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  1. #1

    Would you pick rogue over other classes?

    Is there class with less raid utility?

  2. #2
    Warriors, Priests, Warlocks, Shaman.

    You have a long term CC, a misdirect, and according to WoL you're the top damage in the game if played correctly.

    Stop trolling.
    85 Fury Warrior 85 Holy Paladin 85 Resto Druid 85 Blood Death Knight 85 Shadow Priest 85 Fire Mage 85 Affliction Warlock 85 Survival Hunter 85 Assassination Rogue 85 Resto Shaman

  3. #3
    Quote Originally Posted by MrProper View Post
    Is there class with less raid utility?
    FYI Rogues have the least Raid Utility.

  4. #4
    Quote Originally Posted by rhaaz View Post
    Warriors, Priests, Warlocks, Shaman.

    You have a long term CC, a misdirect, and according to WoL you're the top damage in the game if played correctly.

    Stop trolling.
    Well shamans have heroism and totems in which some are raid wide. Priests, fortitude. Locks, healthstones. Warriors is the only one there that is even a valid argument, but commanding shout is nice. So, no, you stop trolling.

  5. #5
    The biggest boost a good rogue is to a group is top DPS, misdirects for tanks, and the unique ability to take significantly less damage from boss mechanics through cloak, fient, combat readiness, etc. A 25 man with 3 good rogues in it, will save your healers alot more mana then say if three hunters were there. Also me being a combat rogue since the recent changes, Ive also been bringing the 4% physcial dmg buff since we dont roll with an arms warr or frost DK.
    Last edited by Duncanîdaho; 2011-03-07 at 04:08 PM.
    The generalist looks outward; he looks for living principles, knowing full well that such principles change, that they develop. It is to the characteristics of change itself that the mentat-generalist must look. There can be no permanent catalogue of such change, no handbook or manual. You must look at it with as few preconceptions as possible, asking yourself, "Now what is this thing doing?" -Children of Dune

  6. #6
    Deleted
    Quote Originally Posted by Zemnexx View Post
    Well shamans have heroism and totems in which some are raid wide. Priests, fortitude
    Totems have been worthless since 4.0.1, mages have BL, several classes (warlock, warrior, hunter) have fortitude

    And besides, rogues have bleed debuff, 5% crit, 4% phys damage, 8% spell damage. So yes, I would think those four classes have less utility
    Last edited by mmoc348563f3d3; 2011-03-07 at 04:11 PM.

  7. #7
    Quote Originally Posted by Zemnexx View Post
    Well shamans have heroism and totems in which some are raid wide. Priests, fortitude. Locks, healthstones. Warriors is the only one there that is even a valid argument, but commanding shout is nice. So, no, you stop trolling.
    A warriors commanding shout is just as powerful as a Priests fortitude. So much so, that it doesn't stack with it anymore. So if you're not counting warriors, than don't count priests. Warlock's health stones are certainly not on the same level of utility as a misdirection and certainly not over a CC. Health Stones are merely a convenience I wouldn't really consider it a utility at all because it is up the the player who receives them to make use out of it not the warlock themselves. A better argument for Warlock utility would have been the soul stones which I wouldn't say is more than what a rogue has, just different.
    I do agree with you on the shaman though.

    Edit: On topic however, I do have to say it does seem we don't have much utility but I love my rogue. I do insane DPS with him so my friends certainly don't mind running with me.
    Last edited by Griffmstr; 2011-03-07 at 04:12 PM.
    I like anime and stuff.

  8. #8
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    Everyone else can bring the utility, I will bring the pain

  9. #9
    Quote Originally Posted by Duncanîdaho View Post
    A 25 man with 3 good rogues in it, will save your healers alot more mana then say if three hunters were there. A.
    Lets talk about 10 man, would you pick rogue instead of hunter?

    ---------- Post added 2011-03-07 at 05:33 PM ----------

    For example i would be happy if rogues get 15s cd Blind for 1 minute(NPC only CC), ToT with bigger range and longer duration and good aoe RANGED slow(i would call it, sticky bomb or something).

  10. #10
    Quote Originally Posted by MrProper View Post
    Lets talk about 10 man, would you pick rogue instead of hunter?

    ---------- Post added 2011-03-07 at 05:33 PM ----------

    For example i would be happy if rogues get 15s cd Blind for 1 minute(NPC only CC), ToT with bigger range and longer duration and good aoe RANGED slow(i would call it, sticky bomb or something).
    If there's any melee spot open, I'd take prefer a Rogue.

    This thread is vague as it suggests that you can use an all melee comp when realistically that isn't so.

  11. #11
    Deleted
    Misdirect
    60-Sec CC
    Blind
    Stuns
    Disarm
    Enrage Dispel
    Slow
    EDIT:
    Kick (One of the best interrupts in the game)
    Master Poisoner
    Fan of Knives (One of the most powerfull AoE's in WoW) (Also provide mass Crippling Poison)

    Hell, even last night Sprint and Evasion allowed me to tank the adds on Cho'gall whilst our Off Tank Disconnected.

    All this and being top on DPS meters.

    Why wouldn't you want to bring a Rogue?
    Last edited by mmocccce7a5f55; 2011-03-07 at 04:47 PM.

  12. #12
    I play a hunter, and a good rogue is the best thing in the world to run with. So complementary. Whichever spec I'm in, the rogue can support with a significant raid buff/debuff (8% magic damage when I'm MM, 4% phys damage BM and that + bleed debuff when I'm MM). You can interrupt (though admittedly not quite as well as a shaman), which is awesome because I really can't (silencing shot with a longish CD is it, and only for one spec). I send single adds to the tank, you send packs of adds to the tank. And we combine to give the tank a huge threat lead on the pull while Vengeance stacks up. You can slow things (in giant bunches even), stun things, and CC a mob without pulling the pack (which lets me have time to trap a second one). You've got strong defensive CDs, which I don't - but I'm at range, so if things go sideways, I can kite then feign and let you tank when I'm about to get eaten, then get back up and do it again - between the two of us we can buy the raid maybe as much as 15-30 seconds of time to get that kill or get the tank a battle res.

    I love running with rogues.

  13. #13
    Quote Originally Posted by Kurgosh View Post
    I play a hunter, and a good rogue is the best thing in the world to run with. So complementary. Whichever spec I'm in, the rogue can support with a significant raid buff/debuff (8% magic damage when I'm MM, 4% phys damage BM and that + bleed debuff when I'm MM). You can interrupt (though admittedly not quite as well as a shaman), which is awesome because I really can't (silencing shot with a longish CD is it, and only for one spec). I send single adds to the tank, you send packs of adds to the tank. And we combine to give the tank a huge threat lead on the pull while Vengeance stacks up. You can slow things (in giant bunches even), stun things, and CC a mob without pulling the pack (which lets me have time to trap a second one). You've got strong defensive CDs, which I don't - but I'm at range, so if things go sideways, I can kite then feign and let you tank when I'm about to get eaten, then get back up and do it again - between the two of us we can buy the raid maybe as much as 15-30 seconds of time to get that kill or get the tank a battle res.

    I love running with rogues.
    sounds like you're looking for a pet rogue..
    Night Elf till I die
    Everything else is second best

  14. #14
    Deleted
    Top dps.
    Master poisoner: Increases spell damage done by 8%.
    Lets do some maths, if a 25 man has 9 ranged, 8 of them spell casters, which are at an average of 20k dps.
    20 000x8=160 000
    8% of it=160 000/100=1600x8=12 800 DPS.
    A rogue gives another 12 800 dps to the average raid. And this is not counting all the melee´s using spell damage, the tanks using spell damage or the healers who in some cases do spell damage.

  15. #15
    Quote Originally Posted by Bobbojonno View Post
    sounds like you're looking for a pet rogue..
    Well, I do collect pets, but I have yet to find a rogue pet, alas.

    You're probably 3rd on the list. Pet feral druid (omg - feral + hunter pet buffs!), pet pally, then pet rogue. Mage is the only other one I really want - pet portalbot. But I can live without that. Engineers with lots of money to spend on widgets get a bunch of teleports.

  16. #16
    Quote Originally Posted by sagan-man View Post
    Totems have been worthless since 4.0.1, mages have BL, several classes (warlock, warrior, hunter) have fortitude

    And besides, rogues have bleed debuff, 5% crit, 4% phys damage, 8% spell damage. So yes, I would think those four classes have less utility
    Are you a freaking idiot? Sub provides two of those buffs and Mut and Combat both only provide one (there are no other specs in the game that only provides one buff/debuff).

    Warlock's health stones are certainly not on the same level of utility as a misdirection and certainly not over a CC. Health Stones are merely a convenience I wouldn't really consider it a utility at all because it is up the the player who receives them to make use out of it not the warlock themselves.
    Have you never raided before in your life or something? Healthstones are one of the best utilities in the game and warlocks have a better CC than rogues anyway.

    The biggest boost a good rogue is to a group is top DPS
    And lastly this just isn't true, if you go to world of logs rogue spec's are only on top on Halfus (blade flurry) and Chimaeron.

  17. #17
    pls dont try to defend something only because you play the class.

  18. #18
    I think this is a fairly definitive raid utility list.

    All Rogues have:

    A 10 seconds interrupt (Kick).
    Single Target and aoe misidrect (Tricks).
    OOC CC (Sap).
    Two types of stun (Cheap Shot and Kidney Shot) and other CC (Blind and Gouge).
    An instant melee enrage dispel (Shiv).
    A threat and targetting dump (Vanish)(great on Omnitron and generally).
    Great aoe damage survivaility (Feint)(especially on the high aoe damage fights e.g. Nefarian and Chimaeron, when other classes can croak).
    The ability to put a healing debuff on a target (Wound Poison).
    Temporary very high survivaility against bosses (Evasion)(awesome on Chimaeron/helped us down Nef the other night).
    Good self healing for a melee (if specced)(Improved Recuperate)
    Aoe targetting protection (Smoke Bomb).

    AND

    Combat has:
    A 4% physical damage debuff (Savage Combat).
    A free and reliable single target Slow (if specced)(Blade Twisting).
    Amazing cleave (Blade Flurry).

    Mutilate has:
    An 8% Magic damage debuff (Master Poisoner).
    A free and reliable single target or aoe Slow (if specced)(Deadly Brew)
    Very strong dps sub-35% (very handy on progress)

    Sub has:
    5% raid wide crit chance.

    AND in PVE Combat and Mutilate Rogues have great dps.

    The OP is obviously a troll. Probably an irrelevant kid reading this thread as it grows with a puerile smile. In principle, noone should respond to trolls but god it feels to good to put them in their place!

    ---------- Post added 2011-03-07 at 05:26 PM ----------

    Quote Originally Posted by MrProper View Post
    pls dont try to defend something only because you play the class.
    Translation: "I am wrong but I can't accept it".

  19. #19
    No, I choose to play rogue.

    If I wanted to play another class, I'd just reroll.

  20. #20
    Quote Originally Posted by jtstormrage View Post
    I think this is a fairly definitive raid utility list.

    All Rogues have:

    A 10 seconds interrupt (Kick).
    Single Target and aoe misidrect (Tricks).
    OOC CC (Sap).
    Two types of stun (Cheap Shot and Kidney Shot) and other CC (Blind and Gouge).
    An instant melee enrage dispel (Shiv).
    A threat and targetting dump (Vanish)(great on Omnitron and generally).
    Great aoe damage survivaility (Feint)(especially on the high aoe damage fights e.g. Nefarian and Chimaeron, when other classes can croak).
    The ability to put a healing debuff on a target (Wound Poison).
    Temporary very high survivaility against bosses (Evasion)(awesome on Chimaeron/helped us down Nef the other night).
    Good self healing for a melee (if specced)(Improved Recuperate)
    Aoe targetting protection (Smoke Bomb).

    AND

    Combat has:
    A 4% physical damage debuff (Savage Combat).
    A free and reliable single target Slow (if specced)(Blade Twisting).
    Amazing cleave (Blade Flurry).

    Mutilate has:
    An 8% Magic damage debuff (Master Poisoner).
    A free and reliable single target or aoe Slow (if specced)(Deadly Brew)
    Very strong dps sub-35% (very handy on progress)

    Sub has:
    5% raid wide crit chance.

    AND in PVE Combat and Mutilate Rogues have great dps.

    The OP is obviously a troll. Probably an irrelevant kid reading this thread as it grows with a puerile smile. In principle, noone should respond to trolls but god it feels to good to put them in their place!

    ---------- Post added 2011-03-07 at 05:26 PM ----------



    Translation: "I am wrong but I can't accept it".
    Limitations

    Kick - melee cast, medium cd, 15 energy = if you have 0 energy at the time of cast, you are in trouble
    Sap - lol useles
    Stuns - couldnt find use for it in this tier
    Shiv - melee cast, again no use
    Vanish - nothing really special or usefull if you play it right
    Tricks - nerfed to ground from Wotlk version, 6 seconds, small range, temporary threat
    Feint - this and cloak are only pretty good things on rogue
    Wound poison - lol
    Evasion - rofl
    Recuperate - roflmao
    Smoke Bomb - roflcopter

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