Originally Posted by
ekardnah
Start with druid tanking Halfus and Nether / paladin tanks Time, Storm, whelps. Don't need to wake up Slate at all.
Druid pull Halfus at some distance and paladin wake up Time. Hunter and rogue release Storm and whelps, use misdirection / ToT to paladin. Another DPS release Nether and druid taunt it.
Druid should keep ranged from Halfus as long as possible before Nether's debuff applied.
Druid tank interrupt Halfus with focus kick macro like '/cast [@focus,harm,nodead][] Skull Bash(Bear Form)'.
Whelps can easly get AoE'ed with fire mage and demonology lock, so rest DPS burn down Time or Storm first with bloodlust up. The most important thing is to burn the first drake as fast as possible. Tanks should use chain CDs at the beginning of fight.
Remove druid's debuff when it stacks 6~10 with HoP, immediately /cancelaura and tank till another 6~8 stacks. Then paladin taunt Halfus, remove debuff with Divine Shield, /cancelaura and tanks for another 6~8 stacks.
Tanks just need to taunt boss when his debuff ends from now on. Kill remaining drakes and it's easy tank and spank.