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  1. #1
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    Unhappy failing on entry bosses

    Hello,

    Casual raidleader here hoping to get some tips or tricks to help us progress further.
    we are raiding now for about 3 weeks we got halfus down each week in the third/fifth try.
    now you guys can start to giggle, we raid 3 days a week from 20.30 till 23.30 and we have halfus down in the first raid within a hour so the other 8 hours of raiding we got left we spend on other bosses that 24 hours on other bosses the last 3 weeks.
    what did we kill? zerrrrrrrrrrrrrrrrrrooooooooooooooo
    what did we manage to do in that time? manage to bring down magmaw down till 5%/ 10% multiple times , conclave of winds we got him down to one or two mini bosses alot of times then we die again or hit enrage timer on magmaw.
    our heal team is in my opinion awesome we got 2 paladin 2 holy priest that rotate around.
    our tanks are both 355 with two tier 11 pieces and other epics from rep or ah.
    dps is around 12/15k on magmaw(hunter waits ranged for the pillar then the ranged burns them down)

    STILL after double checking if everyone is doing what they are supposed to do we still seem to fail to execute a boss.
    looking at the dps that isnt godlike or anything near it still it seems to be enough to get the bosses down but yett we fail!
    nearly all tries are around 10% / 15% or lower and then people start messing it up.
    gotta say even thou the story above shows different, the co-ordination and performance in general is good but it goes all wrong from 20% and lower!

    is this a classic example of people freezing up when the tension become's to high?
    should give omnitron a try instead?

    we are a tight bunch of guys but the signups on calender shows that people are loosing interest in raiding on new bosses.

  2. #2
    Deleted
    Are you using hero when MAgmaw's head is chained down? Helps alot

    Omnitron is a little bit more complex than Magmaw I'd stick with him till you get him down first but thats just me.

    For conclave is one off the bosses regening all there health and thats why you are hitting the enrage?

  3. #3
    Deleted
    I dont really see any issues with the dps, how the healers manage I cant tell. But from what you say by hitting the enrage something must be wrong.

    For Magmaw you could have a tank (prefer pala / war), tank the parasites and nuke them down alone, while all dps'ers just focus on Magmaw. This works for our guild (Not that we need it, its just easier)

  4. #4
    halfus - understanding the mechanics each week dont be scared to even try 3 tanks on some setups

    magmaw - we do the one range out tac and the rest group up at the boss

    conclave of winds - all boss must die within a minute of each other so its all about timing

    omnotron - i would say is harder than these 3 bosses

  5. #5
    Deleted
    Oh well... This is not the information that will bring up many good sugggestions I think...

    Do you have logs that we could have a look at? Or a simple write down of the tactics you use? Raidsetup?

    - Constantly struggling at low percentage could mean healer are oom.
    - Hitting the enrage timer always means your DPS sucked or died too early. Save CD for headphase.

  6. #6
    Deleted
    Damson : we normally whipe due to the dps / healer gets hits off the platform so we all get silenced ( they do it each try like they should do but nearly all the time around 20% or lower they get hit off / we did switch around some dps / healers ) and sometimes indeed we dont get them down quick enough so we have a boss with full health again.

    Cpx : that tactic is new to us and me, with tanking the adds instead of kiting them. thanks for that tip! we are going back in tonight so we are going to magmaw with that tip

  7. #7
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    You got a world of logs report? So we can actually check what you are doing?

  8. #8
    Deleted
    Quote Originally Posted by Houbski View Post
    Damson : we normally whipe due to the dps / healer gets hits off the platform so we all get silenced ( they do it each try like they should do but nearly all the time around 20% or lower they get hit off / we did switch around some dps / healers ) and sometimes indeed we dont get them down quick enough so we have a boss with full health again.
    That's pritty much it then is everyone get's knocked off that platform its a wipe. A nice tip for that platform is use a DK with glyphed path of frost so no one takes falling damage after his ultimate. Just people have to avoid getting knocked off.

    If one of them ever regens its pritt much impossible to avoid the enrage timer we usually save hero for the end just to make sure we finish them off at the same time.

  9. #9
    halfus - really depends on drakes ccomp, but you're saiyng you're doing it.

    magmaw - two options: nuke worms with huge aoe (i'm doing this) or dedicate a tank to worms (works fine anyway). make all dps keep cds for head phases and also tell melee to go back a little before nuke phase ends^^ it's more and healer fight than a dps fight.

    conclave - 1 dps + 1 healer on red. 1 tank + healer on blue. rest of the raid on green. basically nuke green and adds asap, while the other dps kills the red until energy goes full so all raid goes to blue and nukes him. while conclave does the ultimate, the green heals himself so just check that red and green die toghether. after that all run to blue and finish him.

    omnotron - lots of abilities, but generally speaking avoid s*** kill the blobs when they spawn (they fixate on 1 guy, meake him kite them) and just focus dps on the newest golem activated. anyway this is a simplistic explanation, you need to try it.

  10. #10
    Deleted
    Also if your healers are going oom on Magmaw you can use 2 tanks for him and swap when one tank gets the debuff (though you will prob have to nuke the adds this way) and when his head is pinned down tell your healers to chill as technically no one should be taking any damage (assuming you nuke the adds down)

  11. #11
    My guild raids 3 times a week for 3 hours each time. 9 hours of raiding a week and we are at 7 out of 13 so far for kills.... not sure what to tell you other than try different things when it comes to how you set up for a boss?

    If you want, make a toon on Steamwheedls Cartel (US) and look up my guild - Fallen Legacy. I can go over how we do a few bosses thats a bit different from tank spot stuff.

  12. #12
    Deleted
    Quote Originally Posted by Durion-ZdC View Post
    Oh well... This is not the information that will bring up many good sugggestions I think...

    Do you have logs that we could have a look at? Or a simple write down of the tactics you use? Raidsetup?

    - Constantly struggling at low percentage could mean healer are oom.
    - Hitting the enrage timer always means your DPS sucked or died too early. Save CD for headphase.

    ill try to give some more information,only just created a account at world of logs so at this point cant provide you with those.

    magmaw

    (last setup we used on magmaw / various 5% whipe's )
    2 holy priest (with rotating lightwells to have one up all the time) 1 holy paladin (never go oom even help with dps on head)
    tanks: warrior and paladin
    dps: boomkin/mm hunter/mm hunter/fire mage/elem shaman


    tactic: mm hunter ranged for the pillar of flames, when adds are up all ranged aoe's them down and the OT remains on boss, when head comes low we have to elem shaman and the tank (who is not on the boss that time) to jump up on and get him down in the spike.
    when head comes up we swap tanks and he start to do some dps.
    and we repeat that till we..want to say kill him but lets keep it at till we whipe
    when adds come together when the boss is comming down we mostly whipe or lose a dps =/

  13. #13
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    If you hit the enrage timer on Magmaw, either your dps isn't geared enough, or they need to l2play.

  14. #14
    Deleted
    To me it seems like you got 2 tanks for nothing, as you describe the tactic. I dont know how many "tricks" you know, but using Hand of Protection on the tank while being mangled, helps the healers preserve some mana.

    Personally I would have the warrior tank the boss, while the pala tank and solo kill the adds. When the tank gets mangled you HoP him with the paladin OT, and next time the holy paladin, and hereforth use CDs and spam healing till the HoPs are ready again. This way you wont waste any dps so to say and it should easen up your enrage issues.

  15. #15
    Deleted
    Quote Originally Posted by Houbski View Post
    tactic: mm hunter ranged for the pillar of flames, when adds are up all ranged aoe's them down and the OT remains on boss, when head comes low we have to elem shaman and the tank (who is not on the boss that time) to jump up on and get him down in the spike.
    when head comes up we swap tanks and he start to do some dps.
    and we repeat that till we..want to say kill him but lets keep it at till we whipe
    when adds come together when the boss is comming down we mostly whipe or lose a dps =/
    Setup seems fine... A bit melee unfriedly but thats not a problem these days

    Well 2 tanks AND a dedicated ranged for spawning adds is a "No-Go". Either switch OT with the hunter for more DPS on boss or just let one Tank switch to DPS. You are raiding 10 mans... 1 DD more means somewhere between 10 and 20% more DPS.

    How long does it take you to pin down the head? Oh and tell the tank to DPS the head while mangled...

    Edit: Let a tank take care of the adds. Don't stand in melee range when head comes up until tank has aggro for sure.
    Last edited by mmocf4cecdc851; 2011-02-11 at 12:17 PM.

  16. #16
    Deleted
    when you assign a tank for the adds doesnt it matter he gets the debuff on him from the parasites?

  17. #17
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    Im the tank assigned to kill the adds on my team (ilvl 358 warrior tank), and I kill the adds way before the new spawn, and just stand with the 1 add that will always respawn from the debuff. Its not really an issue.

  18. #18
    Deleted
    Quote Originally Posted by Houbski View Post
    when you assign a tank for the adds doesnt it matter he gets the debuff on him from the parasites?
    Yeah but the debuff doesn't stack higher than two... Thats easy to heal through. Paladin and warrior are both fine for the adds. Very good AoE damage, selfhealing and blocking the add's hits really helps a lot.

    Your healers will have a bit harder time, but your problem with the enrage timer means two things:
    1. You need more DPS - Addtank will get up to 15k DPS, Hunter also can do more DPS
    2. More DPS - shorter fight, less time to mess things up

    Another tip: Use bloodlust/heroism/timewarp just after mangle. No DPS wasted on adds and lasts full head phase.

  19. #19
    Deleted
    Quote Originally Posted by Prison View Post
    magmaw - we do the one range out tac and the rest group up at the boss
    How does this tac help/work?

    ---------- Post added 2011-02-11 at 01:57 PM ----------

    Quote Originally Posted by Cpx View Post
    To me it seems like you got 2 tanks for nothing, as you describe the tactic. I dont know how many "tricks" you know, but using Hand of Protection on the tank while being mangled, helps the healers preserve some mana.
    Wait.. dont Magmaw then switch to other target if you HoP the tank? Then the other target gets chewed instead?

  20. #20
    Quote Originally Posted by teiksma View Post
    How does this tac help/work?

    ---------- Post added 2011-02-11 at 01:57 PM ----------

    Wait.. dont Magmaw then switch to other target if you HoP the tank? Then the other target gets chewed instead?
    By having 1 ranged out, the pillar is guaranteed to be in the same spot. Also, it's alot easier to move 1 person than a whole party full.

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