Originally Posted by
sine
My guild has been struggling dramatically at the heroic maloriak encounter - the two main reasons being that adds just don't die fast enough and we lack a raid damage prevention cooldown.
Absolute best case scenario we get done with dark adds about 5 seconds before red/blue start. I can't recall an instance where we had the aberrations all down prior to the next dark phase starting.
Specifically a question about locks - how many targets is hellfire a better option than just casting outright on something? During black phase our lock will go nuts with hellfire as does most of our other aoe dps. we have two single target dps [spriest/mmks hunter [who isn't multishotting]] so naturally one or two adds die before the rest of the pile. When there's only three adds up [in this case the swills] is it still better to hellfire or should the lock being using single target spells instead?
Due to the interrupt/dispel requirements during green, we usually have a ret pally and spriest stay on malo with the tank as neither of them seem able to deal any form of aoe damage worth having. Also, how much more effective would a surv hunter be on aberrations than a marksman one. I'm not as concerned about the dark phase adds as they're usually about dead when he transitions.
Our second problem is that our healing comp lacks a priest or pally so the scorching breaths are obnoxious for us. We do good on interrupting the storm, only 3 total ticks in 50+ pulls have gone off, but the breath, especially when blue phase has already happened [more adds up - more heals to the second tank] is just murdering us, despite healers doing a fantastic job of getting people up quickly between breaths