Will WoW ever revert back to some ofit's old ways?
I can no longer post on the WoW forums because I cancelled both my accounts a little over a month ago. Some will agree, many will disagree, but this is my final view on WoW and I hope this may even find it's way to a Blizz employees screen. I'll get flamed and bad mouthed and asked why I bothered even writing this, and it's because WoW was such big part of mylife for 5 years and i hated seeing it turning into what it has become.
Blizzard took away my drive to play by basically giving me EVERYTHING I wanted with little to no work. It wasn't a bad thing when only a very small amount of the player base ever seen the end game content. That's what fueled me to keep coming back day after day, night after night. Now I didn't care for the 40m raids, but the setup that was used in BC was very nice. You had the 5m dungeon blue sets for the novice players, then a dedicated 10m raid in Kara. From there you had the "smaller" 25m raids in Gruuls and then unto Mag. Then there were the big boy 25m raids SSC, The Eye, and BT. The progression was very nice and fun. I only seen about 3/4 of SSC, didn't see the Eye, and only the first couple bosses in BT when they were relevant. Point being, those bigger raids were like a "carrot on a stick" for me, and guess what, I seen the "content art" eventually so all that hard work the Blizz artists did was appreciated and didn't go unseen.
Will WoW ever revert back to having separate 10 player and 25 player content? Assuming we'll never see separate 10/25m raids again, will WoW ever revert back to separate lockouts? That being just as unlikely, will WoW ever go back to an intelligent way of doing heroic/hard modes in raids like they had in Ulduar, or still have the lame ON/OFF switch they currently have implemented?
The game is being ruined by all of the"improvements". Go back to what made the game great to begin with.WoW had a huge player base from Vanilla and it grew during BC even more. With WotLK and it's heavy ad campaign the subs kept growing but we started seeing a few of the "improvements" being made that actually started hurting the game. WotLK had a lot of great features, but it had a few that really hurt it as well. With the growing player base, the greater the number of QQs about something being hard, the more changes were made to cater to QQ.
Giving your hardcore raiding base a heroic ON/OFF switchis ridiculous at best. They need their own separate raid. Something the lower end guilds look to and drive to be like. You want people to strive and log on everyday to play in order to better their gear. Part of the reward in Vanilla and BC was actually just seeing the inside of some of those raids zones! Bring back the attunement quest chains, they were tedious and difficult in some cases, but it brought people in guilds together, and attunements were just another nugget that gave you a feeling of accomplishment.
Again, why wont Blizz give in a little and revert back to some of the old ways of doing things that made their game great to begin with?