Druid (
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Balance druids in 3.3.2
Keep in mind that we tend to make much smaller adjustments during a minor patch cycle due to the limited amount of testing time we're allotted before applying such patches. For this reason you're not likely to see any major Balance druid changes coming in the next minor patch.
With that being said, one small change we have in the pipeline will double the passive effectiveness of Earth and Moon so that it provides a flat 2/4/6% spell damage increase, up from 1/2/3%. As an obligatory warning, this is subject to change prior to the next minor patch going live. (
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Shaman (
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Elemental T10 4pc Bonus
We're not happy with Elemental 4PT10, even with the change Eyonix announced (not requiring Flame Shock for LvB to crit). I think we're likely to completely redo it. We'll try and post soon what we think that change will be so you can make gear choices accordingly. (
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[...] The Shaman Tier 10 bonus has been redesigned and will no longer reduce the cooldown of Lava Burst or enable Lava Burst to be guaranteed to critical strike without Flame Shock present. Instead successful Lava Burst casts now increase the duration of Flame Shock on the target by 6 seconds.
Please note this is still a work in progress and we may end up with a different or modified bonus before the patch goes live. (
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Warlock (
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Using Nevermelting Ice to boost Corruption's crit %
I don't think either haste not crit qualify as an "exploit." That word implies you are somehow abusing mechanics so bad that you risk some kind of punitive reaction on our part. Usually if we don't like how a class is working we'll just fix the mechanics and not blame players for it.
In any case, haste provided a huge damage boost and was hard to fix. Crit provides a moderate damage boost and is hard to fix. So we probably won't be changing the way rolling crit works any time soon. You can use it without fear of ramifications from us. (
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Warrior (
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Prot Warrior DPS
We understand that warrior damage is on the low end but regarding the raid progression, it's a hard case to say that your wipe on Festergut (as an example) was caused by the difference between tank damage when the dps from focused classes like rogue, warlock, etc. can probably improve to beat the enrage timer. (
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[...] I honestly think it's hard to argue that your choice of tank often costs you a kill because of the dps of the tank. Often those numbers are rounding errors compared to the damage capable by the dps specs in the raid. However, I don't think you even need to invoke that argument. I think it just feels crappy when your dps is lower than other tanks.
I don't think the block diminishing returns exacerbates this much to be honest, but it was a problem that was already there. We'd like to buff Prot sustained dps in a way that isn't risky for PvP.
(Standard: "no promises" implied.)
I'll say again that we have nothing against threat modifiers. Some of you need to stop treating them as if they are cockroaches to be stomped out whenever they appear. Bonus threat is really the only way to keep tank damage lower than dps damage but threat higher than dps threat. It only becomes a concern when A) the threat modifiers are flat (because then when the dps do more damage with gear, you aren't doing more threat with gear) or B) you're spamming abilities that do lots of threat but no real damage, because that just feels lame (and really we're just talking Sunder Armor here, which nobody spams anymore anyways). (
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