Originally Posted by
Balore
There has been a lot of discussion on this forum and others about the lack of healers and the difficulty of Cata Heroics. The link is obvious and the reasons have been discussed many times over so I’ll not revisit it.
I’m a holy priest pugging heroics in ilvl 333-359 gear and after doing a handful of heroics I almost quit healing. People were dying and I just couldn’t keep them alive. Part of it was a l2play issue (new spells, mana management) but the rest was the fact that some group members were taking too much damage, too much avoidable damage. Healing in TBC and Wrath hard wired into me that a player dying was bad and I was a bad healer if I let it happen. My thinking has now changed. I've decided it's OK to let people die...
I’m a healer and I let people die
That seems counter intuitive to my role and before I get raged on let me explain myself. I don’t just let anybody die, to let myself or the tank die would also be silly, but I will sacrifice bad players for the good of the group. I mainly sacrifice bad dps players and when I say bad dps I don’t mean those who put out low dps, I mean those who constantly take unavoidable damage, refuse to use lightwell (yes I went there, I believe it’s worth using now but that’s for another thread) and generally refuse to learn and adapt. I'll top you up twice, maybe three times if I think you were unlucky, but after that you're on your own. It costs me less mana to res you at the end of a fight than it does to keep you alive. This doesn’t happen on every boss fight or trash pull or even every Heroic but if I get a bad player they might die a couple of times in a heroic.
Now I don’t do this to be an ass, I do it because bad players need to learn. Everybody makes mistakes and I account for that a few times and I certainly won’t let players die the first time they mess up on a mechanic. However my priority is to kill the boss, I do this be keeping the tank and myself alive, and if applicable enough dps to beat an enrage timer or a certain mechanic. If a bad player unnecessarily reduces my ability to keep the tank alive, through me having less mana or having to redirect numerous heals, I will let them die. If they are constantly, over the course of a fight, unnecessarily taking avoidable damage I will sacrifice them.
I’d like to know how other feel about this. Would you run with a healer who you knew would let bad players die?