I hope the paths revealed isn't the Wildstar Wednesday update thing,there's more later i believed.
I hope the paths revealed isn't the Wildstar Wednesday update thing,there's more later i believed.
Also: http://www.f2p.com/wildstar-prepare-...tour-coverage/
A new class?
Last edited by SirRobin; 2013-05-22 at 06:18 AM.
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.
Bah. Only one? It's probably going to be the rifleman class anyway. BAH HUMBUG!
So comparing the paths to wow.
Soldier - soloing hard mobs, green fire bosses, brawler's guild
Settler - dropping repair bots, vendors, fun structures
Explorer - wall climbing, hidden paths
Scientist - herbalism, archeology
Okay, not sure why Carbine isn't waiting for E3 but they went full court press tonight.
Think I've got most the links up so I'll just list them here.
- WildStar: DevSpeak - Paths
- WildStar: Paths
- Paths
- An Exclusive with a New Class?
- Whitevale Added To CB2
- WildStar: Beating a Path to Nexus
- Hands-on with WildStar's Scientist path and Esper class
- WildStar's Jeremy Gaffney on the Settler path
- WildStar's Jeremy Gaffney on progression, tradeskills, and endgame
- WildStar Preview: Collecting Nexus' Secrets As The Scientist
- WildStar Preview: Building Up Nexus As The Settler
- WildStar Developer Interview: Discovering New Paths With Executive Producer Jeremy Gaffney
Holy crap, I'm going to bed. Night all!
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.
Human Spellslinger Settler. No contest for me. Damn they really know how to pump a guy up. I'm legitimately more excited for this than I am for FFXIV:ARR, which if you knew anything about me and my history with the games, that's sincerely saying something.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
Very excited about the game based on all current footage. There are some minor features that I feel are being advertised as more than they really are (like double jump, yes platform and pve-wise they can impact the game significantly, but it's not a gamemaker or breaker), but in general I think that the way the game is currently being advertised as, it could be the advancement we need from WoW to the next standard for MMO games.
Blizzard had up to 8 years to implement housing and when phasing became an effective way of hiding people in their own or shared "hub", I expected that housing would be the next thing. Don't get me wrong, I'm not someone that just wants to build his own village all day long, but it definitely was a missing feature that could have personalized the game for me. I very much encourage minecraft-ish gameplay combined with original MMO core technology. Wildstar seems to have it.
Wildstar also seems to expand on the whole professions thing. Instead of unlocking "stuff" for yourself, the paths in Wildstar allow you to unlock things for others, while rewarding you for doing so. This could turn out to be nothing else than a gimmick, or it could turn out to be something of immense value. In the latter context you would expect all paths to actually be invaluable and thus required to complete certain objectives, either personal or public ones.
To compare, in Ragnarok Online (1) people used to play Sages to be able to summon monsters and these monsters could include "world bosses". Entire farms were built around this concept so Sages were in high demand, but also specific Priest type builds, specific tank types builds and obviously you would need DPS. It was a selfsustaining system. None of the classes could solo these bosses (not back then anyways) and since all people in the group would benefit, resources were often farmed together or provided by the guild/group. Something similar would be, in my opinion, the proper way to deal with "Path exclusives".
The only problem I have with all this awesome info, is the fact that I have fallen for it a few times before. Every expansion in WoW gave the same vibe and up til patch 2.3 in tBC, I enjoyed it. After that, it only left a bitter taste in my mouth. And I have fallen for it when Warhammer was announced. Never before have I been fooled like this and never ever will it happen again. So while my heart cheers, my mind puts on the restraints. First see and experience myself, then believe.
Completely torn between Scientist and Explorer at this point, ehehe
hmmm no news on Wildstar wednesday yet,weird anyway i'm probably taking on scientist path since i'm rolling a healer class
I wanna be a Granok scientist!
The reason they call it the American Dream is because you have to be asleep to believe it.- George Carlin
Well, the classes that can be healers for now are Esper and Spellslinger, neither of which really bases their healing capability around medicine, but instead they use psychic energy and guns powered by magic. So healing IRL is related to medicine and therefore to science, but in the world of Wildstar not so much (at least not until we see the other classes).
Last edited by mmoc3e45b10508; 2013-05-22 at 12:49 PM.
my thoughts on what I will play based on current information are:
Exile: Aurin > Spellslinger > Explorer
Dominion: Mechari > Stalker > Scientist
This is all contingent on the 2 undisclosed races/classes.
When this game comes out nobody will ever see me again :P