Don't act like you don't benefit from the buff either. Unless you're playing without or somehow beat the game in January, you'll get welfare kills too. Even Paragon had 5%.Originally Posted by Ksmota
Anyway, look at all the words you're putting in my mouth. I'm not saying raiding needs to be easier. 25m raiding in Cataclysm will be unchanged. It even might be harder, since guilds who want practice will have to go on the PTR, create alt raids, or wait longer to start 25m. Some hardcore guilds already do the first two, but a lot of people right now learn by doing 10m first while also filling gaps in itemization. Emblem farming in 10m is also out of the game, which could elevate the importance of drops.
No, my point is simply that you are wrong about what the game is like for most people. Take a look at a great server. Now take a loot at mine (also note that I'm Alliance and that our top guild transferred out months ago). If you play on a server like the first one, the game will feel a lot easier because even people in pugs are likely to be skilled, experienced raiders. If you play on a server like the second one... not so much. If you're surrounded by great players, you might wonder why anyone struggles. It's like you're a student at an Ivy League school who thinks, "Wow, learning things is so easy. How could someone ever get a low SAT score and fail to get into a top-10 college? Mental retardation, perhaps?"What point are you trying to make because you're surely not arguing about inaccessibility while admitting that you clear 50%+ of ICC 25 every week. What it seems like you're complaining about is the difficulty of the encounters. So what is it? Do you think you should able to clear every boss the first week they're released because that's an entirely different argument. And let's say that is your argument (which I'm willing to bet it is), how is Cataclysm going to change that? Where did Blizzard say that they're going to make every boss killable by everyone as soon as the instance is released? You're complaining about people making mistakes as if Blizzard can fix that. It seems that you want bosses to be easier across the board so that you can kill them when everyone else does, regardless of how much time or effort you put in. That will NEVER be the case.
I'm not complaining about people making mistakes in my guild. That's our problem. I'm simply pointing at that this problem is more common than you think, especially in some places. The opportunity to "faceroll through normal mode in 2-3 hours" does not exist for some people, BUT I'M NOT SAYING IT SHOULD either. Blizz can't equalize opportunity. However, the game also should not cater to those who have the best opportunities, like it did in the days of 40m Naxx.
I dunno man. Your words, not mine.It's amazing how many people are arguing that raiding is inaccessible when their argument revolves around their inability to clear the entire instance and how they want BiS loot, both of which have nothing to do with accessibility. :
Let me repeat my actual points:
- Removing the ability to do both 10m and 25m for emblem farming is healthy. Just give 25m raiders more emblems and be done with it.
- Decreasing the incentive for 10m raiders to pug 25m is good. When my guild was smaller, I'd cross my fingers that I could find a Naxx 25 or Uld 25 pug so that I could start to outgear the content I was on. Not good for the game- why not just tune the content for the available gear?
- 25m raiders will be fine if Blizz gets the numbers right. Giving big guilds more loot per person and a better chance to see a given item will keep the people who are dedicated to 25m raiding in those raids.
- Some guilds will shrink and some players will switch to 10m because they don't enjoy 25m raiding and just want the highest i-level gear.