which will be better in Cata in terms of viability, strength and fun factor?
which will be better in Cata in terms of viability, strength and fun factor?
Its all opinion good sir you need to figure it out yourself.
Since this is in the PVP forums.
I put it like this. Warriors and Retribution Paladins are alike... only Retribution Paladins can be kited, dispelled and silenced.
warriors if its bg and u get suprice opertunity or got healing backup, otherwise ret, guess it altso depends on what lvl u be talking about and what warrior spec, i still say arms is crap for mobility alltoe survival has gone up a bit, fury got bit bether mobility and prot even more so still w8ing for a +movment speed for the endurance junkies! xD, but yeah as above said hard to say gota figure out urself =)
Tbh Warrrior's are doing better than Rets atm. Ret is a joke, the only real threat is when they pop wings, and that can be countered by many classes anyway.
I've been playing both classes for a while, they both do well at certain things but for the most part, I feel like warriors have always been in a good place, really good mobility, high dependable damage, the full package. I've always thought of paladins as the support class in PvP.
I can't remember ANY time besides lolret in 3.0 where ret has been better at pvp than warriors. feel free to correct me with one or two times I may have forgotten about in <how ever many years wow has been out> if you feel like it, but I don't think that changes the point I'm making.
not to mention warriors getting ANOTHER gap closer while rets are losing .....lots of stuff.
Originally Posted by Blizzard Entertainment
Warriors 100%. Rets aren't even close.
lol not even a question. rets have come a long way from faceroll and being boring but still the warrior class is the most fun mobile, exciting class. Charge and spell reflect should be enough imo. yes i may be bias because my main is a warr.lol
My main is a paladin and ive been trying to be ret pala in pvp since 3.3 and every time you met a mage you would either be constantly sheeped or kited beyond what's fair and balanced.
Now in patch 4.0.1 we can nolonger disspell magic = half of our support is gone, MORE than half of our mobility has gone and we have recieved 1 damage buff that works "wings" although anyone decent enough would notice those flashy wings so fast and spellsteal them/purge/disspell them, And even if they didnt my hammer of wrath hits for 15-20k depending on resilience (around 15k for 1k resi) and hammer has a 6 second cooldown. which means if you get hit once by hammer of wrath you know that another one WILL come in 6 seconds and u can cc him then. if you break his cc most classes has absorb or such and it wont be an issue.
So, as a retpaladin i would have to say go warrior, myself ive got a lvl 71 arms warrior and he's got more chances to get close to enemies than my paladin could ever dream of. Oh and besides, the ret paladin "slow" is our seal, if we use that seal the movement speed will become 100% for the one we hit while our damage on auto attacks is halfed, if we hit a mage we get slowed by 60% or whatever while he gets slowed to 100%.. Balance is such a nice thing.
Who's saying ret is hard? Are u kidding me its so easy now just because they added a few new things doesnt make it impossible to play. Roll a hard class bro
Paladins are not that bad... you've got slowing seals, talents that increase your speed by 50% when you hit with judgement from far away, we still have blessing of freedom, talents that increase running speed, etc...
Perhaps rets are harder now, but with decent opportunity self healing you could win any warrior. Word of glory every 3 holy power that heals me 10k on hit(1/3 of my total hp) is quite OP - not to mention its insta heal.
You'll just have to play a ret like we did in vanilla days, more defensive rather than offensive. You just can't strom in and dps down ppl in 3 sec anymore.
Last edited by Grable; 2010-11-08 at 07:09 AM.
"Loss of blood... My only weakness!"
~ Warlord Khan, Magicka
Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.
Retribution Paladins can do *okay*, but most of your success is really dependent on the skill of your opponent and the strength of your strikes.
Switching over from a Retribution Paladin to a Warrior (arms or prot- I don't have experience as fury) is absolutely liberating. You have so many more tools and counters in your arsenal.
Playing as a ret paladin is basically saying "I'm going to zergling rush at the beginning. Every time. I just have to hope they're not expecting it or don't know how to handle it." Warriors, on the other hand, can react to different situations. Retribution is making progress, but warriors are still way ahead in those terms.
This has been demonstrated by Retribution's performance in arenas. They do well at lower ratings, but once you get to a certain point you see nearly none of them. Almost every paladin you see in a "top X" list is holy.
Last edited by Rude Hero; 2010-11-08 at 07:14 AM.