1. #1

    Sub pvp trin question

    Hello rogues,

    Quick and simple, i have 1 choice of trink to use pvp for dps boost and i wondering what should I go with? Currently using fluid death but i see unsolvale riddle and the pvp +agil is on 2m cool downs but would make for insane burst. Preferences?

    Happy hunting

  2. #2
    Isn't Sub all about burst?
    And agility is by far your best stat due to Sinister Calling

  3. #3
    Riddle blows. Get the pvp Use trinket.

  4. #4
    CC chain + on-use trinket = good times

  5. #5
    On use +agi is pretty nice purely in dance, but unheeded warning seems to put out more overall.

  6. #6
    Quote Originally Posted by Kaitenbdf View Post
    On use +agi is pretty nice purely in dance, but unheeded warning seems to put out more overall.
    Unheed Warning + on use trinket during a dance is like a nuclear bomb! gotta love Humans

  7. #7
    I THINK Unheeded Warning is BiS for rogues.....not positive though..

    Shadow Dance w/ unheeded warning proc = insane ambushes dmgs..

    For combat rogues, an unheeding warning proc + full bandit's guile (Deep Insight) + Ks almost reminds me of 100% armor pen combat rogues in WoTlk. (Almost)

  8. #8
    Quote Originally Posted by Divinator View Post
    I THINK Unheeded Warning is BiS for rogues.....not positive though..

    Shadow Dance w/ unheeded warning proc = insane ambushes dmgs..

    For combat rogues, an unheeding warning proc + full bandit's guile (Deep Insight) + Ks almost reminds me of 100% armor pen combat rogues in WoTlk. (Almost)
    the common conclusion on AJ seemed to be that if you're eng with synapse springs, you can't use an on-use trinket with them, so go for unheeded - otherwise, it's RNG is well..RNG, and only lasts for 10 seconds, so might not be up when you need it, and you should go with a on-use trinket instead, since sub isn't about sustained damage.
    Originally Posted by Blizzard Entertainment
    If [the dps] are on the wrong target, then they are playing badly and should be corrected and / or mocked, depending on how you roll.

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