I hate BM, however I also hated AiS Spec...I would prefer MM-Arcane over anything atm.
I hate BM, however I also hated AiS Spec...I would prefer MM-Arcane over anything atm.
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Personally I hate the hard cast Aimshot MM spec....its just so clunky and bleh and sometimes for some reason it seems like the instant Aimed shot bugs.
I like BM, but there are often times the pet is a hindrance...so surv is prob my fav and of course its likely going to be dead last.
If hunters are in a very good place after this, I command you all to shut the fuck up to maximum capacity and don't even breathe on blogs that you need nerfing.... cos after this we should be basically the highest dps in wow. Here's hoping. And if we are op, mantain silence so we stay op
We are recruiting! - http://independentswc.guildomatic.com/ - 25m Heroic 6/13
Armoury: http://eu.battle.net/wow/en/characte...lyana/advanced
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2 attempts on cho'gall tonight 16k as mm 14k as surv
My name is Legion, for we are many
I like that man.
We are recruiting! - http://independentswc.guildomatic.com/ - 25m Heroic 6/13
Armoury: http://eu.battle.net/wow/en/characte...lyana/advanced
Arguing with hunters?: http://www.mmo-champion.com/threads/...ers-are-a-team
great another change...i think someone at blizz just hates hunters period. i also play a mage and that class does ridiculous single target an aoe damage. just seems as though any time hunters (any spec) creeps up to the top of the damage meters they get hit with a nerf.
If you have aimed in a macro, take it out and just drag it from your abilities. I think it being in a macro messes it up. You can probably do some research and get the exact right macro with Aimed Shot vs Aimed Shot! but I just prefer to have this one simple.
---------- Post added 2011-02-20 at 11:14 AM ----------
I personally have always thought that listing your DPS on failed attempts is NOT conclusive. Figure out why the group failed and work on it. DPS numbers only matter if you can't meet enrage, otherwise true numbers are only told after boss is dead.
---------- Post added 2011-02-20 at 11:18 AM ----------
The initial burst is definitely way higher right now, but I'm not sure over the course of a 6 minute fight if current MM is higher than SV was then. Either way the nerf was unjustified and unneeded as it was obvious that in heroic mode (ie scaling gear and skillsets) that SV was not top damage. It was competitived but being beaten consistently. I think they should put the 5% agility back for SV and also add an instant weapon damage to explosive shot so that SV will scale going forward. As we are seeing, SV is not going to scale well and will fall to useless as Cataclysm moves on as it is right now.
MM will prob still be a little over SV so it would basically come down to what you prefer.
I like SV way more then MM (hardcast AiS) so after some testing will prob go back to SV.
Everyone is forgetting that One with Nature is now going to be useful. I know it hasn't in the past, but now with the added AP for Hawk, its going to make up for the nerfs SV previously got. I guess nobody listens to Frostheim but he's been right about everything so far. I've always favored SV, MM isn't really my style, but thats just me. I have a feeling that people are still going to be hard casting Aimed Shot and Blizzard will nerf it again or something else to get us to stop, which is one of the reasons they're nerfing it now. I'm with everyone else who says to just play what you want to play. We're doing decent DPS in all specs. We should be glad we're topping or at least being top 5 on the meters (25man), instead of down at the bottom.
This, I'm in a 10man guild so I am the only one that brings the 10% attack speed buff for myself and melee.
Obviously the Hawk buff will increase our damage more than what it is now, but in theory it should increase every specs damage by the same amount so MM should still be on top but its not sure that hardcasting Aimed Shot will be better than Arcane Shot
I just got asked by our raidleader if I wouldn't PLEASE respec SV instead of MM, simply because it adds more to the raid, entrapment and the reduced cooldown on traps makes for amazing add control any fight with adds. and to tell you the truth I'm happy about it the fact that aimed shot had such a long cast time, blocked auto shots (thus reducing the effect of our mastery further) and the fact that it limits our movement speed just made that spec feel super clunky.
Perhaps if blizzard actually made aimed shot 2.4sec cast time (if not even lower in turn for reduced dmg) and made it NOT reset auto shots it might be aight to play.
if they made kill command a "within 6sec your pet deals such and such dmg" so we can actually cast it while pet is running (or just 2y too far away) compared to beeing instant.. that MIGHT fix some of the clunkyness of the pet
BM Scales the best from AP. Do you at least have some napkin math for these numbers you're pulling out your ass? Or some simming? or anything? I'm getting MMarcane>BM>SV>MMAimed by plugging in the additional 2.2k AP. MMArcane and BM are neck and neck as well.
Also SV Brings things that MM can't- Heroic Magmaw says hello. Entrapment, and pwnage AoE ftw!
BM does not scale the best from AP. They simply get the most AP.
Kill Command: 51.6% RAP
Explosive Shot: 69.6% RAP
Aimed Shot: 115.45% RAP (pre-hotfix), 106.88% RAP (post-hotfix)
Chimera Shot: 93.2% RAP
And no, current threory is still showing: MM-aimed > MM-arcane > BM > SV, not MM-arcane > BM > SV > MM-aimed
Aimed damage is looking to drop by 8-9%. Aimed is currently ~250% better than glyphed Arcane Shot. An 8-9% reduction means it's still 227.5% better. Note that includes computations on lost auto shots, cast time, etc. The net damage difference between the two is much more extreme. Closer to 300% more per shot.
Edit: The aimed shot numbers are actually wrong since the '200%/160%' scaling number is actually applied to the entire formula. It's actually ~188% and ~150%.
Last edited by harky; 2011-02-20 at 10:05 PM.