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  1. #1
    Mechagnome whowherewhat?'s Avatar
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    Earthquake, rogue's bane?

    Earthquake deals physical damage with a 30% chance to knockdown those caught in its effects...does this mean we could keep a CoSed rogue from vanishing? Does this also mean a rogue could pop evasion to...dodge...earthquake? not that we'll be channeling this in PvP too much short of breaking stealth...

  2. #2

    Re: Earthquake, rogue's bane?

    Just because it deals physical damage does not mean that it will follow melee game mechanics and it more than likely will not follow melee game mechanics. I highly doubt you'll have to worry about a rogue evading your earth quake.

    I'd like to see a ninja in real life try and... dodge... an earth quake.
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  3. #3

    Re: Earthquake, rogue's bane?

    Quote Originally Posted by Veyne
    I'd like to see a ninja in real life try and... dodge... an earth quake.
    You'll probably never get to see a ninja in real life, anyways.

    In another note, I do believe physical damage would indeed mean physical damage in every term of the word, even though it will probably be an area-based, damage-over-time effect, so it won't be that great for keeping CoSed rogues from vanishing, seeing as it doesn't reduce movement speed, etc.

    However, because it's a DoT, and an AoE, it's unlikely to be dodgable.
    The knockdown effect will probably be a lot like Improved Blizzard+Frostbite, only instead of being resistable, the damage will be reduced by armor. *shrug*

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  4. #4
    Herald of the Titans Porimlys's Avatar
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    Re: Earthquake, rogue's bane?

    Quote Originally Posted by Veyne

    I'd like to see a ninja in real life try and... dodge... an earth quake.
    You know, I'd like to see that too.

  5. #5

    Re: Earthquake, rogue's bane?

    Quote Originally Posted by Veyne
    I'd like to see a ninja in real life try and... dodge... an earth quake.
    I lol'd :
    Quote Originally Posted by Keile
    Yeah he did well in the arenas, but he was forced to do it against his will.
    Quote Originally Posted by waddlez
    to be fair, anyone who wants to pvp in wrath (or tbc) is forced to arena against our will too

    stop qqing varian, we are all a part of the struggle

  6. #6

    Re: Earthquake, rogue's bane?

    Couple things,

    Last I heard EQ was not channelled its just a click and cast spell like DnD for DK's. Healing Rain will be channelled for resto but not EQ.

    Secondly, I have 10-1 odds that rogues will be able to either completely negate or be completely unaffected by EQ...as well as Warrior's. Why? Because that's Blizzard's idea of balance...pure melee only must be able to stay right next to their pvp target the entire fight without a chance of being kept at range...conversely pure ranged can stay at ranged distance the whole fight...Hybrids? We get screwed in the middle.

  7. #7

    Re: Earthquake, rogue's bane?

    Healing Rain (83)
    An area-of-effect (AoE) heal-over-time (HoT) spell that will call down a relaxing rain on the selected area, healing all players standing in it. There is no limit to the number of players healed by the rain, but it is affected by diminishing returns when healing a large amount of targets. This spell is not channeled.


  8. #8
    Deleted

    Re: Earthquake, rogue's bane?

    Reminds me back when WotLK was new, and DnD could be glyphed so each tick had a 20% chance of making the target cower in fear. That go nerfed pretty quickly. Might not happen here since EQ is channeled.

  9. #9

    Re: Earthquake, rogue's bane?

    I feel bad for any rogue named Haiti.

  10. #10
    Stood in the Fire Durenek's Avatar
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    Re: Earthquake, rogue's bane?

    I can see this comming out and being just like the old glyphed DND. Then having the shit nerfed out of it.
    Build a man a fire, keep him warm for a day. Set a man on fire, keep him warm for the rest of his life.

  11. #11

    Re: Earthquake, rogue's bane?

    Quote Originally Posted by Tolar
    I feel bad for any rogue named Haiti.
    too soon
    a small man carrying a large stick still dies to a shotgun in the face.

  12. #12

    Re: Earthquake, rogue's bane?

    Quote Originally Posted by Gomexus
    Couple things,

    Last I heard EQ was not channelled its just a click and cast spell like DnD for DK's. Healing Rain will be channelled for resto but not EQ.

    Secondly, I have 10-1 odds that rogues will be able to either completely negate or be completely unaffected by EQ...as well as Warrior's. Why? Because that's Blizzard's idea of balance...pure melee only must be able to stay right next to their pvp target the entire fight without a chance of being kept at range...conversely pure ranged can stay at ranged distance the whole fight...Hybrids? We get screwed in the middle.
    You've actually got that backwards. Healing Rain will be 2 second cast time and place itself like a Death and Decay while Earthquake will be a channeled spell.

  13. #13

    Re: Earthquake, rogue's bane?

    Quote Originally Posted by baconwing
    too soon
    Nah, its cool.
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  14. #14

    Re: Earthquake, rogue's bane?

    Quote Originally Posted by Gomexus
    Couple things,

    Last I heard EQ was not channelled its just a click and cast spell like DnD for DK's. Healing Rain will be channelled for resto but not EQ.

    Secondly, I have 10-1 odds that rogues will be able to either completely negate or be completely unaffected by EQ...as well as Warrior's. Why? Because that's Blizzard's idea of balance...pure melee only must be able to stay right next to their pvp target the entire fight without a chance of being kept at range...conversely pure ranged can stay at ranged distance the whole fight...Hybrids? We get screwed in the middle.
    Except of that Shamans DO need some tool against rogues, and I'm sure it will be Earthquake. It's too early to say how exactly it will work, but well, I hope we will be able to kill rogue sometimes in Cataclysm.
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  15. #15

    Re: Earthquake, rogue's bane?

    Quote Originally Posted by Gomexus

    Because that's Blizzard's idea of balance...pure melee only must be able to stay right next to their pvp target the entire fight without a chance of being kept at range...conversely pure ranged can stay at ranged distance the whole fight...Hybrids? We get screwed in the middle.
    Lol? If your not a preist your bad, warriors and dks are easily kited by a shaman. From what I've read about rogues they are going to lose much of their stunlock and gain toe to toe capability. This will allow them to keep survivability vrs melee while nerfing their ability to global range/heals.

    Also.
    ense Embersilk Bandage" Heals for 34,800 over 8 seconds. Requires 3 Embersilk to create.

    Health pools are going to be enormus.

  16. #16

    Re: Earthquake, rogue's bane?

    Quote Originally Posted by Lazarusx
    Lol? If your not a Any class which has a slow effect with a short or no cooldown your bad, warriors and dks are easily kited by a shaman. From what I've read about rogues they are going to lose much of their stunlock and gain toe to toe capability. This will allow them to keep survivability vrs melee while nerfing their ability to global range/heals.
    Fixt. Also, the underlined. You are aware that globals are pretty much going to disappear with a colossal gain in health?

  17. #17

    Re: Earthquake, rogue's bane?

    Quote Originally Posted by Tolar
    I feel bad for any rogue named Haiti.
    This might have been funny/offensive if people actually named their rogue Haiti. Pretty sure no one does, because rogues have nothing to do with Haiti.

  18. #18

    Re: Earthquake, rogue's bane?

    Quote Originally Posted by Lazarusx
    Lol? If your not a preist your bad, warriors and dks are easily kited by a shaman. From what I've read about rogues they are going to lose much of their stunlock and gain toe to toe capability. This will allow them to keep survivability vrs melee while nerfing their ability to global range/heals.

    Also.
    ense Embersilk Bandage" Heals for 34,800 over 8 seconds. Requires 3 Embersilk to create.

    Health pools are going to be enormus.
    Show me a video of any spec shaman successfully kiting a warrior or DK...please I'd love to learn how to negate spammable Hamstring/Desecration/Chains of Ice while also getting rid of 15sec CD Death Grip and Charge/Intercept.

    The bandage healing amount may or may not be indicative of what the health pools will be. We can't assume since the bandage heals for 34k that our health will be 70k-ish. What if they are changed to non-combat? What if they are set at a high value atm (*cough* Alpha *cough*) to speed up downtime so that people can test more and rest less.

    Also, my bad on the mix up of EQ and HR I could have swore when I first saw them that the one I wanted to be non-channelled was the one that wasn't but apparently EQ is chanelled which honestly makes it complete shit whether you guys realize it or not yet. WTF good does an AE knockdown do if you can't do anything else in the meantime to defend or deal dmg...It's gonna be like Ice Block...it serves no purpose 90% of the time other than to annoy your opponent(s).

  19. #19

    Re: Earthquake, rogue's bane?

    Quote Originally Posted by Gomexus
    Show me a video of any spec shaman successfully kiting a warrior or DK...please I'd love to learn how to negate spammable Hamstring/Desecration/Chains of Ice while also getting rid of 15sec CD Death Grip and Charge/Intercept.
    If I wasn't lazy I'd make one real quick.

    As elemental it is a cake walk. Earth Grab totem has a ~10sec cooldown, with a 5 second 'grab'.. You can easily make warriors your punk
    I have a terrible gaming youtube channel • https://www.youtube.com/fevirgaming

  20. #20

    Re: Earthquake, rogue's bane?

    Quote Originally Posted by Broccolii
    If I wasn't lazy I'd make one real quick.

    As elemental it is a cake walk. Earth Grab totem has a ~10sec cooldown, with a 5 second 'grab'.. You can easily make warriors your punk
    Except for the fact that DR's exist and a warrior heals for 16% of its health over 10 seconds after you snare it and crit with frostshock. All the while piledriving your face in with a 5k MS through your stoneclaw glyph.

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