Originally Posted by
clampy
I would like to say from the get-go this thread is not a "WoW vs X Game" thread. Please do not start a "X game is better, because..." rant.
This thread is about how MMO's have a lot of similarities - Especially, for example Rift. Throughout this post I will probably refer to Rift a lot, not because I want to attack it but because it is the game that currently explains my point easily. Other games do the same thing - just know it is just an example.
I have been reading posts from Devs and avid players from many different MMO's defending why making games look similar is a good thing. In some sense they are right, Making the game have the same UI and the same overall style is probably good in some ways. I understand where they are coming from, people understand how to play a game and its easy to switch from one game to another.
I understand why, but I am really starting to dislike it.
When I started playing WoW it was one of the best experiences in a game I have ever had. Learning the UI, the things the game had to offer. A simple task of completing a quest - learning the quest system. All of these small challenges made the game have a fantastic feel - learning not only the story, but the game at the same time. I understand a feeling like this can never be replicated when you have been playing an MMO for so long, but what I don't get is why Developers are trying to lower the learning effect in their games.
When I play a new game, I play it because I want something different. I'm still looking for a new MMORPG, so I know what to expect from the genre. When I played Rift I had this sense that the game could be so much more if it had its own style. The only thing that feel different is the Story and the graphics. I want to look at my spells, I press P. I want to look at my talents, I press N. I want to open my bags, B. After 2 hours I just thought "what a minute, I'm just playing WoW with a different story". Don't get me wrong, Rift is a great game to play, but when everything you do feels the same as the last game you played - how can it possibly feel like a new game?
WoW is a great game, because it took what other MMO's had and it didn't copy everything. It took the best bits and expanded on them until they created their own feel for their own game. Similarities are going to be there in every game - I don't mind that in the slightest. When I think of the next MMO I will play, it will be a game that takes what WoW has and uses it in their own way. A great game is a game that takes tips from the biggest and best rival games and creates their own game based of the lessons they have learned. I know a great game when it advances the genre with their own ideas based of not-so-good attempts. Guild Wars 2 is trying, Rift for me isn't.
Looking at the gameplay videos of Guild Wars 2, it looks like they have really tried to make a different and fun experience. They have looked at WoW and taken the bads points and tried to make them good. Too many abilities on the bars, lots of farming quests, more interesting things to do at lower levels etc. They take what they already know from big games and try to fix it in there own way.
Sorry about the probably poorly written text, the question I am trying to ask is: Do you dislike MMO's looking alike? Would you prefer a fresh idea when you play a new game?
I deliberately didn't do a poll because I wanted to read your thoughts instead of looking at a score.
Thanks for reading, please let me know how you feel.
Thanks
V