After reading some about the ragnaros fight we will be seeing, im thinking it will be a milestone for raiding, and a really good one aswell.
If someone doesn't understand what i mean by milestone, i'll go through the ones i think are the most important ones and what they brought
Onyxia - First raid and attunements (i think)
TBC Dungeons - 2 seperate versons of a dungeon, one heroic and one normal.
Naxxramas in northrend - 2 different raid sizes
Ulduar - 2 different versons of most fights, with different strategies
ToC - same raid with same size, one harder than the other, on two seperate lockouts
BoT - A boss only available to heroic modes.
Now, in 4.2, we will have a boss that has not some added abilities to watch out for on heroic, but an entirely different fight. He will be moving around on his feet, while on normal mode, he is just chilling in his pool. I hope the heroic fight differs so much that if the model and place was changed, it would be har to tell that its the same dude.
This is a much better explanation for heroic, a better way to understand it and also a much more fun way.
Some encounters you might be coming in later in the heroic verson, ie the boss has gotten more time to prepare or do whatever he wanted. Or maybe the boss has some defensive "things" around him (Guards, cannons, pets) or maybe the bosses just react differently, instead of just fighting on, maybe the boss takes the raid into another room and continues there?
This is a lot cooler than just the average +10 mill hp and a debuff to dispell. It would make the heroic modes feel more like progression instead of redoing with perfection. Heroic mode should be cooler than normal mode, not just harder. Today, after doing 12 bosses, you have basically seen all those 12 bosses good enough, and heroic mode won't surprise you much, but with an additional story like this to it, it would be much cooler.
I know this is kind of similiar to the Ulduar fights, where the hardmodes were determined by how you fought, but i think this is a better system, since you are not as restricted this way. The heroic part of it can be from the start, instead of just from the time you activate hardmodes. A good example here is XT. Until you break his heart, he is the same normal mode, and everything before the fight etc is the same on hardmode and normal. With this system, he might've been altered by Mimiron, from a trash robot, into a fightbot, giving him some big swords and guns, so that instead of that attack where he hits the ground with his hands, he could instead do some weird whirlwind or launch rockets.
Whats you're view on this?
Do you think this is better?
Do you think blizzard will/should do this?
Would this make you more eager to progress through the heroic modes?