Indeed.
And yes, it's not really ideal for some champs because 3% isn't going to change much of their damage but eh, this is a good thing for early game at least since you'll be auto attacking minions and I guess any increase is better than nothing when you don't have much items.
Actually, nevermind. It's by attacking champions it seems so yeah, this is pretty futile on a champion like Veigar.
This thing works only when you attack champions
Spell Weaving (1 Rank) - Damaging an enemy champion with an auto attack increases your spell damage by 1% stacking up to 3 times. (Max 3% damage increase)
Well, 3% damage increase is not that big after all. If i'll get this on, for example, Rene, i will be able to dish out almost 15 more damage at level 3.
Last edited by Charge me Doctor; 2013-11-06 at 07:03 AM.
Originally Posted by Urban Dictionary
Yeah, but Veigar that comes close enough to AA someone, will get AAed by someone else and will die horrible death. He needs to drop stun, meteor, ult and Q and disengage until his ass blasted away. Many AP champions can be compromised when they try to AA someone. Especially 3 times. But on the other side, Akali will love both these talents.
Originally Posted by Urban Dictionary
It's essentially the new spellblade but covers more bases. Some casters, like Lux, can weave AAs in between spell casts for more damage. Indirect buff to that particular playstyle. It also ends up benefiting the AD casters as well.
Guessing it works on items like Static Shiv too, though the increase would be quite minimal.
Well it is a mastery. They aren't supposed to be game-breakingly powerful. Just a small boost in the direction of your chosen playstyle.
And no, it doe not effect static shiv. It increases spell damage, not magic damage. Since shiv isn't a spell, it doesn't get the increase.
I'm pretty sure those are meant for people who auto-attack, so that they get some bonus to their abilities, rather than being for casters. That spellblade-mastery is still there, no?
On Lux this mastery will be uber shit. Lux is long ranged character, and she barely moves in to AA (excluding duels), and only way she will AA someone, is when she lands root+singularity(AA after root, pop up singularity) and ult. That's it, 1 single AA to get 1% more damage from ult.
Off course you will be able to get 3% easily, but it will lead to high risk and almost no reward.
And remember, that many AA AP casters land their skills first, and then AA. Honestly, if riots wanted to make this mastery to benefit to casters, they should make it to have less AA required or make it to stack from AA on minions. Because like this it looks like bruiser mastery
Last edited by Charge me Doctor; 2013-11-06 at 08:42 AM.
Originally Posted by Urban Dictionary
Actually, I think a reason casters would want those masteries isn't because of the spell damage from auto-attacking, but rather the extra auto-attack damage from casting spells. Especially those who benefit from auto-attacking between spells, like Lux, Orianna, Ziggs, and so on.
And if you're an auto-attacker who uses an ability that does 300 damage, you'll do 9 more damage.
Any way you look at it, they're not particularly useful.
If I get a mastery that gives me +6 AD... I do 6 more damage before armour with my AAs.
It's hardly worth complaining about that Spellweaving mastery.
Additionally, it's clearly aimed at some of the heavy AA mages or hybrids. It'll be useful for Twisted Fate, Orianna, Diana, Akali, Teemo and the likes. Same with Kayle.
I think even a Gragas, Kassadin and Fizz can put it to good use.
Quick and rough overview, if they could use Lichbane, they can probably use this mastery.
that's why i think this mastery is bad. It will put many players into mentality of "i need to stack it first, then use my skills" and because of it, they will put themselves in a situation, where they move in to AA and fucking die horrible death because they wanted to get +10 damage from next spell. At least, they could make it a mini-reverse-lich bane, that would increase damage of next skill after landing an AA by (1-2)%.
Well, at least it's 1 point mastery, and it can be skipped. And i don't know its duration. If it's whooping 3 seconds long, it will be total shit
Last edited by Charge me Doctor; 2013-11-06 at 11:10 AM.
Originally Posted by Urban Dictionary
I think it'll be pretty pointless during teamfights. During laning phase, it'll come in handy.