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  1. #1
    Mechagnome
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    Atramedes air phase : Help

    Hi, I need some help with atramedes air phase. My GM is telling me that I should be able to kite his fire for the entire duration of the phase, using only my Dash (Im a feral druid). I keep telling him that I need the first person who gets targeted by the boss to kite the fire at least 8 second before I hit the gong otherwise the fire will eventually get to me before the end of the phase but hes like nooooooooo you must hit the gong right away and kite it the whole phase.

    So is my GM right? Because I dont think I can do anything more to avoid the fire. Is there a path that I should take that will make the fire move slower or something or hes just wrong.

    I mean the phase last like 40 seconds. I dont see how its possible to kite the fire the whole time.

  2. #2
    Warchief sizzlinsauce's Avatar
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    your GM is wrong... the person it targets first needs to kite it, and he calls out when its too fast for him to continue kiting, and that's where you hit your gong, the beam comes to that gong and follow another person(or you) then you kite and should have no problems.

  3. #3
    A worgen druid or rogue can kite for the entire air phase, otherwise sizzlinsauce is right

  4. #4
    Deleted
    A rogue can kite it the whole phase with an 8 second sprint, I'm sure you can manage with a 16 second dash

  5. #5
    In our 10man runs, we have our Rogue hit the gong straight away, unless it targets someone with a speed increase (dash/engineers, etc).
    If need be, we hit the gong again. We can afford to hit the gong twice per air phase and have just enough to get us through the fight. Obviously this depends on your raid dps. If you dont have enough, you won't be able to afford doing that.

  6. #6
    Mechagnome
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    In 10 mans we have no problem because the fire doesnt do nearly as much damage so I can get hit a little by it without dying. We have troubles in 25 mans. I also dont think we can afford to use 2 gong during an air phase.

    I know I can do the whole phase if I use my nitro boost too but then I wont have any cd left for the next phase.

  7. #7
    Keyboard Turner
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    You should ask your guildies if they can run as long as possible before you need to gong. Make them call out on vent/ts when you need to gong. At the beginning the beam moves really slow so it is easy to avoid it but it speeds up as the time goes on. You could also buy a couple of swiftness potions, yeah you can only use one per try, but it can save your ass once. You should also start with running at normal speed and pop dash when the beam is getting closer. But if you have a rogue in 25man you should assign him. His CoS and sprint is up for every air phase.

  8. #8
    Your GM is as wrong as wrong can be. The beam is fully kiteable for any class, you might not need to use a speed modification, but things like these will help:

    - Cloak of Shadows.
    - Paladin bubble.
    - Dash
    - Sprint
    - Heroic Leap
    - Intervene even.
    - Priest pulling thing.
    - Priest bubble with speed buff
    - Blink
    - Ice Block
    - Disengage.
    - Ghost Wolf
    - Warlock teleport.

    And probably more. It's all about being creative with seemingly unimportant abilities.

  9. #9
    Deleted
    if you have a holy priest in your raid the airphase is a piece of cake.
    its one of the few fights where i play holy instead of disc.

    have your priest camp in the middle and give the person thats targeted by the beam a shield so he gets the speed buff. after the buff is done let him use his abilities if he got them. otherwise grip him into the middle so he gets the speed buff again and he can kite some more. if he cant kite the entire duration of the airphase we have our goblin mage use a gong and he kites it till atramades lands again (he kites with goblin jump + blink and a shield if needed)

  10. #10
    What we do is:

    1st person kites the fire as long as his class allows (ghost wolf, blink, sprint and what not), then our prot warrior hits the gong and kites the fire in a big circle, he uses heroic leap and intervenes someone running infront of him and this tends to work great.
    It's the internet. You never know if people are either sarcastic or just bad.

  11. #11
    As a Rogue that does the kiting every week for my raid, your GM is mostly likely wrong. Granted, my Sprint only lasts 8 seconds, but if I hit the gong immediately at the start of the phase (to save someone terrible at running) I'm not able to kite the beam the rest of the phase myself unless I use my Nitro Boosts as well.

    It's not unreasonable to expect the first target to kite it a little on their own, 5 seconds or so will do. You do not need any speed increasing buffs or gimmicks at all, you simply need to be already running when Atramedes chooses to target you, so the tracking of the beam will lag behind you. If people stand still and get targetted by the beam, it spawns on top of them and they are taking damage instantly - by the time they run out of it, with it chasing them lag and all, they're most likely dead.

  12. #12
    I am Murloc! Viradiance's Avatar
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    I managed to kite the beam for the entire last phase on my kill last night (our druid got too much sound, heh). I did this through a combination of Sprint, Darkflight+Rocket Boots, Shadowstep, and Prep+Sprint. So it should be possible for a Feral Swiftness specced druid to do it with just a long dash.
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  13. #13
    Bloodsail Admiral Imhullu's Avatar
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    Quote Originally Posted by Mizzet View Post
    As a Rogue that does the kiting every week for my raid, your GM is mostly likely wrong. Granted, my Sprint only lasts 8 seconds, but if I hit the gong immediately at the start of the phase (to save someone terrible at running) I'm not able to kite the beam the rest of the phase myself unless I use my Nitro Boosts as well.

    It's not unreasonable to expect the first target to kite it a little on their own, 5 seconds or so will do. You do not need any speed increasing buffs or gimmicks at all, you simply need to be already running when Atramedes chooses to target you, so the tracking of the beam will lag behind you. If people stand still and get targetted by the beam, it spawns on top of them and they are taking damage instantly - by the time they run out of it, with it chasing them lag and all, they're most likely dead.
    This is exactly correct, and it's my favorite part of the fight because everyones running around like chickens with their heads cut off haha.

  14. #14
    Deleted
    I do this as a shaman in GW but it should work fine for you as well,(this requires Deadly Boss Mods) when the air phase hits a timer will appear to count it down, the initial person will need to kite the flame till the timer hits around 25 sec, when the timer hits 25 sec you hit the gong, then you kite the kite phase for you will last roughly 21 sec, so you start off running normally (with Kitty increased run speed this should last you for some seconds when it gets close you pop dash and run away, 4 sec before the phase ends he will start descent thereby breaking the flame and you are home safe.

    Things to remember: The phase lasts 40 sec but the Flame is usually only around 30 sec.

  15. #15
    Deleted
    What we usually do is have whoever gets targeted first kite for a bit, and I will stand by the gong ready to hit it as soon as the fire gets too close to the kiter. Being a warlock, I save my soulburn for teleport for airphases, and I kite it generally 1/2 - 2/3 of the airphase, depending on how the first kiter does.

    Point is, it wont hurt whoever gets target first to run for 10 seconds or so, and it would greatly help whoever hits the gong.

  16. #16
    The Patient
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    Quote Originally Posted by Drihan View Post
    Your GM is as wrong as wrong can be. The beam is fully kiteable for any class, you might not need to use a speed modification, but things like these will help:

    - Cloak of Shadows.
    - Paladin bubble.
    - Dash
    - Sprint
    - Heroic Leap
    - Intervene even.
    - Priest pulling thing.
    - Priest bubble with speed buff
    - Blink
    - Ice Block
    - Disengage.
    - Ghost Wolf
    - Warlock teleport.

    And probably more. It's all about being creative with seemingly unimportant abilities.

    Full immunities send the tracking debuff to someone else. Using that when being tracked is worse than using a gong several seconds too early, since the speed of the flame wont decrease you will most likely cause a death by doing that.

  17. #17
    u need to kite the 1st beam for as long as possible be4 hitting the gong DEPENDING on how much sound the chased person has prior to the air phase if its too high he wont be able to kite it coz it moves faster the higher the chased persons sound lvl is.

    so if p1 is done correctly most ppl can kite the beam for half or even 1/4 of the air phase (remember thas depending on the class and person being chased)

  18. #18
    Just to add on a little, Engineers using Nitro Boosts should note that a backfire will cause Atramedes to lose track of you, causing the beam to instantly switch to another random person. The speed of the beam is not reset either and continues to increase as per normal. I'd recommend only using it as a last resort, given that people generally won't expect to be targeted once the beam is safely chasing the kiter, they're most likely going to die.

  19. #19
    Our Feral Druid Gongs it almost instantly and is able to kite it generally the entire phase. Times his dash well, get a well timed Life Grip. Since Dash's CD is so long he Swiftness Pots the second one, and the third one Dashes again. If we get a Fourth one, I as a boomkin Dash kite it. You may be hitting your Dash too early.

    However, letting his first target kite it for a bit is also doable generally. The beam moves the faster your sound is though. So if he targets someone that didn't manage sound well it could be tough for them to kite it at all.

  20. #20
    Deleted
    Quote Originally Posted by Mizzet View Post
    Just to add on a little, Engineers using Nitro Boosts should note that a backfire will cause Atramedes to lose track of you, causing the beam to instantly switch to another random person. The speed of the beam is not reset either and continues to increase as per normal. I'd recommend only using it as a last resort, given that people generally won't expect to be targeted once the beam is safely chasing the kiter, they're most likely going to die.
    lol this a thousand times. Happened to me last night. Im a Goblin Shaman Engineer, popped gong after on the second air phase really early cos someone was in trouble, kited for as long as I could (goblin jump + GW is so win for this), as the fire caught me up, I popped nitroboots and it shot me into the air, thank god half way through the beam heading to its next target the phase finished, but a death was probably inc because of it. But yeah, popping Nitroboots to stop a garunteed death (yours) and risking the death of someone slow to react is still probably better than you dying for sure.

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