It’s clear many of you are very interested in the Item Modification system (and understandably so!) and the various changes it has undergone. However, we’d like to remind you that it’s very difficult to get a good impression of an article’s meaning via Google translate – subtlety and context are often easily lost by automatic translations. Translating in general can be very difficult and can lead to confusion or misinterpretations.
It’s very important to keep in mind that we actually use our Game Testing Program to test the game. This means that sometimes we make radical changes to systems in order to gather the feedback we need. This testing allows us to find what works the best and is most fun for players. The Item Modification system is a system that has required some changes and testing as we feel out what players enjoy the most. In one build, items that can be modified may be rare. In another, they may be ubiquitous. Through testing, we’ll try several implementations, gather feedback, and make changes accordingly.
When Daniel spoke about Item Modifications, it is likely that what he spoke about reflected the implementation that was currently in testing – not necessarily the final intended state of the system (and we say “likely” because after talking with Daniel, he doesn’t have an exact recollection of what he said; he does do a LOT of interviews!). We haven’t delved deeply into discussing Item Modifications officially, and one reason for that is exactly what you’re seeing here: talking about things while they’re still in testing (and thus in flux) can be confusing to the community, so we do avoid it when we can while still trying to share information about the game.
We know you’re all interested in the specifics of how the system works, but please do keep in mind that quite a few things in the game are still subject to change as we continue with the test. Don’t panic! Though we’re close to launch, we aren’t done testing!