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  1. #1

    Prot pally trinkets - ICC

    Been looking around at tanking trinkets. Currently I use Juggernaut's Vitality + Skeleton Key for heavy magic damage fights or fights with bosses that hit like a truck. For other bosses I use Corpse Tongue Coin + Skeleton Key

    Here are the trinkets:

    Corroded Skeleton Key - 60 Frost Badges - +228 stamina, on use absorbs 3200 damage, 2 min cooldown

    Unidentifiable Organ - Professor Putricide 10 man - 1890 armor, equip effect stacks stamina 10 times, 24 stam per stack, 60% chance on receiving an attack to proc a stack

    Corpse Tongue Coin - Airship encounter 25 man - 152 dodge rating, equip effect procs 5712 armor when you take a damage that takes you under 35% health

    Sindragosa's Flawless Fang - Sindragosa 25 man - +228 stamina, on use increases Arcane, Frost, Fire, Nature, and Shadow resist by 239 for 10 seconds, 1 minute cooldown

    Which, of these, would you use and why? If there are any trinkets I missed, someone let me know.

  2. #2

    Re: Prot pally trinkets - ICC

    All but the organ are ones you should pick up. Organ is more of a feral tank item.

    use the 2 stams for most encounters, use avoidance ones for fast hitting bosses. Just use what's appropriate.

  3. #3

    Re: Prot pally trinkets - ICC

    Quote Originally Posted by Triston
    All but the organ are ones you should pick up. Organ is more of a feral tank item.

    use the 2 stams for most encounters, use avoidance ones for fast hitting bosses. Just use what's appropriate.
    I don't see the organ as being more of a feral tank item. I've had paladins tell me that but I don't know, seems silly to me. Druids don't get multiplied armor off trinkets like in the past. They get the same armor as we do and as every tank knows, armor scales linearly with time to live unless you are armor capped. So paladins and druids will get exactly the same time to live increase with the armor boost from that trinket.

    My issue with that trinket is pretty much that I just don't see it stacking to a good level for most encounters. For fights where I'm the solo tank for the majority like Putricide or Blood Queen or Rotface, I can see it stacking up assuming RNG is in my favor, but on tank swap fights I doubt I'd see it stacking more than... 2 or 3. Also, same issue as the Revered / Exalted Ashen Verdict ring which is that even with Chill of the Throne, I still avoid a crapton of attacks. And avoided attacks won't proc a stack.

    I'll probably let my bear tank have it before me anyway. He has 60k raid buffed hp, he can afford to drop a little.

  4. #4

    Re: Prot pally trinkets - ICC

    Quote Originally Posted by Ganoes
    I don't see the organ as being more of a feral tank item. I've had paladins tell me that but I don't know, seems silly to me. Druids don't get multiplied armor off trinkets like in the past. They get the same armor as we do and as every tank knows, armor scales linearly with time to live unless you are armor capped. So paladins and druids will get exactly the same time to live increase with the armor boost from that trinket.

    My issue with that trinket is pretty much that I just don't see it stacking to a good level for most encounters. For fights where I'm the solo tank for the majority like Putricide or Blood Queen or Rotface, I can see it stacking up assuming RNG is in my favor, but on tank swap fights I doubt I'd see it stacking more than... 2 or 3. Also, same issue as the Revered / Exalted Ashen Verdict ring which is that even with Chill of the Throne, I still avoid a crapton of attacks. And avoided attacks won't proc a stack.

    I'll probably let my bear tank have it before me anyway. He has 60k raid buffed hp, he can afford to drop a little.
    Bears don't parry or have the defense to increase their chance to be missed. Therefore the armor benefits them more (since they also can't block" and they tend to get hit more often, thus making it stack.

  5. #5

    Re: Prot pally trinkets - ICC

    Ah, that makes sense. I'll be sure and let my bear tank have it then. He deserves it.

  6. #6

    Re: Prot pally trinkets - ICC

    If I may ask, is there any point to the Skeleton key's use effect at all? Or does it absorb 3200 damage from each hit for a few seconds and it was just left out of the tooltip.
    Quote Originally Posted by Rhys
    Yes... Frostmourne is Mal'Ganis's penis...

  7. #7

    Re: Prot pally trinkets - ICC

    Quote Originally Posted by Awai
    If I may ask, is there any point to the Skeleton key's use effect at all? Or does it absorb 3200 damage from each hit for a few seconds and it was just left out of the tooltip?
    There's a point to it. Use it during a hard hitting phase and absorb a little damage to make it a bit smoother. It's not the best, but it definitely has its perks. And nah, it absorbs 3200 damage and then it's done. That's it.

    I replaced the Brewfest Trinket with it anyway. And I definitely like the flat stam boost over the Jug's Vitality's on use wannabe Last Stand.

  8. #8

    Re: Prot pally trinkets - ICC

    Quote Originally Posted by Ganoes
    I don't see the organ as being more of a feral tank item. I've had paladins tell me that but I don't know, seems silly to me. Druids don't get multiplied armor off trinkets like in the past. They get the same armor as we do and as every tank knows, armor scales linearly with time to live unless you are armor capped. So paladins and druids will get exactly the same time to live increase with the armor boost from that trinket.

    My issue with that trinket is pretty much that I just don't see it stacking to a good level for most encounters. For fights where I'm the solo tank for the majority like Putricide or Blood Queen or Rotface, I can see it stacking up assuming RNG is in my favor, but on tank swap fights I doubt I'd see it stacking more than... 2 or 3. Also, same issue as the Revered / Exalted Ashen Verdict ring which is that even with Chill of the Throne, I still avoid a crapton of attacks. And avoided attacks won't proc a stack.

    I'll probably let my bear tank have it before me anyway. He has 60k raid buffed hp, he can afford to drop a little.
    Well you obviously wouldn't use the unidentifiable organ on fights where it wouldn't be useful, but then again, you could say that about every trinket.

    I still think that is one of the best trinkets for a solo tank fight.
    Nom Nom Nom [NNF] (2 points) - When you Ferocious Bite a target at or below 25% health, you have a 50/100% chance to instantly refresh the duration of your Rip on the target.

  9. #9

    Re: Prot pally trinkets - ICC

    Quote Originally Posted by Melonberry
    Well you obviously wouldn't use the unidentifiable organ on fights where it wouldn't be useful, but then again, you could say that about every trinket.

    I still think that is one of the best trinkets for a solo tank fight.
    Yeah, I'm definitely gonna pick one up at some point, assuming it drops. I usually keep a variety of trinkets in my bags and just play with them a bit. On some fights and all heroics I use a Darkmoon Card: Greatness just for more damage, for example.

  10. #10

    Re: Prot pally trinkets - ICC

    Yes that stam boost is very nice.

    But 3200 damage, really? The bosses that would require you to use a cooldown to stay alive hit for 20k and higher, I don't know what was going through Blizzard's head.
    Quote Originally Posted by Rhys
    Yes... Frostmourne is Mal'Ganis's penis...

  11. #11

    Re: Prot pally trinkets - ICC

    Quote Originally Posted by Awai
    Yes that stam boost is very nice.

    But 3200 damage, really? The bosses that would require you to use a cooldown to stay alive hit for 20k and higher, I don't know what was going through Blizzard's head.
    Here's what was going through their head: let's make the badge trinket desirable but not BiS

  12. #12

    Re: Prot pally trinkets - ICC

    Quote Originally Posted by Ganoes
    Yeah, I'm definitely gonna pick one up at some point, assuming it drops. I usually keep a variety of trinkets in my bags and just play with them a bit. On some fights and all heroics I use a Darkmoon Card: Greatness just for more damage, for example.
    I have quiet a few myself, pos hc dodge trinket, togc10 dodge trink onyxia tirnk both brewfest trinks.

    Quote Originally Posted by Ganoes
    Sindragosa's Flawless Fang - Sindragosa 25 man - +228 stamina, on use increases Arcane, Frost, Fire, Nature, and Shadow resist by 239 for 10 seconds, 1 minute cooldown
    Pritty bad ass if i do say so, FoS hc shadow reist aura (130) resists 3.5k dmg from phantom blast, this is defently ur stamina trinket for mage fights. i say correded skeleton heal for other tirnket for spell fights other than that 1 sta + avoidance corpse tounge coin is nice syaing as yove lost 20% dodge and armour will reduce base dmg by a %... what i want to know is does it benefit from ur talents? 30% more armour doesnt matter either way they're the ones i want +P

  13. #13

    Re: Prot pally trinkets - ICC

    None, and none, and none of those:

    you still want to use:

    http://www.wowhead.com/?item=47088

    and

    http://www.wowhead.com/?item=47080

    or if you can't get hc one:

    http://www.wowhead.com/?item=45158

    When sindragosa is here, go for it.



  14. #14

    Re: Prot pally trinkets - ICC

    Quote Originally Posted by Ganoes
    Here's what was going through their head: let's make the badge trinket desirable but not BiS
    I never said it should be BiS, but that effect is useless, why not stick something that could actually help the tank.
    Quote Originally Posted by Rhys
    Yes... Frostmourne is Mal'Ganis's penis...

  15. #15

    Re: Prot pally trinkets - ICC

    Quote Originally Posted by Awai
    I never said it should be BiS, but that effect is useless, why not stick something that could actually help the tank.
    Not useless at all. Would you say no to 320 stam? granted, it's only for one hit and not effected by either kings or talents but it's not completely useless. besides, that's not the main reason for getting that trinket anyways.
    And Christ said to his disciples, "I shall grant you eternal Salvation!"
    The disciples fell to their knees and replied, "Give us kings n00b!".

  16. #16

    Re: Prot pally trinkets - ICC

    There is no reason to get the key.
    Read:

    http://www.tankingtips.com/2009/12/24/the-emblem-of-frost-pick-order/


    and here:

    http://www.tankspot.com/showthread.php?46235-Best-in-Slot!-Warrior-Tanking-Gear-At-a-Glance


  17. #17

    Re: Prot pally trinkets - ICC

    Quote Originally Posted by holaadios
    There is no reason to get the key.
    Read:

    http://www.tankingtips.com/2009/12/24/the-emblem-of-frost-pick-order/


    and here:

    http://www.tankspot.com/showthread.php?46235-Best-in-Slot!-Warrior-Tanking-Gear-At-a-Glance

    Because warrior gear is 100% identical to paladin gearing.

  18. #18

    Re: Prot pally trinkets - ICC

    And because the subjective opinion of one individual is how everyone should gear (*expecting comments about me reading EJ* ;P ).
    And Christ said to his disciples, "I shall grant you eternal Salvation!"
    The disciples fell to their knees and replied, "Give us kings n00b!".

  19. #19

    Re: Prot pally trinkets - ICC

    assuming you have 40% avoidance the actual chance of getting a stack from organ is 0.6*(1-0.4)=0.36 (36%) and 0.64 (64%) to not get a stack. to keep it getting stacked it needs to get refreshed in 10 sec with an average boss attack speed of 1.6 sec this is ~6 swings. in 6 swings the probability of not getting a stack is 0.64^6=0.069 (6.9%), meaning you have 6.9% chance to drop all stacks you have at any given 10 sec period. we can say this trinket has an uptime of 93.1% with at least 1 stack of effect is up. I would analyse it a little bit further (what is the average expected stacks up with an average uptime and what is the average ramp up time) if i had time, but work comes first :/ will see if i can do it another time.

  20. #20

    Re: Prot pally trinkets - ICC

    Quote Originally Posted by holaadios
    None, and none, and none of those:

    you still want to use:

    http://www.wowhead.com/?item=47088

    and

    http://www.wowhead.com/?item=47080

    or if you can't get hc one:

    http://www.wowhead.com/?item=45158

    When sindragosa is here, go for it.


    Other than 258 Jug's Skeleton Key easily trumps those two. The 245 Jug's doesn't provide nearly as much health and the on use simply isn't that useful. I already have a metric crapton of stamina. I can easily survive 3 hits in a row from most bosses. I don't need a last stand type ability to survive anything. And I certainly don't need an extra hp cushion for any content. Absorbing 3.2k damage isn't the best on use but who cares? 34 extra stamina is more important than both.

    And don't make me laugh with the Ulduar trinket. Don't hold onto old content gear so tightly. Brewfest was arguably better than that one.

    And I do find it particularly hilarious that you recommend Sindragosa's, ostensibly for the on use which is simply horrible for many boss fights that don't have magic damage at all. Like Saurfang. In that fight, Skeleton Key is clearly superior. Exact same stamina and an on use you can actually get something out of.

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