Originally Posted by
bypass
My only issue with attonement as a whole is that it feels like a clunky tacked on mechanic that doesn't really accomplish anything for those that put the effort into using it regularly.
Its fine for 5 mans don't get me wrong, but there are better tools in raids for healers to be using for almost any damage the raid takes.
For starters, you're only ever going to be healing the tanks or the melee unless the everyone in melee approach is viable. It heals for small amounts so it isn't going to miraculously save people from dying. It isn't an efficient way of healing up big aoe damage, nor is it effective at healing up big spike damage on the tanks. It can be good in the cases when the raid is taking steady low damage ticks, and is in no real need of quick healing up. In practice though those situations are rare.
As far as I'm concerned, its basically a very roundabout way of boosting your poh numbers in a big aoe phase as hipo said, and even then, there are probably better things you could be doing with the healing time. If they drastically improved the range on the talent and increased the amount it healed to maybe 70% of the damage I might consider it a worthwhile investment of talent points. Until then though I just can't take it seriously as a worthwhile usage of points that could be better spent elsewhere.