Just setting here thinking about the new flexable raid locks and same loot, and was thinking wouldn't it be nice to get rid of set raid sizes all together? This could be achieved by adding difficulty to the raid mobs and bosses with each extra player over 10.
For example if you had 12 core members you could get all of them into raid. However the increase of difficulty shouldn't stay even with each added player. Why? You may ask. Is be cause its obvious that taking a 11 man with an extra healer would make many fights easier than 10 man. So have the curve work some what like this. 11th player adds 20% more health, 4% base damage and 16% ability damage, 12th player adds 15% 3% 12%, 13th adds 10% 2% 8%, 14th adds 5% 1% 4%, and 15th player would change the fight a bit. For example, 10-14 players 2 players getw mc/void zone/debuff 15-19 players would get 3 mc/void zone/debuff and so on. Could also change the amout adds and tash mobs every 5. Every 5 would also grant an extra piec of gear.
These numbers are just examples and blizzard isnt new to this. Its kind of how diablo worked. I think this would be a great perk to Add to raiding. Thoughts?
Ty