Originally Posted by
Ezekiel
While he could have worded it better, he makes a very valid point none the less. While I understand some people do not have the time to devote a lot to a guild, there are a lot of massive guilds out there that people join for the sole purpose of leveling and doing guild runs of dungeons, then heriocs when they hit the level cap. Spending even one que's worth of time keeping an eye on trade or looking at your realm forums could produce the name of one of these guilds for you to try and get into.
That would drastically improve your time in heriocs. Another option is just finding one person you know to que up with, so at least if the rest of the group drops you and that person can remain and get taken to the front of the que to refill your group quickly. If you can't fall to either of options, well...Somethings a bit wrong. This is a social game, where you have to play with other people, and if you can't be bothered to put forth the effort to find others with similar goals and desires to your own then why should blizzard be bothered to try and improve a feature that is already working as intended?
It is a very simple case of 'You get what you give.' Put forth the effort to get people to run with and you will have fun and productive heriocs. Sit in que for 45 minutes not speaking to anyone and sitting in a capital city..and you get a group of like minded individuals. Hard to CC or do much of anything successful in a herioc without communication these days.
Edit: To add my own experiences; I play alts until friends are online and won't run a herioc unless I take one of them with me, I play a prot paladin. I commonly run with a resto druid, Affliction warlock, and assassination rogue. We've finished all heriocs we've done with 1-3 pugs in group and skipped one boss throughout them, the middle boss in SFK