As early as Oct 12th.
Would be funny to see those huge crits at 80, but the thing you're forgetting is that they are rebalancing basically EVERYTHING and the way everything works. I'm sure that the numbers will be balanced and overall a Destro lock will do the same damage as everyone else. Also, not sure if you looked over it or not, but its a bump to BASE damage, not AS huge of a deal (although by today's standards, yeah, pretty big).
Remember when wrath was about to hit and paladins got to 'double dip' ap into spellpower for the first time and everyone was like WTF IS THIS? There was a short time where all you saw was retadins lol... it'll pass even if it is big.
I am no priest but didnt they add mindspike so you'll have something to spam in situations where mobs die too fast to dot up? Whats the point of threat increase O_o
Also just remove solar beam and give boomkins a decent interrupt, it was a nice idea but clearly too hard to balance, it'll either end up too powerful or plain useless.
This is not an affliction nerf, it's mostly a clarification. You cannot copy Immolate for example, you can only copy shadow spells.
yes i know that, but its broken, numpty
the warriors threat when multitanking on the ptr is almost non existant, singletargets is no probs
paladins have simmilar issues with RF, we just dont gain enough threat to keep up with the large amount of agro the dps do.
even a healers have a higher threat gain than the tanks...
I'm really tired of other non traditional tank classes having spells and abilities that causes a "high amount of threat." There's no reason for this at all. If you want the spell to have a drawback, put a cooldown on it, make it cost more mana, slap a cast time on it, something. I hate that it could be used as a clue to where a non tank may have to "tank" a boss again. I thought that when they announced DK's, they said that they would be the cure/solution for these types of situations, yet they keep making them.
sigh
Really nerf Solar beam like it wasn't easy enough to move out of 10 yards now 5 ???? its pretty much worthless now..
i've seen a destro lock crit for 40k at 80 before these changes
---------- Post added 2010-09-29 at 02:09 AM ----------
realllly is..
i liked the way boomkins were when the ptr started...
i loved how we actually had some pvp utility.
now oh man..
starsurge doesnt knock down anymore... cool... useless other than a slight eclipse bar move.
Solar Beam 10 > 5 yeah when i dueled people with it they were out of the radius in 3 seconds anyway, and solar beam doesnt even proc when they are moving so.. its kinda pointless. actually. very pointless.
Last edited by Lyfeissege; 2010-09-29 at 02:11 AM.
Here goes my first post,
Mind Spike is a lead into Mind blast. It currently is a big part of my rotation/priority in beta. I mindspike twice(to reduce MB cast time to 0) and immediately hit Mindblast. If I don't have to refresh my dots at this time, I mindflay in between. It is now a timing issue of how much time do you have to get in two Mindspikes before your mindblast comes off cooldown.
Other than that, SW: Death should always be on cd for mana regen reasons.
If I'm not careful, I can easily top a tank in aggro with the burst I get during a MS, MS, MB, SWeath combo. I honestly don't think it needs the threat increase. Maybe people are just spamming it regardless of other CD's and noticing a dps increase? I haven't looked into it. but I'm pretty sure blizzard wants the 2 MS's, and 1 MB combo to only occur a bit before MB is off cool down.
just my 2 cents.
- Zael
Well considering Patch 3.0.2 was released on October 14 2008, the same day that Arena Season 4 finished, I'm not really seeing the problem. Arena points are automatically converted into Conquest Points anyway, and there's no hardcap until Patch 4.0.3 is released, so there's no reason why Patch 4.0.1 can't be released on the 12th of October 2010 alongside the end of Season 8.
So, from what I've read, when 4.0.1 hits the only thing available will be the new race/class combos & talents, but everything else (new 1-60 zone changes, goblin/worgen, guild leveling, rated bg's, 80-85 zones, flying in azeroth? archeology?) will be enabled when we install Cataclysm?
Is this right or...?
Last edited by smoki; 2010-09-29 at 02:36 AM.
if they release the patch on the 12th, am i allowed to assume Boub's Secret Source was wrong? and it won't be a december release?
Half-right. Yes what you stated is right. However, a few weeks later, we get the pre-event, which then kicks in the new 1-60 world at it's climax, and THAT is when the new race/class combos open up.
Goblin/Worgen req a Cata Account, same with 80-85 zones.
Guild Achieve/XP/Rep is disabled until Cata goes live.
Flying in Azeroth and Archaeology are questionable. Blizz said they aren't sure on Archaeology yet. I'd like it before-hand, and flight would make it easier, too.
When Cataclysm comes out, I doubt you will have anything to install. Just upgrade your account, and play.
4.0.1 won't include the new Race/Class combinations. That's in 4.0.3, alongside the new zones, etc. Azeroth flying, the new races, Archaeology, Guild Leveling and the 80-85 zones are Cataclysm-only. (Actually Guild Leveling might not be Cataclysm-only, but either way it will most likely stay disabled until the expansion is released.
4.0.1 WILL introduce the new talent trees, pre-Cataclysm quests and events, Reforging, and the end of Season 8.
The patches are apparently on target for their respective release dates, but the expansion itself was likely delayed until late November. I doubt they would release Cataclysm after Thanksgiving Day, apparently games released after that day see reduced sales. That and Blizzard have never released a game or expansion after Thanksgiving, from memory. For once I actually doubt Boub's accuracy on this one.
Last edited by ethzero; 2010-09-29 at 02:49 AM.