Originally Posted by
Mihir
Hit rating
Improves your chance to hit with attacks. Without any hit rating, you have a 8% chance of missing versus a boss-level target. For every 30.7 hit rating, you will gain 1% more chance to hit. Since a missed special attack will automatically refund 80% of it's energy cost, and white attack are only 15% of your total damage, this is not a very important stat atm. The cap is 245 hit rating for all races; do NOT try to get this as a feral, other stats like agility, mastery and crit are worth much more.
Expertise rating
Same as hit rating really, except that expertise reduces the chance your attacks get dodged or parried by the boss. Since a dodged special attack will automatically refund 80% of it's energy cost, and white attack are only 15% of your total damage, this is not a very important stat atm. The cap is 6.5%, which requires 26 expertise or 200 expertise rating to negate. Again, do not try to cap this stat; agility, mastery and crit are much more important.