Classic argument points, but as always the strongest is
"I want to be special!" lol
Sadly, for you, Blizzard seems to be moving away from that mindset more and more every patch.
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Playing: Guild Wars 2 | APB: Reloaded
-I don't care what the next expansion is about, as long as the story is dark and rich so I can refer to it as Chocolate WoW.
A sad tale of greed, power and corruption.
Once upon a time, PVP players could get end game gear from running a lot of battlegrounds. This made some PVE players MAD. Blizzard then turned PVP rewards into PVP gear that was not as good in PVE. Some PVE players mocked the players who wore PVP gear in dungeons, deeming them to be welfare epics. However, PVP players got better at PVP and this made some PVE players MAD. Blizzard then decided to create a PVE raid that was available after PVPing that dropped PVE and PVP gear. Unfortunately, this did not bring the two types of players together.
The end.
The moral of this story is that this issue will be around forever. It should be a non-issue, but here we are. There are many different play styles that have strengths and weaknesses and some people just want it all. I'm not accusing the OP of this, but when I read this it reminded me of a thread I read yesterday where the poster wanted every class to be able to tank, dps and heal.
The idea of having all gear be the same but having PVP gear have higher stamina and less power sounds OK at first, but I think it would really screw up dungeon design whenever a PVP gear wearing tank has 100k hp and a pve gear wearing tank has 75k. You could adjust the mitagation on the PVE gear, but then that might become OP in PVP.
Blizzard pays people to work out these balance issues and sometimes you just have to trust that they know what to do
Last edited by grifty; 2010-08-16 at 02:07 AM. Reason: spacing
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Playing: Guild Wars 2 | APB: Reloaded
-I don't care what the next expansion is about, as long as the story is dark and rich so I can refer to it as Chocolate WoW.
Resilience was the best thing to happen to PVP.
BAck in vanilla if you were a high end raider you were a god of PVP since in Vanilla Gear was greater then skill.
Blizzard would never let tanks have better gear from pvp than pve...tank specs are for pve...i read it somewhere.a normalized resiliance on all gear would keep people interested in the game more...i only pvp with my pally my warrior dk and druid steer far away from pvp(they are all tanks)and on my pally (and yes i know he is cheap )i tank and pvp....working on 2 sets of gear takes a long time and if you work or go to school or have a family or all 3 you dont have time . so if it was normalized or simply a background stat that all gear had then someone would feel like they had to give up a part of their life to fill out 2 complete sets of gear (wait pally is working on 4 tank dps pve dps pvp healing pve)so we know they wont do it but it would be nice ;P
Why would you want resilience on a PVE item?
imo static amounts of resil would be best as healers end up far stronger the higher is goes.
Give me incentive to play rated BG's in your "vanilla" wannabe world...
Resilience is the best thing to happen to "instanced PvP".
Because you enjoy PvP? Oh wait...
I don't think specific tank gear would be provided from PvP, at least not atm..
If youre refering to the possiblity of PvP obtained gear having similar stamina youre also forgetting that PvP gear lacks important defensive stats/bonuses and resil will no longer effect NPCs in Cataclysm.
Last edited by Mijen; 2010-08-16 at 05:35 AM.
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Playing: Guild Wars 2 | APB: Reloaded
-I don't care what the next expansion is about, as long as the story is dark and rich so I can refer to it as Chocolate WoW.
As many people already said. You want to favor pve heros more in pvp? Why not give pvp players a poking stick saying "Donk" doing 5 damage and give pve players a machine gun.
Pve gear is already out of hand in pvp. There is a reason they implented pvp gear and pve gear.
Go figure it out.
When some 2.5k arena people want a similar change I might listen, but for now the 30+ posts about providing "easier access" to pvp stats/gear is always from raiders. Simple as that.
I don't PvP, but I think this idea isn't that great.
If I want to start serious PvE, I gear up my toon via all means necessary to become competitive in the latest tier. If I want to start serious PvP, I'd do the same thing.
To allow PvE'ers such a shortcut to PvP would mean that PvP'ers should be allowed to do the same thing.
And if I'm not wrong, we see more "Let PvE geared toons do competitive PvP in their gear" threads than the other way around.
Bottom line is - if you want to do something, you do it right.
I've an idea that would homogenize gear EVEN MORE! Why don't we make every single item wearable by everyone, and give gear only one stat - the "Power" stat, which makes you better at everything you do? That way everyone can be good at everything, regardless of which items they choose to wear!
I guess you missed the entire thread in which I suggested changes to both types of gear to make them functional in either field.fizikz and Killaim
It seems it is too soon for the idea to be heard. But not because it's bad, if that were the case one of you would have made a decent debate.
In time this change will be implemented, or at least something very similar. Have a nice durr durr Day. Im out.
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Playing: Guild Wars 2 | APB: Reloaded
-I don't care what the next expansion is about, as long as the story is dark and rich so I can refer to it as Chocolate WoW.