Thank you for clarifications Netherfall
Stickied, at least temporarily. I can't make any promises on the duration of the stick, but it is definitely at -least- worth adding to the Helpful Topics sticky.
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Ok I went through the post and tidied it up a bit. I put paragraphs on the bosses with a lot of changes or longer explanations. In addition, all contributors have been bolded.
Magmaw's adds no longer put fire below their feet. Furthermore I feel the information should be a bit more clear about their spawning. They spawn once every 30 seconds. A circle is placed on the ground, just like pillar of flame, and shortly after a meteor hits it, producing an add that on 10m has 1.8m health and does moderate melee damage. The fire left on the ground moves back and forth quite quickly, and ticks for 40k damage rapidly. The meteor also knocks you to the ground if you are standing in it, assuring your death to the fire shortly after. These do not spawn in p2 but continue spawning even when magmaw's head is impaled(because it's actually Nefarian spawning them.)
These adds begin casting an ability at 20% called Armageddon, an 8 second cast that if finished will hit the entire raid for ~120k damage, wiping you instantly of course.
---------- Post added 2011-02-09 at 06:08 PM ----------
Also some further notes:
The stacking debuff on twin drakes also ports anyone within 5 yards of the tank into the twilight realm with them when it reaches 5 stacks.
Shadow Conductor always activates after 2 ticks of lightning conductor, which aids in timing.
Engulfing Darkness is only cast on the main tank, this isn’t quite clear in the ability description, and the cast is slowed by curse of tongues.
Thank you for the clarifications for the bone constructs.
---------- Post added 2011-02-10 at 05:24 PM ----------
If someone wishes to do this, I'll have no problem to list them
Ok I only have the Halfus heroic hp currently. Anyone know the exact value of any other boss be great, cheers. Just list if its 10 or 25 and we'll get a full list.
Last edited by Azshira; 2011-02-10 at 05:39 PM.
HP values for 10 Heroic off the top of my head (most will be rounded to nearest .1 million, just fyi)
Bastion of Twilight:
Halfus Wyrmbreaker : 51.5 million hp
Valiona & Theralion: 54,111,960 hp
Ascendent Council: 12.8 million for Ignacious and Feludius, 8.4 million for Arion & Terrastra (42.4 million for the Monstrosity)
Cho'gall: 56,688,720 hp
Blackwing Descent:
Magmaw: 39,240,600 hp
ODS: 48,528,980 hp
Maloriak: 34,631,656 hp
Atramedes: 34,786,260 hp
Chimaeron: 36,246,424 hp
Nefarian: 51,363,416 hp, 9,877,580 hp for Onyxia
Throne of the Four winds:
Conclave of wind total hp : 25,338,140 hp
Rohash & Anshal : 6,871,360 hp
Nezir: 11,595,420 hp
Al'Akir: 48,099,520 hp
Conclave of Wind - Rohash's "Sclicing Gale" increases nature damage taken by 5% (4.0.6) and not 10% (4.0.3)
And you worte Nefarian's HP (+ Onyxia) to Magmaw.
The parasites (the little adds) at Magmaw have 154k HP if i remember correctly.
http://www.youtube.com/watch?v=nmoAyydt8Jo
Yeah even bad guilds like ours can kill it now. The Obnoxious Fiends have 228K on 25. Atramedes himself has only 110M.
I think it's the second easiest heroic now, after Halfus.
Last edited by Nitros14; 2011-02-11 at 09:53 PM.
nice video and 110m will write that in for Atra
Regarding Stormlings on Al'Akir: The adds put up a debuff that increases nature damage taken by 25%. This stacks for EACH Stormling nearby that is alive on the target it is near, it doesn't increase naturally on its own.
Also, it is possible to not have both debuffs up when P2 happens for Ascendent Council. Make sure this doesn't happen, or hope you have a soulstone or battle rez on hand.