See I did the same as you. Going in I thought that the Thief was going to be for me. But who would of thought that the Elementalist (thought i would hate the class before the beta weekend) would be my all out fav to play. Scepter/dagger was so much fun!! Stance dancing at its finest!
I think the feeling you had is the fact that the rangers class mechanic is not working as it should and that creates a void in the game-play to actually feel complete. That being said, i have played my ranger up to level 15 and despite the problems i did enjoy it and i hope we will see some fixes by the next event
Really? Did Arena Net say it was "broken"? In what aspects?
---------- Post added 2012-04-30 at 05:42 PM ----------
Pets set me of the first 10 levels, but later they could take more hits, and when I got two pets and could swap them for more up time, it was okay. But the controls kinda sucked, I felt disconnected to my pets movement.
Grrr if they don't update the gw2tools soon ima go crazy. I think I've developed some kind of theory crafting addiction, and if I don't get my fix I start suffering withdrawals. OH THE HUMANITY!
---------- Post added 2012-04-30 at 05:42 PM ----------
Arena Net have admitted long ago that there was a problem and they are trying to fix it, the "broken" is what i feel.
The pet AI is derpy atm and i believe this is the root of all the problems. Pets are our professions class mechanic but if they dont stay alive for more than 2 seconds there is a problem. When i was out in PvE if my pet would most of the time die to 1-2 hits (i dint have a bear but i heard the could take a bit more) unless i used my heal (waste it more like it) and then it could live up to 3 hits, just in time to actually decide to use the f2 ability.
I read from some people that if you speced in beast-mastery the pets could become very useful but that is the bad thing, unlike a necromancer (where minions is an added choice and if you want to spec in to it you can do it) a rangers pet should not need to be speced in order to be effective because it is our class mechanic.
I noticed a lot of folk stopped bothering to even revive their ranger pets, as it was more of an inconvenience than not. I felt too guilty to do that.
I raised a bug report re: the swiftness of pet death combined with the frequency of revive.
Yeah the time it takes to revive it is for some reason even longer than a regular player so at day 3 i actually stop caring about it and let it do its walk of shame .
At least if you got 2 pets you could swap them(on a timer) and they would be at full health, so that made it a bit more tolerable.
To those who tested rangers... how was the longbow? Were you killing things really quick with it? And despite pets dying a lot, did they do decent damage?
Longbow was good actually, very balanced in damage too, also i found out that you could just swap pet in combat and it would ress the 2nd pet you had.
And also, after i got a Boar, it got a lot better than when i had the tiger, but the pet AI was really bad at times, and other times it was perfect.
Speaking for myself, i did not notice my pets damage because it just kept dying the moment it went anywhere near an enemy.
That's more common sense than theory crafting. But with the huge scope of different abilities and combinations of weaponry at peoples disposal theory crafting will likely turn the game into a chore for alot more people than it did for games like wow and swtor. I for one started theory crafting a bit in wow when i had time to raid hardcore, but there is absolutely no way i'd even try to bother doing it in GW2. Obviously there will still be theory crafting, but imo i think they'll be a much smaller % of players that do it compared to the other games.