that is like blowing a CD, which people have argued is a bad idea. Our stun interupts people too (Granted the interupt has less time than the stun, but there are rare times when someone trinkets out of the stun or is immune to a stun, and thus it helps).
Also if we are counting Talents such as Feral charge as part of the distance closers / interupts, then we should count talents that reduce our Stun CD to less than 60 sec, or our talent that boost Judgement range. It really is not different either. Sure, you do not have + judge range as a ret/prot, but hell, not every Drid spec has them picking that up, let alone using it.
I am not saying that Pallies are OP, not saying they are Under powered, not saying anything of the sort. I AM however, saying that saying we have nothing at all and that other classes can freely use theirs is a bad arguement.