Pronounced AMAN-SEES
Everyone else has done one at one point in time so ill do one to :P.
The main idea of this raid is that there is a rumour that the true superweapon is the Book of the Dead. This has the ability for any person to sacrifice someone and write, in the sacrificed persons blood, the person they want to bring back and they are brought back from the afterlife. Apparentley they still havent met the Spirit Healers...
After the death of Cho'Gall, the Twilights Hammer has heard of this, yadda yadda yadda they take over the Amanses Catacombs where the book is said to be because they want to bring him back. Maybe some other people as well...?
Loot Style: Looks like old ancient egyptian stuff. All of it looks like its been sitting in a tomb for thousands of years.
Bosses=
Priminius [Twilight Colossus]: Gargantuan Tiatn Construct Corrupted with Twilight Architecture.
Infiltrator Mongrr: Yogg'Saron spy thats being used as the sacrifice for Cho'Gall's revival.
ShoDos and GlaDan [Titan Supercomputer]: 2 computers that have been hacked by the Hammer. Epic references are epic.
Bouros: Ouro-like giant worm. Except mandatory >:3.
Book of the Dead: Wave like encounter with random trash from random raids.Bosses too.
Vek'Nilash and Vek'Lor: SETBACKS! WOOHOO! hardmode only bosses. brought back from the book.
Now for the boss tactics. I dont feel like uploading the map i made on paint atm :3
PRIMINUS (pronounced PRY-MIN-US)
[Twilight Colossus]
A giant stone being infused with Twilights Hammer architecture. The faction in Amanses Catacombs, Uldum Archaeological Survey or UAS. They have huge turrets pointed at him. The turrets only have one shot and they are old so they cant risk firing and not doing alot of damage.
That is where the raid comes in. The raids main focus is to break his shell as much as they can, then shoot him and deal damage. There is also a sandstorm constantly raging that does AoE nature damage.There are 2 phases.
Phase one:Breaking the Shell.
You as the dps have to deal as much damage as you can to Priminus. he has a 1000 stack ability called Stone Body. Every stack absorbs x amount of damage. The less stacks, the more damage the sandstorm does. Also the less stacks, the more damage he will take when you fire off a turret. there are 3 turrets in 10 man and 6 in 25.
There is also a steady stream of adds that increase nature damage taken that need to be cc'ed and off tanked. So You want to get the stacks as low as possible for the turret, but not so low that the AoE becomes unbearable.
Whenever a turret is fired, all the stacks are gained back.
The boss himslef doesnt need to be tanked because he is casting the sandstorm.The Turrets are only thing that does damage to him in phase one. Phase two starts when every turret is fired.
Phase two:Killing Priminus
When every single turret is fired, Priminus stops channeling the sandstorm. If the group did the turrets correctly, he should be at half health. This is just a DPS race until he enrages. Avoid the Windstorms. Tanks taunt off because of his ability that decreases armor.
INFILTRATOR MONGRR (MON-GUR)
A giant faceless one that is trapped in a giant pool of water, and that is where the fight takes place. He is being suppressed by some Titan constructs. When you kill them you can start the fight.
Phase one: Underwater
The raid cannot leave the water. If they do, they suffer alot of shadow damage. They do have an infinite breath buff though. The boss gains a buff called Brain Flay. This is a mind flay type buff that deals shadow damage. It lasts 50 seconds and deals hits one person every 2 seconds on 25 man and every 5 seconds on 10 man. They are taking damage for the rest of the Brain Flat buff. It also reduces swim speed by 60%.
Phase two: Torrent
When the Brain Flay buff wears off, he exits the water and casts Dark Torrent. This is a Malygos-esque Vortex type thing that also increases shadow damage taken. Thats it.
This is a raid healing intensive fight.
He also randomly casts Black Lung on any target out of range. IF they do not emerge from the water in 12 seconds, they will lose their underwater breath buff and it reduces breath time to one minute flat. Take THAT undead .
ShoDos and GlaDan
[Titan Supercomputers]
This fight begins with a ShoDos Moniter and a GlaDan Moniter on opposite sides of the room. 2 Energy Coils in each of the corners, 8 overall. In between the Energy Coils are either a GlaDan Modem or ShoDos Modem. The Energy Coils spawn Plasma Feedback. These need to be kited around the room. They are slow so they can be easily kited around by a ranged.
Phase 1:Kiting Plasma Feedback
You cant have a tank kite the Plasma Feedback because they do an AoE and buff the modem with increased production and buffs the moniter with more haste. The buff is called Positive Feedback. When 10 feedback have spawned, you have to kite them to either GlaDan Modem or ShoDos Modem where it will explode and cause Negative Feedback, which deals damage and reduces armor on the Moniters.
The moniters cast single target Shock Code, which is basically lightnng bolt but with a computery name. They also cast Malware, deals x shadow damage over time and everytime Shock Code is used, ShoDos or GlaDan have a chance to target you with a Shock Code that is 125% stronger and is instant cast.
ShoDos casts Firewall Breach which deals x fire damage and decreases armor by 60%.
GlaDan casts Upload which deals x arcane damage and decreases movement speed by 20%. stacks 5 times.
When the dps break all of the Energy Coils and bring one of the Moniters to 65% health, phase 2 starts
Phase two:Breaking the Modems
The modems now are targeteable. The Moniters still cast their spell but now cast 2 new spells.Delete, if you do not run into a Circut Overload then you are deleted(die). Circut Overload. Deals AoE nature damage to all targets around the Modem and the other modem with the same name.
For example, if one ShoDos modem overloads, so will the other. The main part of this phase is to down all of the modems. Ranged is preffered so that they dont get damaged from the overload. When all of the Modems die, phase 3 starts.
Phase three:Fixing ShoDos and GlaDan
This is when shit gets real. ShoDos and GlaDan drop from the top of the ceiling, they both look like an egyptian Glados.
They are both at 70% health and must be healed to max. The Moniters dont target them, so its just a race to heal them both. The dps must also attack the moniters because the less health they have, the less damage they deal, allowing the healers to heal ShoDos and GlaDan. The encounter is over when they are both healed to full and regain control.