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<Suggested> |
Straight Crit increase, and Crit is good. |
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<Not Useful> |
Mana is not an issue in Cataclysm, as our rotation is mana-positive and we do not even need the mana regeneration tools we have. |
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< Required > |
Straight damage boost, required. |
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< Required > |
You need this for the damage boosts to Fire Totems and your main nuke |
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< Optional > |
Survivability tool. This is "always-on", but only affects Magical damage, however that's most raid damage anyway. |
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<Suggested> |
This is a relatively small DPS jump, but it does boost DPS. If you had to sacrifice a DPS talent for greater survivability for Heroic mode progression, this would be a candidate, otherwise it's mandatory. |
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< Required > |
Most of your gear, including tier, has Spirit on it. It's useless unless you have this talent. So, take this talent. |
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< Required > |
This is why Convection has no use any longer. Even at introductory gear levels, the mana regen will be more than you're spending, even (especially) during AoE. |
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< Required > |
The mana reduction isn't really helpful, but it's a prerequisite for Elemental Oath, which is worth it. |
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<Suggested> |
If you don't take this, you need to be within 20 yards of the enemy for Searing Totem to attack. It CAN be dropped if you can arrange that, but for convenience's sake it's usually taken. |
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< Required > |
It's good for you. It's amazing when you add in the raid boost. |
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< Required > |
It will never get dispelled in PvE, but the damage boost is worth it regardless. |
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< Required > |
This is now one of our core nukes. This can't be passed up. |
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< Required > |
One of the best DPS cooldowns in the game, for any class. |
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<Situational> |
Great for PvP. Almost never useful in PvE; in most cases the adds you'd want to use it on are immune to roots anyway. |
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<Suggested> |
+10% spellpower for everyone if you keep any Fire Totem down. This can only be passed on IF that buff is being provided by another raid member. If you're not positive they are, take it anyway just to be sure. |
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< Required > |
It's an amazing cooldown. Now it cools down faster. This is good. It also scales nicely with Haste; more bolts, faster cooldown. |
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< Required > |
This changes your Lava Burst from a simple 8 second cooldown to something that cools down erratically. It requires more attention, but it's also a big DPS boost. |
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< Optional > |
With 4.3, this is worth taking and using any time there's 5+ enemies, as long as they'll be within the AoE for the full duration. Otherwise, on single target fights, this could be skipped. In general, unless you're running with two Elemental specs, you'll want to take this. |