~Former Priest/Guild Wars 2 Moderator~
Now TESTING: ArcheAge (Alpha)
Now PLAYING: MonoRed Burn (MtG Standard)
Twitter: @KelestiMMO come say hi!
~When you speak, I hear silence. Every word a defiance~
Yea, Thieves are crazy evasive through abilities but if you manage to lock them down (immobilize, stun, knockdown) they squish really hard. Guess thats how they intended to balance them.
Played a Pistol+Dagger/ Dagger/Dagger build not as crazy mobile as the shortbow or sword but still pretty evasive.
"Haters give me balance, every Kyle's got a Cartman." -George Watsky
After Rift and WarCraft's hairstylist, Tyria feels a little empty without one.
~Former Priest/Guild Wars 2 Moderator~
Now TESTING: ArcheAge (Alpha)
Now PLAYING: MonoRed Burn (MtG Standard)
Twitter: @KelestiMMO come say hi!
~When you speak, I hear silence. Every word a defiance~
They will probably wait till demand is high to add a feature like that to the cast shop. A year or 2 after release I'd honestly say when people are really begging for it.
"Haters give me balance, every Kyle's got a Cartman." -George Watsky
Of course nobody would want to wait 2 years for it but I feel if they released it after 2 years everybody would jump all over it. I personally would love the ability to at least change my hair right away and preferably for gold not gems.
---------- Post added 2012-08-03 at 12:25 AM ----------
Trait changes from the stress test posted on Guru.
http://www.guildwars2guru.com/news/6...s-stress-test/
"Haters give me balance, every Kyle's got a Cartman." -George Watsky
Without bumping the relevant thread for obvious reasons, anyone complaining about camera turn speed just has a poor computer. I experimented with camera speed for the first time today, and on max the camera was uncontrollable and made the game completely unplayable.
Yh...the turn speed wasn't the issue.......at max it's ridiculous.......
it's just most ppl who were trying to explain what their issue was had the vocabulary of a flatulent wort hog.
There's a slight smoothing effect to the camera - i guess designed to make it feel in a way cinematic...it's actually more prominent if u move the camera slowly...and made some ppl uncomfortable. It really is barely noticeable.
I've got no issue with it and don't see how if affects game play in the slightest...but meh.
It's at low to mid slider that the camera is sluggish. Esp. with the free camera option not ticked. More so than sluggish camera turn speed the irksome feature for me was the limited input the game accepts while mouse driving.
Not deft enough. It doesn't bother me too much, so I should get that out of the way. Just have to keep adjusting in all likelihood. Simply saying, the camera is [relatively] less snappy than in other MMOs.
Limited input though... ugh. Separate issue from camera and really kinda awful.
I wonder how much we will be able to change it by control options.
I understand what you mean by not snappy. Like with running and acceleration they're going for a more natural feel over the snappy totally free-for-all character control in other games.
I'm sure it's just a matter of getting used to it though. One thing we can be certain about is that the style will be across the board - mobs, mechanics, whatever - so it's not a negative thing in terms of gameplay. just style.
I like it. It makes the asura animations that more awesome
Last edited by Squirrelbanes; 2012-08-03 at 01:46 AM. Reason: Because Im certain it is a design choice :p
Anyone notice the change in difficulty? I definitely did on my Thief. Died a heck of a lot more today.
One thing does irritate me a bit though, the respawns in some of the areas are way too quick. I'd clear to get to a skill challenge where I have to fight a vet mob. While I'm fighting that mob, respawns occur right in the previous area that I cleared and joined the fight. Seemed like at about a 30 second timer on all of that.
Nope. Seemed about the same. I died falling off a mountain. No other deaths this ST.
Not sure what the big change was either way.