Originally Posted by
hakujinbakasama
So this isn't really a question of "what will kill wow?" We already know WoW is doing a good enough job of killing WoW. What I'm wondering is why WoW remains on top and why other developers haven't taken notes and gone beyond.
Now, I admit I didn't play too far into Rift. Rift ended for me right after I realized that I was playing a WoW version Rogue for every melee class. FFXIV is just a god awful piece of crap that I'm amazed people not only defend it but that SquarEnix hasn't demanded Seppuku from the entire team. Warhammer didn't look good to me as far as graphics go and I couldn't really care about a system that was primarily based pvp for leveling. Aion looks great but then dies to the 70% - 30% Pvp-Pve end game all while being saturated with a giant grind fest feel to it.
So really? What's the problem.
I explained to a friend recently that WoW easily ranks at an 8 out of 10 as far as games go. The one thing which really hurts it overall is the utter lack of crack down on the community which its needed for 7 years now. I would honestly say the only thing it really hits a 10 on is leveling (not so much questing but just plain leveling.) There will always be a grind with an MMO but WoW at least offers enough diversity as to what you could currently do to gain xp that it isn't so bogged down. And when adding all of the nerfs to the Xp requirement, it's done nothing but get shorter over the lest few years.
All that being said, what is really holding other companies back from really taking good solid ques from these things and expanding on somethings thats basically 8 years old at this point? I'll admit that FF took a step forward by allowing a class system in which you "can level" completely via a profession system, but for the 1 step forward they took they also took 20 million steps back by their actual application for this.
So yeah, anyone got any thoughts as to what's going on?