yes, thats true. my last heroic (grim batol) was just a run-through. no cc neccessary anymore :-/
just waiting on epic gear to farm heroics within 5 minutes ^^
yes, thats true. my last heroic (grim batol) was just a run-through. no cc neccessary anymore :-/
just waiting on epic gear to farm heroics within 5 minutes ^^
So after getting heroic geared and find ourselves in 3-5 hour instances me and my friend decided to just grind reps in reg dungeons for better gear and to get a bit more experience with our new specs/rotations/etc.
Last night we figured now that we're both in a few epic pieces and mostly 346 in other slots we could give it a whirl again. So we queued for a random heroic and got blackrock, which we've never done before on heroic (i haven't even done it on reg yet). With our limited knowledge of the instance we figured we'd be screwed, but we 1 shot everything but the second boss and had minimal cc. And it took less than an hour to complete.
Safe to say from this point out we're done with regs.
It really depends on your group. If you have a strong tank and good dps then you can probably aoe tank and take care of it. If DPS takes forever then CCing is still a good idea.
CC isn't absolutely needed no matter what...however it makes life easier on the healer. Why not use it?
Most of the mobs in heroics have abilities which hit people other than the tank, generally for quite a lot. If you don't bother CCing anything, then it means more mobs up and doing these abilities and so more damage on the entire group. Because of this, as a healer you are forced to use your more expensive heals to keep people from dying as you don't have time for your mana efficent heal, so even if the tank is fine and the DPS are fast it's always going to be more stressful and annoying for the healer since they will be forced to spam-heal to counteract the various random damage on the group.
I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.
I know. I heal them all the time. Generally I haven't found a problem with that either unless someone is standing in something they shouldn't. I also prefer to pull the whole thing faster and get to the gear than spend 2 hours marking everything. Like I said, if your group can handle it, then go for it. If not, then use what you have at your disposal. Both ways are perfectly fine.
I guess you're lucky then. There has never been a time in a heroic where I felt comfortable letting the tank run with out cc.
Haha you should've seen how me (feral druid w/hibernate) and two mages handled the beauty fight. It was a massive pain, but pretty cool when it worked. Though I've always kinda wondered if it was cheating mechanics to poly/hiber all the puppies. Runty did run in and almost wipe us at the end tho.
Got off track. Anyway, I think heroics are great the way they are right now. Actually feels like an accomplishment to get through some of them. And it is the dps's job to make the life of the healer easier. Therefore, CC liberally!
Tanks in general are pretty insane for damage right now. Our Paladin tank was doing 33k on Halfus 25 man last night thanks to the whelp cage being released, bear tank was pushing like 28k tanking the whelps before we swapped. Suffice to say people are rolling through the content pretty easily, as can be seen by the guilds getting world firsts and how little effort is required to kill most of the bosses in the game right now. Hell my guild downed Halfus on our 3rd attempt last night and we got Omnotron on like our 8th attempt on Tuesday, I was expecting to be spending a few days on one boss though I anticipate that will happen when we get to Nefarian and Onyxia.
And heroics aren't hard with a good group. If players know what they are doing, there isn't much need for CC in dungeons now. You get a group of players who can instinctively interrupt and control certain mobs without needing to pull one or two and CC the rest.
Last edited by Rennadrel; 2010-12-23 at 02:57 PM.
Some people aren't counting good stuns and interupts as "CC". If you choose not to use actual crowd control. you *CAN* get away with a lot with proper use of stuns and interupts on the dangerous mobs.
So whne you're talking about using CC or not, brining players who don't just AoE the whole time but instead do these other taks also makes it much easier on everyone.
Someone said about about generalizing. That's the key here. It completely depends on your group makeups, how well people play, and the particular zone you're in.
And btw, the first time I tanked heroic Beauty we did not have good CC so I tanked them all without it. It's not impossible, it was actual very doable. Tons of cooldowns, lots of movement to avoid fires, people being good at avoiding damage, and the healer can do their job. Team effort (see above).
Hermes - Share cooldown status with raid/party.
http://wow.curse.com/downloads/wow-a...ls/hermes.aspx
Even if prot palas are better than prot warriors in heroics at least due to their op self healing I have been running any heroic out there as a prot warrior in guild groups or good groups in general without CC it is all manageable.
I got about 50% block, 13% parry, 11% dodge and 180k hitpoints.
Shield Wall, Last Stand, Frenzied Regeneration, Glyphed AOE Fear use your panic buttons and it is fine.
Also another key to top level Warrior tank play is making sure you activate Victory Rush as often as you can. It heals more than your healer will probably ever heal you.
Blizzard said before Cata came out in a Blue post that CC would make things more manageable and easier. Its not needed though because some group setups dont even have any.
The way I see it, you can pull everything... but our AoE isn't as strong as it was in Wrath. It's more time economic to just get those couple extra mobs out of the way so the healer doesn't have to drink or pop a CD every pull.
Can we please stop making this kind of threads and read up on blue posts?
There is a reason that there is a cap on valor points. At one point you don't really have to do heroics anymore because you can get your valor cap by doing raids. It's normals>heroics>raids now.
So in full 346 gear, you're above the level they advice you to go and do heroic. Atm you're just making a fool of yourself by saying elementary school is easy when you're a nuclear scientist.
Blizzard never intended heroics in Cataclysm should be a challenge when you're full epic. They just made some things a bit more exciting, like heroic stonecore. And for pugs, it's still dangerous.
I noticed the same today when I ran a HC first time I was like amagad this is so hard! but now I have a bit better gear and know all the tactics of the instances, and so did everyone else we still had a few wipes on some of the harder bosses but the trash was very easy and we didn't have to use ANY CC, I'm a bit dissapointed that the HC's are already becoming very easy since I really began to like the CC and don't-be-stupid-stuff, well I've tried the first boss in Throne of the Four Winds and that was still hard as hell! so the raids are still very hard.