1. #37861
    The Insane Val the Moofia Boss's Avatar
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    Quote Originally Posted by Poppincaps View Post
    So far I think this game is phenomenal. The level design is leagues better than any other MMO on the market, the story isn't anything crazy, but is overall enjoyable, and there are so many cool elite specializations that I can't decide which one I want to main.
    If you're playing Ranger then I would recommend Untamed. It has a grandmaster trait called Fervent Force that reduces all of your cooldowns every time you use a stun. So you chain together 2 or 3 stuns and basically be able to spam abilities nonstop. This lets you burn down story bosses, solo champions and some legendary bounties, and so on. You can also play healer in endgame content as Untamed if you want. Also one of the meta picks in PvP right now as you can chain stun an enemy player over and over, effectively locking him down and making the match a 5v4. Sadly Fervent Force is all Untamed has going for it, and the devs have said that they are going to nerf the crap out of Fervent Force in an upcoming patch, so play Untamed now while it is still fun.

    This is my dual axe fervent force condi build. Use gear with viper stats and krait runes. Earth and bursting sigils on weapons. Walk up to your target, cast storm spirit, press axe 2 > 3 > 4 > 2 > exploding spores > 2 > 3 > Storm Spirit stun (this has a delay and will trigger after the next 4) > 4 (press this immediately so it triggers before storm spirit) > repeat loop. Use sharpening stones on cooldown and heal as needed. No elite skill gives you more damage so just use whichever one gives you more utility for the situation you are in, ie Forest's Fortification if you are soloing a boss, Spirit of Nature to help heal during a meta event, Entangle to stop mobs from moving all over the place, etc. Whenever I start a story mission or zone into a new map, I swap to my longbow with bloodlust sigil, tag as many mobs as possible to build up 25 stacks of power, and then swap back to dual axe and stay on that. Always stay in Unleashed Ranger, don't bother with switching stances or the ambushes.

    EDIT: I forgot that this build assumes you have the Jade Bot from the latest expansion, which gives you 30 seconds of fury every time you enter combat. You really want the fury boon and the way to generate that before you acquire the Jade Bot is to weapon swap. So I had two pairs of axes and pressed the ~ key on my keyboard to weapon swap whenever possible to maintain fury uptime. So don't swap out the second pair of axes for a longbow until after you get the Jade Bot.


    For PvP I use this build, with axe/warhorn and shortbow. The key is to not spam all of your CC's right away, but to instead wait a couple seconds between CCs. Eventually the enemy will run out of stunbreaks and you will begin chain CCing him over and over till he's dead. I start in Unleashed Pet and with Shortbow, press F1 F2 and F3 when in range of your target and press Shortbow 5 to stun. Press F5 to switch to Unleashed Ranger. The wolf is my first pet and his F2 and F3 are set to auto and he usually F2's immediately. I then use Shortbow 2 and then Shortbow 4. Then I switch weapons and pet to Electric Wyvern. Press F2 so the Wyvern does he stun charge. Use Warhorn 5, then 4, then axe 3 and then 2. Press F3 to get the Wyvern to use his knockback. Then use healing trap if I need to, and then Spike Trap to reset my cooldowns and repeat. Use Carrion Amulet, Runes of Leadership, and Cleansing and Absorption sigils. Also works well when roaming in WvW with Marauder gear and durability runes. Don't bring this to a zerg fight.

    I also have more casual, less intense Untamed builds that don't rely on Fervent Force, but after the devs announced that FF was being nerfed I've been playing my FF builds while I still can.

    The other two ranger elite specs aren't as fun to play, IMO. They ignore the pet mechanic, the defining feature of the class. Druid was introduced as a healing spec for HoT, which introduced raids, but then raids were abandoned and other specs became capable of healing, and there has been immense powercreep that has made it so that healers often aren't even necessary. Druid does not increase your damage at all so there is little reason to play it. I've been following a blog of a GW2 player who for some reason, plays Druid, and he is constantly complaining about how it takes forever for him to beat story missions as one (no shit!). Druid recently got some touches to help it out in WvW zergs, but that's about it's only application. Soulbeast does well for parsing in fractals.


    If there's a commander, it's simple enough to just follow him around and capture keeps, but if there isn't one then I just kinda end up wandering somewhat aimlessly, grabbing camps by myself.
    If you want zerg gameplay then you want to join a big WvW guild. Ask for an invite in team chat the next time you are in WvW. You might be stuck on a server with no big WvW guilds so you might have to pay money to transfer. Bear in mind that if you get a commander who is salty in voice chat or if the guild is pressuring you to play a build you don't find, you can try finding another guild, though again you might have to transfer to other servers to try them out.


    Also had someone berate me because he was fighting someone and I tried to help.
    This has happened to me before. Unfortunately there is no way to discern at a glance whether or not you've stumbled upon one of your guys who got ambushed and needs help or if you will be yelled at for intervening. More often then than not I join in and we kill the guy together and move on wordlessly.


    Also had someone whisper me to yell at me because I was afk in the pvp lobby.
    Not sure why that guy would freak out given that the megaserver spools up as many PvP lobby instances as necessary. It's not like WvW maps or Dragon's End where AFKers are keeping other players from accessing the content.


    I've heard the Guild Wars 2 community is friendly, but so far that has not been my experience. Hopefully it improves when I delve into more end game content.
    It's "friendly" in the FF14 sense where people are hardly required to move out of their comfort zone and interact with other people, but there is no true ingame intimacy or community. You make it to level cap and all the way through the expansions without ever needing to talk to people or rely on them or make friends. If you want an MMO with a true sense of community and interaction, then you want to play a private server for an old game like FFXI, where you literally cannot progress past level 10 or complete quests by yourself, so you are forced to talk to people and ask to join their parties or ask people to join your parties, and then you're committed to playing together for at least a couple of hours due to how long everything takes and the stakes of delevelling upon death. I've found that there are usually less nasty interactions on such servers. In a MMO with a megaserver system like GW2 or FF14, you will probably never see another person ever again so you have no real reason to care. You can be nasty and nothing will happen to you. In a small server you can't be nasty because you might see that person again and word of mouth about you might spread and you find it difficult to get into parties, so you have incentive to be on your best behavior.
    Last edited by Val the Moofia Boss; 2023-01-09 at 04:41 AM.

  2. #37862
    for a newbie there's no way to know if someone is dueling but after awhile you'll recognize the locations duelers hang out at and it won't be a problem.
    I had fun once, it was terrible.

  3. #37863
    Over 9000! Poppincaps's Avatar
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    @Val Yeah I'm running an Untamed build with Hammer and Axe/Warhorn. I sometimes throw in Greatsword instead of Axe/Warhorn if I don't need a ranged option because I enjoy the moveset. Not using Fervent Force at the moment because I don't want to be too reliant on it if it gets nerfed into the ground.

    I'm not really looking for a game that really forces me to play with people constantly. I actually like that GW2 has meta events where you get to play with people but you don't really have to go through the process of making groups because they sort of just form dynamically. I downloaded Horizon XI to try and have that more old school experience, but I played through retail FFXI a few years ago, so I kinda felt like it was a waste of time with all the other games in my backlog.

  4. #37864
    Is there any news on any additional content releases?

    Outside of feature packs and re-releases of older content it has been almost a year since we last got anything new AFAIK.

  5. #37865
    The Unstoppable Force PACOX's Avatar
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    I mean season 1 was new for most players. People who do organized instances spent a lot of time mastering CMs. Achievement hunters have been farming legendaries. If none of that applies then that's why it's a B2P game where you can don't miss out when take breaks


    All we know about the next release so far is a balance patch that is being previewed on Friday.

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  6. #37866
    The Insane Val the Moofia Boss's Avatar
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    Quote Originally Posted by Zmagoslav View Post
    Is there any news on any additional content releases?
    Nope. We got was a roadmap to a roadmap a few days ago on twitter but it's just more rebalance patches.

    - - - Updated - - -

    Quote Originally Posted by PACOX View Post
    I mean season 1 was new for most players.
    Season 1 barely has any content with longevity. Episode 1, 2, and 3 have story instances you do once and never again. Episode 4 has the tower of nightmares, but it isn't very well designed and people aren't inclined to do it over and over. Episode 5 has the Battle for Lion's Arch meta but it is asset reuse of an old map and the meta isn't well designed. "Fight mobs continuously for 20-30 minutes without a break until every zone turns from red to blue and then fight three bosses" isn't very fun. Even Drizzlewood breaks up the monotony with chasing after chests and escorting caravans and using medical supplies on NPCs and the shooting minigame and so on. That functionally just leaves the strike but that's only going to interest a very small percentage of the population.

  7. #37867
    Quote Originally Posted by Zmagoslav View Post
    Is there any news on any additional content releases?

    Outside of feature packs and re-releases of older content it has been almost a year since we last got anything new AFAIK.
    Last year was all about bringing back S1 after EoD. They've said there's a roadmap coming and we know they've already begun production on the next expansion but that's about it. We should be getting another LS season this year though, probably.

  8. #37868
    The Unstoppable Force PACOX's Avatar
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    Quote Originally Posted by Edge- View Post
    Last year was all about bringing back S1 after EoD. They've said there's a roadmap coming and we know they've already begun production on the next expansion but that's about it. We should be getting another LS season this year though, probably.
    They released a concept art tease for the upcoming season some time ago. Some people said they teased some more in this weeks gem store release. Can't confirm that myself but they've done that in the past. But if anything we know they are back from winter break and actual communication should pick back up. Someone posted on the subreddit where NCSoft finally giving Anet some praise for caring the NA division.

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  9. #37869
    Quote Originally Posted by PACOX View Post
    Someone posted on the subreddit where NCSoft finally giving Anet some praise for caring the NA division.
    They put out a sorta awkward end of year momentum release that feels like it was a last-minute rush job reading through it. I mean it's nice and all and I'm glad the expansion won a few awards, but that's a fairly low-effort/investment thing that's more aiming for low-hanging coverage from any poor news editors who were stuck working just before the holidays and needed some news to fill the day.

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