Death Knight
New Skills
Spell Level Description Dark Simulacrum 85 Places a dark ward on an enemy that persists for 8 sec, triggering when the enemy next spends mana on a single-target spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells.
40 yd range, Instant, 2 min cooldownNecrotic Strike 83 A vicious strike that deals 80% weapon damage and absorbs the next [ 40% of AP ] healing received by the target.
5 yd range, InstantOutbreak 81 Instantly applies Blood Plague and Frost Fever to the target enemy.
30 yd range, Instant, 1 min cooldown
Complete Skill List
Spell Level Description Dark Simulacrum 85 Places a dark ward on an enemy that persists for 8 sec, triggering when the enemy next spends mana on a single-target spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells.
40 yd range, Instant, 2 min cooldownDeath Pact 66 Sacrifices an undead minion, healing the Death Knight for 40% of his or her maximum health. This heal cannot be a critical.
40 Runic Power, Instant, 2 min cooldownDark Command 65 Commands the target to attack you, but has no effect if the target is already attacking you.
30 yd range, Instant, 8 sec cooldownBlood Tap 64 Immediately activates a Blood Rune and converts it into a Death Rune for the next 20 sec. Death Runes count as a Blood, Frost or Unholy Rune.
6% of base health, Instant, 1 min cooldownStrangulate 59 Strangulates an enemy, silencing them for 5 sec. Non-player victim spellcasting is also interrupted for 3 sec.
30 yd range, Instant, 2 min cooldownBlood Boil 58 Boils the blood of all enemies within 10 yards, dealing 222.8 Shadow damage. Deals additional damage to targets infected with Blood Plague or Frost Fever.
InstantBlood Presence 57 The death knight takes on the presence of Blood, increasing Stamina by 8%, armor contribution from cloth, leather, mail and plate items by 60%, and reducing damage taken by 8%. Increases threat generated. Only one Presence may be active at a time.
Instant, 1 sec cooldownDeath Strike 56 A deadly attack that deals 150% weapon damage plus ( Improved Death Strike : 496.23/431.504/381.715/342.228 ) and heals the Death Knight for 5% of his or her maximum health for each of his or her diseases on the target.
5 yd range, InstantPestilence 56 Spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards. Diseases spread this way deal 50% of normal damage.
5 yd range, InstantBlood Strike 55 Instantly strike the enemy, causing 80% weapon damage plus 680.536, total damage increased by 12.5% for each of your diseases on the target.
5 yd range, InstantForceful Deflection
Passive55 Increases your Parry Rating by 25% of your total Strength. Death Strike 1 A deadly attack that deals damage plus and heals the Death Knight for a percent of damage done per disease on the target.
Instant
Spell Level Description Empower Rune Weapon 75 Empower your rune weapon, immediately activating all your runes and generating 25 runic power.
Instant, 5 min cooldownRune Strike 67 Strike the target for 200% weapon damage plus [ 20% of AP ]. Only usable after the Death Knight dodges or parries. Can't be dodged, blocked, or parried. This attack causes a high amount of threat.
20 Runic Power, 5 yd range, InstantRune Strike 67
5 yd range, InstantHorn of Winter 65 The Death Knight blows the Horn of Winter, which generates 10 runic power and increases total Strength and Agility of all party or raid members within 30 yards by 549.32. Lasts 2 min.
Instant, 20 sec cooldownIcebound Fortitude 62 The Death Knight freezes his or her blood to become immune to Stun effects and reduce all damage taken by 30% for 12 sec.
20 Runic Power, Instant, 2 min cooldownObliterate 61 A brutal instant attack that deals 160% weapon damage plus 1040.608, total damage increased 12.5% per each of your diseases on the target.
5 yd range, InstantPath of Frost 61 The Death Knight's freezing aura creates ice beneath his or her feet, allowing him or her and his or her party or raid to walk on water for 10 min. Works while mounted. Any damage will cancel the effect.
InstantChains of Ice 58 Shackles the target with frozen chains, reducing their movement by 95%, and infects them with Frost Fever. The target regains 10% of their movement each second for 10 sec.
20 yd range, InstantMind Freeze 57 Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
20 Runic Power, 5 yd range, Instant, 10 sec cooldownFrost Presence 55 Strengthens the Death Knight with the presence of Frost, increasing damage by 10% and increasing Runic Power generation by 10%.
Instant, 1 sec cooldownFrost Strike 55 Instantly strike the enemy, causing 110% weapon damage plus 305.723 as Frost damage.
40 Runic Power, 5 yd range, InstantIcy Talons
Rank 255 You leech heat from victims of your Frost Fever, so that when their melee attack speed is reduced, yours increases by 8% for the next 20 sec.
20 yd range, InstantIcy Talons
Rank 355 You leech heat from victims of your Frost Fever, so that when their melee attack speed is reduced, yours increases by 12% for the next 20 sec.
20 yd range, InstantIcy Talons
Rank 455 You leech heat from victims of your Frost Fever, so that when their melee attack speed is reduced, yours increases by 16% for the next 20 sec.
20 yd range, InstantIcy Talons 55 Your melee attack speed is increased by 20% and your maximum runic power is increased by 30.
20 yd range, InstantIcy Talons
Rank 155 You leech heat from victims of your Frost Fever, so that when their melee attack speed is reduced, yours increases by 4% for the next 20 sec.
20 yd range, InstantIcy Touch
Rank 155 Deals 217 to 235 Frost damage modified by attack power and reduces the target's ranged, melee attack, and casting speed by 15% for 20 sec.
20 yd range, Instant, 6 sec cooldownIcy Touch 55 Chills the target for 504.75 to 548.46 Frost damage and infects them with Frost Fever, a disease that deals periodic damage and reduces melee and ranged attack speed by 20% for 30 sec. Very high threat when in Frost Presence.
20 yd range, InstantRune of Cinderglacier 40 Affixes your rune weapon with a rune that has a chance to increase the damage by 20% for your next 2 attacks that deal Frost or Shadow damage. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
5 sec castRune of Razorice 40 Affixes your weapon with a rune that causes 2% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
5 sec cast
Spell Level Description Necrotic Strike 83 A vicious strike that deals 80% weapon damage and absorbs the next [ 40% of AP ] healing received by the target.
5 yd range, InstantOutbreak 81 Instantly applies Blood Plague and Frost Fever to the target enemy.
30 yd range, Instant, 1 min cooldownArmy of the Dead 80 Summons an entire legion of Ghouls to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can. While channelling Army of the Dead, the Death Knight takes less damage equal to his or her Dodge plus Parry chance.
Channeled, 10 min cooldownRaise Ally 72 Raises the corpse of a raid or party member to fight by your side. The player will have control over the Ghoul for 5 min.
30 yd range, Instant, 10 min cooldownUnholy Presence 70 Infuses the death knight with unholy fury, increasing attack speed and rune regeneration by 10%, movement speed by 15%. Only one Presence may be active at a time.
Instant, 1 sec cooldownAnti-Magic Shell 68 Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by harmful spells (up to a maximum of 50% of the Death Knight's health) and preventing application of harmful magical effects. Damage absorbed by Anti-Magic Shell energizes the Death Knight with additional runic power. Lasts 5 sec.
20 Runic Power, Instant, 45 sec cooldownDeath and Decay 60 Corrupts the ground targeted by the Death Knight, causing 34.88 Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat.
30 yd range, Instant, 30 sec cooldownRaise Dead 56 Raises a Ghoul to fight by your side. If no humanoid corpse that yields experience or honor is available, you must supply Corpse Dust to complete the spell. You can have a maximum of one Ghoul at a time. Lasts 1 min.
30 yd range, Instant, 3 min cooldownAcherus Deathcharger
Summon55 Summons and dismisses your rideable Acherus Deathcharger. This is a very fast mount.
1.5 sec castDeath Coil 55 Fire a blast of unholy energy, causing ( Glyph of Dark Death : 985.7/1133.555 ) Shadow damage to an enemy target or healing ( Glyph of Dark Death : 1478.55/1700.333 ) damage from a friendly Undead target. ( Glyph of Death's Embrace : Refunds 20 runic power when used to heal. )
40 Runic Power, 30/40 yd range, InstantDeath Gate 55 Opens a gate which the Death Knight can use to return to Ebon Hold.
10 sec cast, 1 min cooldownDeath Grip 55 Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 sec.
8-30 yd range, Instant, 35 sec cooldownPlague Strike 55 A vicious strike that deals ( Glyph of Plague Strike : 100/120 )% weapon damage plus ( Glyph of Plague Strike : 420.84/505.008 ) and infects the target with Blood Plague, a disease dealing Shadow damage over time.
5 yd range, InstantBlood Plague
Passive1 A disease dealing [ 6.325% of AP + 1.15 ] Shadow damage every 3 sec for 30 sec. Caused by Plague Strike and other abilities.
Base damage 0
Bonus from attack power [ 6.325% of AP ]
Masteries
Mastery Description Per point Max (51) Damage Reduction Reduces damage taken by a percentage. 0.155% 8.01% Vengeance Increases attack power by a percentage of damage taken, up to a maximum of a percentage of the character's health. 0.1% 5.0% Life Shield Grants healing absorption 1.97 100.47
Mastery Description Per point Max (51) Melee Damage Increases melee damage. 0.155% 8.01% Melee Haste Increases melee haste. 0.155% 8.01% Runic Power Increase Runic Power generation 0.395% 20.04%
Mastery Description Per point Max (51) Melee Damage Increases melee damage. 0.155% 8.01% Melee Crit Increases melee critical strike chance. 0.155% 8.01% Disease Damage Increase disease damage by a percentage. 0.395% 20.04%
Talents
Talent Tier Col Description Dancing Rune Weapon
Rank 17 2 Summons a second rune weapon that fights on its own for 12 sec, doing the same attacks as the Death Knight but for 50% reduced damage. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active.
60 Runic Power, 30 yd range, Instant, 1.5 min cooldownImproved Death Strike
Rank 1-36 2 Increases the damage of your Death Strike by [15%/30%/45%], increases its critical strike chance by [3%/6%/9%], and increases the healing granted by [25%/50%/75%]. Crimson Scourge
Rank 1-36 3 Increases the damage dealt by your Blood Boil by [15%/30%/45%], and when you Plague Strike a target that is already infected with your Blood Plague, there is a [33%/67%/100%] chance that your next Blood Boil will consume no runes. Will of the Necropolis
Rank 1-35 1 When a damaging attack brings you below 30% of your maximum health, you generate a Blood Rune and the cooldown on your Rune Tap ability is refreshed, and all damage taken is reduced by [8%/16%/25%] for 8 sec. This effect cannot occur more than once every 15 seconds. Rune Tap
Rank 15 2 Converts 1 Blood Rune into 20% of your maximum health.
Instant, 30 sec cooldownImproved Blood Presence
Rank 1-25 3 Reduces the chance that you will be critically hit by melee attacks while in Blood Presence by [3%/6%]. In addition, while in Frost Presence or Unholy Presence, you retain [2%/4%] damage reduction from Blood Presence. Vampiric Blood
Rank 15 4 Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 35% for 10 sec. After the effect expires, the health is lost.
Instant, 1 min cooldownBlood Parasite
Rank 1-34 2 Your weapon hits have a [3%/6%/9%] chance to cause the target to spawn a Bloodworm. The Bloodworm attacks your enemies, gorging itself with blood until it bursts to heal nearby allies. Lasts up to 20 sec. Toughness
Rank 1-34 3 Increases your armor value from items by [3%/7%/10%]. Abomination's Might
Rank 1-23 1 Increases the attack power by [5%/10%] of party and raid members within 100 yards. Also increases your total Strength by [1%/2%]. Bone Shield
Rank 13 2 The Death Knight is surrounded by 3 whirling bones. While at least 1 bone remains, he or she takes 20% less damage from all sources and deals 2% more damage with all attacks, spells and abilities. Each damaging attack that lands consumes 1 bone. Lasts 5 min.
Instant, 1 min cooldownSanguine Fortitude
Rank 1-33 3 While active, your Icebound Fortitude reduces damage taken by an additional [10%/20%/30%] and costs [33% less/66% less/no] runic power to activate. Blood-Caked Blade
Rank 1-32 1 Your auto attacks have a [10%/20%/30%] chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target. Scent of Blood
Rank 1-32 2 You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next [/2/3]melee hit[/s/s] to generate 10 runic power. Scarlet Fever
Rank 1-22 3 Gives your Blood Boil a [50%/100%] chance to afflict enemies with Scarlet Fever, reducing their physical damage dealt by 10% for 30 sec. Butchery
Rank 1-21 1 Whenever you kill an enemy that grants experience or honor, you generate up to [10/20] runic power. In addition, you generate [1/2] runic power per 5 sec while in combat. Blade Barrier
Rank 1-31 2 Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by [2%/4%/6%] for the next 10 sec. Bladed Armor
Rank 1-31 3 Increases your attack power by [2/4/6] for every 180 armor value you have.
Talent Tier Col Description Howling Blast
Rank 17 2 Blast the target with a frigid wind dealing 1151.87 to 1251.62 Frost damage to all enemies within 10 yards.
20 yd range, Instant, 8 sec cooldownThreat of Thassarian
Rank 1-36 1 When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Rune Strikes, Blood Strikes and Frost Strikes have a [30%/60%/100%] chance to also deal damage with your offhand weapon. Might of the Frozen Wastes
Rank 1-36 3 When wielding a two-handed weapon, your autoattacks have a [15%/30%/45%] chance to generate 10 Runic Power. Chilblains
Rank 1-25 1 Victims of your Frost Fever disease are Chilled, reducing movement speed by [25%/50%] for 10 sec. Hungering Cold
Rank 15 2 Purges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 sec and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice.
40 Runic Power, Instant, 1 min cooldownImproved Frost Presence
Rank 1-25 3 Increases your bonus damage while in Frost Presence by an additional [2%/5%]. In addition, while in Blood Presence or Unholy Presence, you retain [2%/4%] increased runic power generation from Frost Presence. Rime
Rank 1-34 1 Your Obliterate has a [15%/30%/45%] chance to reset the cooldown on Howling Blast and cause your next Howling Blast or Icy Touch to consume no runes. Pillar of Frost
Rank 14 2 Calls upon the power of Frost to increase the Death Knight's Strength by 20%. Icy crystals hang heavy upon the Death Knight's body, providing immunity against external movement such as knockbacks. Lasts 20 sec.
Instant, 1 min cooldownImproved Icy Talons
Rank 14 3 Increases the melee and ranged haste of all party and raid members within 100 yds by 20% and your haste by an additional 5%. Brittle Bones
Rank 1-24 4 Your Strength is increased by [2%/4%] and your Frost Fever chills the bones of its victims, increasing their physical damage taken by [2%/4%]. Merciless Combat
Rank 1-23 1 Your Icy Touch, Howling Blast, Obliterate and Frost Strike do an additional [6%/12%] damage when striking targets with less than 35% health. Chill of the Grave
Rank 1-23 2 Your Chains of Ice, Howling Blast, Icy Touch and Obliterate generate [2.5/5] additional runic power. Killing Machine
Rank 1-33 3 Your melee attacks have a chance to make your next Icy Touch, Howling Blast or Frost Strike a critical strike.[/ Effect occurs more often than Killing Machine (Rank 1)./ Effect occurs more often than Killing Machine (Rank 2).] Annihilation
Rank 1-32 1 Increases the damage dealt by your Obliterate ability by [10%/20%/30%]. Lichborne
Rank 12 2 Draw upon unholy energy to become undead for 10 sec. While undead, you are immune to Charm, Fear and Sleep effects.
Instant, 2 min cooldownNerves of Cold Steel
Rank 1-32 3 Increases your chance to hit with one-handed melee weapons by [1%/2%/3%] and increases the damage done by your offhand weapon by [8%/16%/25%]. Endless Winter
Rank 1-22 4 [The cost of y/Y]our Mind Freeze [is reduced t/n]o [10/longer costs] runic power. Improved Icy Touch
Rank 1-31 1 Increases the damage of your Icy Touch ability by [5%/10%/15%]. Icy Reach
Rank 1-21 2 Increases the range of your Icy Touch, Chains of Ice and Howling Blast by [5/10] yards. Runic Empowerment
Rank 1-31 3 When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a [15%/30%/45%] chance to activate a random fully depleted rune.
Talent Tier Col Description Summon Gargoyle
Rank 17 2 A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for 30 sec.
60 Runic Power, 30 yd range, Instant, 3 min cooldownEbon Plaguebringer
Rank 1-36 2 Your Plague Strike and Icy Touch abilities also infect their target with Ebon Plague, which increases damage taken from your diseases by [10%/20%/30%] and all magic damage taken by an additional 8%. Sudden Doom
Rank 1-36 3 Your autoattacks have a [5%/10%/15%] chance to make your next Death Coil cost no runic power. Desecration
Rank 1-25 1 Your Plague Strikes and Scourge Strikes cause the Desecrated Ground effect. Targets in the area are slowed by [25%/50%] by the grasping arms of the dead while standing on the unholy ground. Lasts 20 sec. Anti-Magic Zone
Rank 15 2 Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs [ 200% of AP + 10000 ] spell damage.
Instant, 2 min cooldownImproved Unholy Presence
Rank 1-25 3 Grants you an additional [2%/5%] haste while in Unholy Presence. In addition, while in Blood Presence or Frost Presence, you retain [8%/15%] increased movement speed from Unholy Presence. Ghoul Frenzy
Rank 15 4 Grants your pet 25% haste for 1 min and heals it for 120% of its health over the duration.
1 Unholy, 45 yd range, Instant, 10 sec cooldownUnholy Blight
Rank 14 1 Causes the victims of your Death Coil to be surrounded by a vile swarm of unholy insects, taking 10% of the damage done by the Death Coil over 10 sec, and preventing any diseases on the victim from being dispelled. Magic Suppression
Rank 1-34 2 Increases the spell damage absorption of your Anti-Magic Shell by an additional [8%/16%/25%], and [/in/in]c[/re/re]a[u//]ses[/ the runic power generated when/ the runic power generated when] damage[/ is/ is] absorbed by Anti-Magic Shell[ to energize the Death Knight with runic power//]. Dirge
Rank 1-24 3 Your Death Strike, Plague Strike and Scourge Strike generate [2.5/5] additional runic power. Corrupting Strikes
Rank 1-33 1 Increases the damage of your Plague Strike and Scourge Strike abilities by [10%/20%/30%]. Unholy Frenzy
Rank 13 2 Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their melee and ranged haste by 10%, but causes them to lose health equal to 3% of their maximum health every 2 sec.
30 yd range, Instant, 3 min cooldownNecrosis
Rank 1-33 3 Your auto attacks deal an additional [10%/20%/30%] Shadow damage. Ravenous Dead
Rank 1-33 4 Increases your total Strength by [1%/2%/3%] and the contribution your Ghouls get from your Strength and Stamina by [20%./40%./60%] Resilient Infection [NYI]
Rank 1-22 2 When your Blood Plague or Frost Fever is dispelled, you have a [50%/100%] chance to have the rune cost refunded. Does not apply to diseases spread via Pestilence. Unholy Command
Rank 1-22 3 Reduces the cooldown of your Death Grip ability by [5/10] sec. Morbidity
Rank 1-62 4 Increases the damage and healing of Death Coil by [5%/5%/10%/10%/15%/15%] and reduces the cooldown on Death and Decay by [5/5/10/10/15/15] sec. Vicious Strikes
Rank 1-21 1 Increases the critical strike chance by [3%/6%] and critical strike damage bonus by [15%/30%] of your Plague Strike and Scourge Strike. Virulence
Rank 1-31 2 Increases your chance to hit with your spells by [1%/2%/3%]. Epidemic
Rank 1-31 3 Increases the duration of Blood Plague and Frost Fever by [6/12/18] sec.
Rune Changes
Tanking as Blood in Cataclysm
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