Hey everyone. I’m generally too nervous to actually post anything on forums, however, I was hoping to get some feedback on an aspect of my character's story which seems to be a really polarising issue. I've done all my lore homework - I've been playing the Warcraft games since they began - and it seems to fit quite acceptably, but it still seems to engender colossal rage from some quarters. Was wondering what you guys might think about how it's laid out, and whether it's plausible.
So the issue is not so much that she's a Death Knight, but that she's not a dead one.
When I was looking to make this character I wanted her to have various traits which might make her interesting to roleplay and that might add new layers to her interaction with other people. When I made her, it was back during the closed Beta, and the Acherus questline area had not been made. What I had to go on was the existing lore on death knights, and the tidbits which Blizzard posted on their Wrath of the Lich King site. This quote is one of the interesting ones:
"Unlike Gul'dan's death knights, modern death knights consist mainly of paladins who lost their faith and pledged their souls to the Lich King in exchange for the promise of immortality. Death knights who fall in battle are soon raised again to continue in their master's service."
(http://www.worldofwarcraft.com/wrath...night/lore.xml)
Blizzard then went ahead and provided Death Knights with a choice of the traditional racial skins, and then a set of three “undead” ones to go with it, again, emphasizing choice. Then of course, we had Acherus added, and ever since people have pointed to it as the golden source of background for everyone who wishes to play the class.
I felt that the "You have to be undead" aspect was a rather unfair step back from the previous incarnation of "You have the choice" and that through the quest lines we were given to teach us to play the class, a too-heavy hand was interfering with the freedom we have to design our characters, a freedom which every other class enjoys to a greater extent. That said, the lore is the lore, and so I set about ensuring that I would have a sensible, reasonable explanation for why she is the way she is. Here then is a summary of the key features of her backstory.
She is a Lordaeron citizen, the younger sister of a now Kirin-Tor mage, whom she always felt in the shadow of. She was training to become a Paladin at the time that the events of Warcraft III began. She was enlisted into the First Legion before completing training, to replace losses encountered early in the campaign. She therefore journeyed with Arthas during the events at Stratholme. She stayed with him after many soldiers left with Uther and Jaina, having seen what they were up against during the Culling. She went to Northrend. After the victory against Mal’Ganis, she was one of the survivors of Arthas’ betrayal of his army and fled with many others back to the coast. She was intercepted by him, where he offered her the chance to serve him as a death knight, which she refused. She was then possessed by a Scourge banshee to enforce her obedience, and inducted into the Death Knight ranks.
The reasons that Arthas has for doing this are fleshed out much later on in the story, but what the reader can assume is that it's done because it will be useful to the Scourge in some way. For example, a still living death knight would be better able to work forward of the main Scourge army, alongside Cult of the Damned infiltrators. As a spy of sorts, she would be better able to evade detection by Silver Hand paladins. As a former member of the Lordaeron army, being kept in a fresher state would allow her to serve as a living repository of information about the Alliance forces the Scourge would have to fight, whereas an undead servant might have had those memories damaged. These are all the sorts of motivations I had in mind when deciding that this would be the manner in which she was Scourged.
The reason I found this idea compelling was that it adds a new aspect to what might otherwise be “the same old story”. Being undead and generally a pariah among Alliance races is very limiting when it comes to roleplay, in some aspects. I ended up thinking about what kind of effect being forcibly possessed and made to slaughter your friends and family would have on someone. The banshee was literally a parasitic presence in her mind, feeding off her memories and emotions, while using her in every possible way, for years, a torture which did not end until Light’s Hope, where the presence was burnt out of her and destroyed. This left her in an interesting position. A human with little memory of what it was to be a human. No knowledge of how to function in society. Possessed of nothing except the things which had been useful to the banshee, the knowledge of how to fight, and hate. I felt that this kind of character had more scope to develop in interesting ways when hurled into the wide world. She is emotionally crippled, lusting for revenge against the most unlikely targets (she actually tried to kill her own sister, blaming her for the whole thing), and generally a roiling sea of emotion and hormones and untamed by any cultural or societal conditioning.
This then was the framework from which Seja was born, and I was wondering what you think of it. Is it plausible?