I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Oh, that's nice. Bookmarking that section.
Also actually ties in with what we were just discussing:
https://forum-en.guildwars2.com/foru...ember-8th-2012Crafting
· Players can now do the production portion of crafting without having to pull the resources from their bank. Note: Discovery still requires use of the bank. This is something we would like to change but decided that getting part of the way there was better than making players wait for the entire fix.
True that
Im getting the set anyway it's something to work towards and it's decent for using a shield at least (plenty of toughness and healing) and who knows by the time iv get the set I might have saved up a few golds I can always start getting other pieces crafted. I just wish there was 2-3 options of the same set with different stats that's all.
For the record, a Toughness and Healing set can be useful to just about any weapon. :P
It would be beneficial to any build that's designed for staying alive and supporting the team.
Now if only they hadn't nerfed the Compassion scaling of the 6-slot skills. :<
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I kinda go with this one, every "tier" of crafting = 10lvls I'm not sure about the crafting tiers so I guessed
0-25 10
25-75 20
75-125 30
125-150 40
150-225 50
225-300 60
300-320 70
320-400 80
It's not really the same though the karma set is exotic quality you'd expect it to have some of the best stats available at the moment and the warrior version really doesn't. It's not like it's some old or low level set that's just their to be transmoged into your latest tier gear.
So I just finished AC with three Guardians and I stand with my point.
They are too strong. :/
(Guardians, not the instance)
Ya know, I'm kinda surprised that Might isn't a percent damage increase, instead of a flat increase to Power and Malice. O_o
Considering they made a similar change for Vulnerability, anyways.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.