I just thought of a pretty simple way to nullify resilience.
Put static amounts of resilience on each item level. Effecting both PvP and PvE items without being taken out of the gears max stats. Causing PvP gear to rise slightly in power making it more competitive in PvE.
PvP gear would still have a higher stamina to power ratio and vice versa with PvE. This would still make them ideal for the area they were aquired with-in but not completly gimp someone due to using it in the other field.
This would be a huge step to having a more balanced feel in PvP.
(The people who argue with this probably also support a level 19 with 3000hp eating noobs.)