TY for the vid clip and that is interesting....it could have something to do with the encounter and/or latency issues.
TY for the vid clip and that is interesting....it could have something to do with the encounter and/or latency issues.
I remember Saurfang in ICC died around 1-2% too. I don't really know why, but some bosses just "die" when they are extremely low on health. Other bosses fight to the very last HP (like my wipe on KT in Naxx 25 with <100 hp).
It's just bad programming.
It's rather comical how bad some of the timing on some bosses are.
I'd bet in the mess of coding that some bosses have less HP then are noted in game.
Programming? As far as I'm aware, you don't 'code' a database entry.
It could be related to the fact that my WoW Tooltip (when I scroll over a creature) will say for example >91% then on my OuF Bars, it'll say >92% and obviously some bosses are 'coded' to die at a certain number, for example Saurfang, Heroic Cho'gall, etc.
Iv wiped on boss's that have under 100hp, now that will tick people off
I know yogg did this, maybe to prevent some form of bug? who knows
It's usually related to bosses requiring some special script as part of their death sequence, rather than a simple case of them being able to drop dead when they reach 0 health. Best example in this expansion is Cho'gall. On normal mode, he'll drop dead when he hits 0 health; no sooner. On heroic mode he needs to fire off a script that opens the way to Sinestra, and because of that he 'dies' before reaching 0 health.
Magmaw also has this since he actually consists of two separate entities which just happen to share a health bar.
Saurfang had this due to him not actually "dying" internally, instead he becomes uninteractable and plays a death animation.
So I click on your youtube link, and clicking around I suddenly started watching the last episode of that 70's show. thank you
"True knowledge exists in knowing that you know nothing"
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"wise men speak because they have something to say; fools speak because they have to say something"
Who says they die ! It was merely a set back... when we leave they get up and start planning revenge.
Deathbringer Saurfang also died at like 2-5% everytime. Don't remember if its a encounter mechanic for that boss. Never paid attention :P
ya iv noticed this too. on several bosses when they have like a couple k of health but then drop dead. i thought its from all the damage they're taking all at once n at some point all the damage the raid is doing equates to how much the health he has AKA insta death but server lag makes sense too.
Magmaw dies with 500k every time. He's just a big faker.
I don't know why but some bosses are designed to die if they reach 1~2% health.
For some reason i always enjoyed bosses which don't "die" more than those that do, for some reason.
4-keepers, Algalon etc.
I don't use percentages as my primary form of reading boss HP. I use absolute numbers with Pitbull unit frames, and except for scripted encounters to stop at a certain percentage (LK, Conclave of Winds, etc), all boss health appears to drop normally all the way to 0 HP. Obviously it can jump depending on raid DPS and burst cooldowns, but the health progression from about 5% to 0% always appears normal to me.
Magmaw actually *does* make sense (at least on normal), especially if he dies shortly after or during a vulnerability phase. Dots are still rolling on the non-visible part of Magmaw (either head or body depending on which phase you're in), and potentially bane of havoc if you've got destro locks, so I'd expect his health to be very capable of jumping in large increments depending on the timing.