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As I understand it, GW2 does not use phasing.
In WoW: you do quests which shift you into a separate phase. While in that phase, only people in the same phase can play with you.
In GW2: we lose the battle to save the city, and that city is lost - for everyone If you turn up 10 minutes later, having not taken part in the event, you still find a city over-run with pirates. You can then help reclaim it if you want to.
So unlike in WoW, there will be nothing in GW2 to prevent new people joining at any point.
Edit to add: I hate WoW phasing, almost as much as I hate wotlk vehicles. It's infuriating, makes teamwork harder, causes bugs with gathering . . . blergh.
No phasing in GW2 indeed, maybe except for some personal story stuff but that's mostly instanced afaik (personal dungeons ftw )
Monk, I need a monk!!!
I Cannot wait for this game, the worlds just look brilliant art wise, and the dynamic gameplay seems like just the mmo change i need.
Indeed.
For example when player A invites player B into group - his personal story instance and play together, even if they're at the same stage of personal story B can help A but only A's personal story will progress.. B have to go back and do it himself.
You can invite others and play together, but you have to do personal story by yourself. You have an alternative as dynamic events and pvp to play with friends but.. yeah.
They were talking about it some time ago, cant bother looking for source.
Oh good, that's very good to hear. I never understood why WoW needed to have phasing. In a multiplayer game, phasing is just annoying, and I remember when back in WotLK I needed help with a quest, and when two of my friends came to assist me, they were on a different phase of the quest. So I received no help. Thank god that GW2 will be different.
Does anyone know if rangers will be "forced" to bring a pet or will they keep the choice like having to bring comfort animal or w/e?
They want pets to be a part of the class, so they don't want it to be optional whether or not you bring one. Pets in their current state seem kind of weak... so hopefully they change that so that they actually seem like they're doing something.
Used in moderation it is fine, the wrathgate was a perfect example of where it should be used. However in many places they have overdone it while playing with their new toy. Icecrown was an example of phasing overdone and getting in the way. In particular putting the ICC meeting stone in a phased area was just stupid. There was at least 3 different phases there, default, crusader quest active, and IC quests complected. was a pain having to send 5 people out to find 2 that could see each other to summon.
The major drawback with how wow did phasing is they did not include a way to forcibly join a party member's phase. Nothing is more immersion breaking than following your buddie to help them with a quest than for them to vanish into another phase suddenly or to have them engage in combat with an enemy only they can see.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Human progress isn't measured by industry. It's measured by the value you place on a life.
Just, be kind.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Firelands will be changing how phasing works... at least, for those quests. Blizzard doesn't bother updating or fixing the old stuff. Now before you mention Cataclysm, they actually removed all the old stuff, replaced it with new stuff and still left the stuff that needs to be fixed alone.
I have to admit, it is/was very rare to not see at least one warlock in every raid. Of course, I haven't done much in terms of raiding but if I'm not mistaken, all of mine had a warlock to at least summon us all in.