For anyone that can't wait for an Earth and Watershield tracker, here is one I played around with. Sad o say goodbye to Shields up! but if I can have one mod do the work of two... I will take the one mod :3 Ofcourse, thanks to Bones as I pretty much just copy and pasted a few elemental auras :P
The three dots represent Water Shield orbs. When you lose them, an orb disappears. When you have no shield up, the word Danger is displayed instead. Earth shield functions just as Lightning shield.
Code:
Set=Restoration Spe@
Aura[73]=Version:4.1; icon:Spell_Nature_SkinofEarth; buffname:Earth Shield; begin:3; x:-140; groupany:false; alpha:0.85; owntex:true; isResting:0; mine:true; speed:2; spec2:false; groupOrSelf:true; size:0.22; y:-10; texmode:2; finish:3; timer.Texture:Monofonto; timer.enabled:true; timer.Relative:BOTTOM; timer.x:-8; timer.Transparent:true; timer.Seconds99:true; stacks.enabled:true; stacks.y:23; stacks.x:-23; stacks.Relative:BOTTOMRIGHT; stacks.Transparent:true; stacks.Texture:Monofonto@
Aura[74]=Version:4.1; g:0.3373; icon:Ability_Shaman_WaterShield; buffname:Water Shield; r:0.3098; begin:3; x:-167; groupany:false; stacks:1; texture:72; alpha:1; isResting:0; mine:true; speed:2; spec2:false; size:0.12; y:30; ismounted:0; finish:3@
Aura[75]=Version:4.1; g:0.3373; icon:Ability_Shaman_WaterShield; buffname:Water Shield; r:0.3098; begin:3; x:-140; groupany:false; stacks:2; texture:72; alpha:1; isResting:0; mine:true; speed:2; spec2:false; size:0.12; y:30; ismounted:0; finish:3@
Aura[76]=Version:4.1; g:0.3373; icon:Ability_Shaman_WaterShield; buffname:Water Shield; r:0.3098; begin:3; x:-113; groupany:false; stacks:3; texture:72; alpha:1; isResting:0; mine:true; speed:2; spec2:false; size:0.12; y:30; ismounted:0; finish:3@
Aura[77]=Version:4.1; g:0.3373; icon:Ability_Shaman_WaterShield; buffname:Water Shield; r:0.3098; begin:3; x:-140; groupany:false; texture:43; alpha:1; isResting:0; mine:true; speed:2; spec2:false; size:0.39; y:30; inverse:true; ismounted:0; finish:3@