1. #1

    Spiritwalker's Grace - A Definitive 4.0 Resto Shaman PVP Guide

    Spiritwalker's Grace - A Definitive Resto Shaman 4.0 PVP Guide
    Prodzlol - US - Archimonde

    Table of Contents
    1.0 Introduction
    1.1 Races
    1.2 Gearing

    1.0 Introduction
    You may ask yourself, "Why play a resto shaman? Paladins have better mana efficiency, druids have better CC, so why shaman?" The answer is utility. We have interrupts, we have a form of CC (which isn't that long of a CD with the glyph), we have totems with various abilities, we have decent mana efficiency, offensive purges, defensive purges and preventative healing with earth shield, to name a few. When played correctly, a resto shaman in a BG or arena can single handedly turn the tide of a match. Throughout this guide I will give you the tools and knowledge to become a formidable opponent in any PVP setting. We'll start with controllable variables of your character.

    1.1 Races
    Before I start naming off the races in order of racial strength, I want to say this is purely from a min-max perspective and that if you are a good player, you will do well with any race.

    Alliance: Dwarf > Dranei
    Horde: Goblin > Tauren > Orc > Troll


    • Explorer - You find additional fragments when looting archaeological finds and you can survey faster than normal archaeologists. This is pretty useless aside from getting Tyrande's Favorite Doll quicker.
    • Frost Resistance - Increases your resistance to harmful frost effects by 85. Not really all that useful, due to the fact that one offpiece can have 200+ spell pen on it.
    • Gun Specialization - Your chance to critically hit with guns is increased by 1%. We can't use guns, enough said.
    • Mace Specialization - Your chance to critically hit with maces is increased by 1%. If we're close enough to melee something, we are doing something wrong.
    • Stoneform - (2 minute CD) Removes all poison, disease and bleed effects and increases your armor by 10% for 8 seconds. This is the reason Dwarf is the best alliance race. Absolutely phenomenal for shutting down the overpowered ferals and rogues of this season.

    • Gemcutting - Jewelcrafting skill increased by 10. Jewelcrafting is a recommended profession, but those first ten levels really aren't this big of a deal, haha.
    • Gift of the Naaru - (3 minute CD) Heals for x amount over 15 seconds. The amount healed is increased by your spell power. A decent racial, but with health pools so high, this hot is only a miniscule amount of healing.
    • Heroic Presence - Increases your chance to hit with all spells and attacks by 1%. 1% less hit you have to reforge for.
    • Shadow Resistance - Increases your resistance to harmful shadow effects by 85. Once again, with large amounts of spellpen being so easily obtainable, this is negligible.

    • Best Deals Anywhere - Always receive the best possible gold discount, regardless of faction. Sadly, there's no discount on honor gear, so for PVP this isn't particularly useful.
    • Better Living Through Chemistry - Alchemy skill increased by 15. There are better choices than alchemy for PVP professions.
    • Rocket Barrage - (2 minute shared CD with Rocket Jump) Launches your belt rockets at an enemy dealing x fire damage. This is a pretty good ability, as it increases a shaman's burst damage. Be warned, this does trigger the GCD, so don't try macroing this to your flame shock.
    • Rocket Jump - (2 minute shared CD with Rocket Barrage) Activates your rocket belt to jump foward. This is invaluable as a shaman. It's more or less a racial disengage, which is amazing for getting to a safe range to kite those pesky melee classes.
    • Time is Money - Cash in on a 1% increase to attack and casting speed. Haste is one of most important secondary stats, as it gives you better mobility in arena. A very good racial.

    • Cultivation - Herbalism skill increased by 15 and you gather herbs faster than normal herbalists. Herbalism is not a recommended profession at all.
    • Endurance - Increases base health by 5%. Having more health in PVP is always good.
    • Nature Resistance - Increases your resistance to harmful nature effects by 85. Negligible due to massive spellpen on offpieces.
    • War Stomp - (0.5 second cast, 2 minute CD) Stuns up to 5 enemies within 8 yards for 2 seconds. Another interrupt or stun before the kill. Just has to be timed correctly when used as an interrupt since it has a cast time.


    • Axe Specialization - Expertise with fist weapons, axes and two-handed axes increased by 3. Shamans can't use axes.
    • Blood Fury - Increases spell power by x. Lasts 15 seconds. Spellpower scales with our heals, so this is obviously a pretty good racial. Off the GCD.
    • Command - Damage dealt by pets increased by 5%. This actually increases the damage done by your searing totem, fire elemental totem and earth elemental totem. Every bit of damage counts.
    • Hardiness - Duration of stun effects reduced by an additional 15%. This stacks with (Metagem) so you can further reduce stun duration. Pretty good, imo.

    • Beast Slaying - Damage dealt versus beasts increased by 5%. Increases damage to shifted druids, hunter pets and shamans in ghost wolf.
    • Berserking - (3 minute CD) Increases your attack and casting speed by 20% for 10 seconds. Pop this when your partners are getting low and need those quick heals. It's also off the GCD.
    • Bow Specialization - Your chance to critically hit with bows is increased by 1%. We can't use bows.
    • Da Voodoo Shuffle - Reduces duration of all movement impairing effects by 15%. Trolls be flippin' out mon! Helps with kiting a bit, not too game breaking.
    • Throwing Specialization - Your chance to critically hit with throwing weapons is increased by 1%. We can't use throwing weapons, either.
    Last edited by Prodzlol; 2010-12-24 at 02:57 AM.

  2. #2
    Blood Fury is pretty much shit for resto shamans, it increases spell damage not spell power

  3. #3
    Quote Originally Posted by Prodzlol View Post
    Shamans can't use axes.
    Yes they can.

  4. #4
    Quote Originally Posted by Pownk View Post
    Yes they can.
    have you ever seen a resto-itemized axe?
    Quote Originally Posted by Freedom
    Not to mention that some people play the game because - OH MY GOD - they think it's fun. Not everything is about owning the shit out of people in PVP or raping the meters or single-tanking/healing Marrowgar etc.

  5. #5
    so write "resto shamans doesn´t use axe"
    im enha orc shaman and yes - my favorite weapons are axes

  6. #6
    Right, so I've picked my race....

  7. #7
    So where's the gear section...?

  8. #8
    "Gemcutting - Jewelcrafting skill increased by 10. Jewelcrafting is a recommended profession, but those first ten levels really aren't this big of a deal, haha." - this bonus, just like the Gnomish engineering bonus actually means all receipes will stay orange/yellow/green for 10 levels longer throughout the entire leveling process. Still not a great racial though, even if it might save you some gold.

  9. #9
    Slight miscalc on your racials

    Draenei racial "Gift of the Naaru" heals you for 30% of your total health over 15 seconds, not a big CLUTCH heal, but it can be macro'd into NS for an extra pop while you're trying to pull somebody up. Pretty useful for pvp I'd say for how large health pools are now.

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