however not many trinkets, and I have seen Fluid Death on a few BiS lists as well, it gives you quite a bit of flexibility in the hit department which is nice, and worst comes to worst I could pick up the T11 chest next. On femaledwarf the reforged hit --> mastery or crit from the trinket + the net dps gain of the trinket was 240.something on my spreadsheet if I remember correctly, probably a bigger DPS gain than the chest.
I'll buy Fluid Death tomorrow. Have the Leatherworking chest, so don't have worry about getting that piece filled for a while. No agility ring, and pants and boots potentially possible from Baradin Hold, I'm using my first round of points for the trinket, and then saving up for the pants, unless I get them before I have 2200 points again, in which case I'll save for gloves. Hopefully by then, I'll have saved enough money for a Hurricane Deck, too, mm...
I'm buying the trinket, since I'm wearing 4p pvp set for the +70 and +180 agility bonuses. I have a feeling that set will last me all the way up until i get 4p t11. Since agility is so ridiculously good atm there's no point using 2p t11, and the extra agility on the pvp set far outweights mastery/crit/hit/haste that you get instead of resillience on the non-pvp items.
Already bought the trinket. The tier 2 set bonus is not... That great (5% crit on serpent sting - its something, but meh), and the only pieces of tier I'd be able to get without sidegrading 359 to 359 is the helm/shoulders who are drops only.
Fluid Death is by far the way to go, I would think. The T11 bonuses are good but not game-changing, whereas Fluid Death changes my whole gear layout and reforging plan.
I'm tired of having every piece of gear actually having hit on it or being reforged with hit on it. Makes me a sad panda.